;------------------------------------------------------------------------------------------------
[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $prefetch                   = 128
        $spawn                      = "weapons\grenades\gd-05"
        cform                       = skeleton
        
        class                       = G_F1_S
        slot                        = 3
        animation_slot              = 7
        ef_weapon_type              = 4
        single_handed               = 1
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 1
        inv_grid_x                  = 7
        inv_grid_y                  = 5
        inv_name                    = st_grenade_thermite
        inv_name_short              = st_grenade_thermite
        description                 = st_grenade_thermite_descr
        highlight_equipped          = true
        
        kind                        = w_explosive
        inv_weight                  = 0.198
        cost                        = 1789
        
        hud                         = grenade_gd-05_hud
        visual                      = dynamics\weapons\wpn_grenades\wpn_gd5.ogf
        
        attach_bone_name            =
        attach_position_offset      = -0.053, -0.089, 0.0
        attach_angle_offset         = 0, 0, 0
        bone_name                   = bip01_r_hand
        position_offset             = 0.0, 0.0, 0.0
        angle_offset                = 1.570790, 1.570790, 3.92699
        
        third_person_throw_point_offset = -0.198, 1.8, -0.833
        throw_dir                   = 0, 0, 0
        throw_point                 = 0.2, 0.3, 0.1
        up_throw_factor             = 0
        
        force_min                   = 15
        force_const                 = 25
        force_max                   = 35
        force_grow_speed            = 20
        destroy_time                = 2500
        grenade_remove_time         = 60000
        detonation_threshold_hit    = 200
        
        light_color                 = 1.9, 1.4, 0.5
        light_range                 = 14.0
        light_time                  = 0.85
        
        wallmark_section            = explosion_marks
        wm_size                     = 0.02
        
        hit_type_blast              = explosion
        hit_type_frag               = fire_wound
        
        blast                       = 4
        blast_r                     = 9
        blast_impulse               = 160
        blast_impulse_factor        = 1
        
        frag_hit                    = 0.24
        frag_hit_impulse            = 32
        frags                       = 117
        frags_r                     = 36.0
        fragment_speed              = 150
        explode_duration            = 4.0
        explode_particles           = explosions\explosion_barrel
        
        zoom_dof                    = 0.5, 1.0, 180
        reload_dof                  = 0.0, 0.5, 5, 1.7
        control_inertion_factor     = 1
        
        snd_checkout                = weapons\gd5\generic_checkout
        snd_explode                 = weapons\explo\thermite_explosion
        snd_on_take                 = grenade
        
        kill_msg_x                  = 240
        kill_msg_y                  = 123
        kill_msg_width              = 14
        kill_msg_height             = 23
 
hud_fov                             = 0.6 

[grenade_gd-05_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_grenades\wpn_gd5_hud.ogf
        attach_place_idx            = 0
        
        item_position               = -0.001, 0.004, 0.0
        item_orientation            = 18.5, 1.5, 0.0
        
        hands_position              = -0.0965, -0.163, 0.139
        hands_position_16x9         = -0.0965, -0.163, -0.1
        hands_orientation           = -4.4, 1.0, -2.0
        hands_orientation_16x9      = -4.4, 1.0, -2.0
        
        aim_hud_offset_pos          = 0, 0, 0
        aim_hud_offset_rot          = 0, 0, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_bore                    = lancew_f1_no_reload
        anm_hide                    = lancew_f1_holster
        anm_idle                    = lancew_f1_idle, idle_1
        anm_idle_moving             = lancew_f1_moving, moving
        anm_idle_sprint             = lancew_f1_sprint, sprint
        anm_show                    = lancew_f1_draw
        anm_throw                   = lancew_f1_throw, throw
        anm_throw_begin             = lancew_f1_throw_begin, throw_begin
        anm_throw_idle              = lancew_f1_throw_idle, throw_idle
        
        fire_bone                   = wpn_body
        fire_point                  = 0, 0, 0
        
        throw_dir                   = 0, 0, 1
        throw_point                 = 0.0, 0.4, 0.3
 
		freelook_z_offset_mul		= 0.3