
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_23x75_shrapnel]:ammo_base ; #00
GroupControlSection    = spawn_group
discovery_dependency =
$spawn            = "weapons\ammo\ammo_23x75_shrapnel" ; option for Level Editor
class            = AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description        = ammo_23x75_shrapnel_descr
$prefetch         = 64

cost            = 2100

box_size        = 10

inv_name        = ammo_23x75_shrapnel
;inv_name_short    = ammo_23x75_shrapnel_s
inv_name_short    = ammo_23x75_shrapnel
inv_weight        = 0.45

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 121
inv_grid_y         = 1


k_dist            = 1.0
k_disp            = 35
k_hit            = 6.0
k_impulse        = 5.5
k_ap            = 0.3
buck_shot        = 6
tracer            = on
4to1_tracer        = false
wm_size         = 0.08
k_air_resistance = 1.5

tier                                     = 2

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[ammo_23x75_barrikada]:ammo_base ; #00
GroupControlSection    = spawn_group
discovery_dependency =
$spawn            = "weapons\ammo\ammo_23x75_barrikada" ; option for Level Editor
class            = AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
description        = ammo_23x75_barrikada_descr
$prefetch         = 64

cost            = 3500

box_size        = 10

inv_name        = ammo_23x75_barrikada
;inv_name_short    = ammo_23x75_barrikada_s
inv_name_short    = ammo_23x75_barrikada
inv_weight        = 0.5

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 121
inv_grid_y         = 0

k_dist            = 1.00
k_disp            = 1.00
k_hit            = 10.7
k_impulse        = 50
k_ap            = 0.6
impair          = 0.05
tracer            = off
4to1_tracer        = on
wm_size         = 0.2
k_air_resistance = 1.1
k_bullet_speed    = 1.15

tier                                     = 2

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[ammo_9x21_sp10]:ammo_base ; 165 gr
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x21_sp10" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
description		= ammo_9x21_sp10_descr
$prefetch 		= 64

cost			= 3196

box_size		= 14

inv_name		= ammo_9x21_sp10
;inv_name_short	= ammo_9x21_sp10_s
inv_name_short	= ammo_9x21_sp10
inv_weight		= .24

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 119
inv_grid_y         = 0

k_disp			= 0.66
k_hit			= 0.77 ;  1.25
k_impulse		= 0.8
k_ap			= 0.45
impair			= 1.1
tracer_color_ID	= 0
wm_size         = 0.088
k_air_resistance = 0.8
k_bullet_speed	= 1.25
k_cam_dispersion = 1.0 ;  1.1

tier                                     = 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_20x70_buck]:ammo_base ; #00
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_20x70_buck" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description		= ammo_20x70_buck_descr
$prefetch 		= 64

cost			= 450

box_size		= 10

inv_name		= ammo_20x70_buck
inv_name_short	= ammo_20x70_buck
inv_name_short	= ammo_20x70_buck_s
inv_weight		= .35

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 119
inv_grid_y         = 1

k_dist			= 0.55
k_disp			= 4.6
k_hit			= 0.35 ;  0.4
k_impulse		= 0.33
k_ap			= 0.03
buck_shot		= 5
tracer			= off
4to1_tracer		= false
wm_size         = 0.02
k_air_resistance = 2.0

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_23_eco]:ammo_base ; #00
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_20x70_buck" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description		= ammo_23_eco_descr
$prefetch 		= 64

cost			= 3500

box_size		= 1

inv_name		= ammo_23_eco
inv_name_short	= ammo_23_eco
inv_name_short	= ammo_23_eco_s
inv_weight		= .05

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 121
inv_grid_y         = 2


k_disp			= 0.5
k_impulse		= 0.15
k_ap			= 0.01
tracer_color_ID	= 1
wm_size         = 0.048
k_air_resistance = 0.15

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_vog-30]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =

class			= S_VOG25
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
description		= ammo_vog_30_descr

$prefetch 		= 64

cost			= 1850

box_size		= 1

inv_name		= ammo_vog_30
inv_name_short	= ammo_vog_30_s
inv_weight		= 0.2 ;.08

icons_texture                                       = ui\ui_icon_bas

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 126
inv_grid_y         = 1

kill_msg_x			= 38
kill_msg_y			= 233
kill_msg_width		= 21
kill_msg_height		= 22

k_disp			= 0.6
k_hit			= 8.0 ;  2
k_impulse		= 1.1
k_ap			= 0.55
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_338_federal]:ammo_base 
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_338_federal" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf
description		= ammo_338_federal_descr
$prefetch 		= 64

cost			= 4100

box_size		= 10

inv_name		= ammo_338_federal
inv_name_short	= ammo_338_federal_s
inv_weight		= .420

icons_texture                                       = ui\ui_icon_bas

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 119
inv_grid_y         = 2

k_disp			= 0.67
k_hit			= 1.0 
k_impulse		= 0.81
k_ap			= 0.9
tracer_color_ID	= 2
wm_size         = 0.066
k_air_resistance = 0.05

tier                                     = 3

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