;------------------------------------------------------------------------------------------------
[wpn_mp133_bas]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp133_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\winchester1300"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_ASHTG
        slot                        = 2
        animation_slot              = 9
        ef_main_weapon_type         = 1
        ef_weapon_type              = 9
        hand_dependence             = 1
        single_handed               = 0

icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 6
inv_grid_height    = 1
inv_grid_x         = 29
inv_grid_y         = 6


        inv_name                    = st_wpn_mp133_bas
        inv_name_short              = st_wpn_mp133_bas
        description                 = st_wpn_mp133_bas_descr
        
        kind                        = w_shotgun
        inv_weight                  = 3.0
        cost                        = 19960
        repair_type                 = shotgun
        weapon_class                = shotgun
        
        hud                         = wpn_mp133_bas_hud
        visual                      = dynamics\weapons\wpn_mp133_bas\wpn_mp133_bas_world.ogf
        position                    = -0.024, 0, 0
        orientation                 = 0, -4, 0
        fire_point                  = 0, 0.158, 0.647
        fire_point2                 = 0, 0.158, 0.647
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.10, 0.05
        strap_orientation           = -15, -9, 110
        ph_mass                     = 3
        
        ;flame_particles             = weapons\generic_weapon05
        ;smoke_particles             = amik\weapons\smoke_particles\smoke_particles_pump_01
		
		;smoke_particles     			= ghost_particles\weapons\flame_eft_shotgun          ;particles remade incomp. 
        
		shell_point					= 0,0.180,0.647
		;shell_particles				= weapons\12ga

        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 6.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_mp133, up_gr_seconab_mp133, up_gr_thirdab_mp133, up_gr_fourtab_mp133
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_wincheaster1300
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 1150
        upgr_icon_width             = 300
        upgr_icon_height            = 50
        
        tri_state_reload            = on
        fire_modes                  = 1
        ammo_class                  = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self
        ammo_elapsed                = 5
        ammo_mag_size               = 5
        startup_ammo                = 10
        
        scope_status                = 0
        scope_zoom_factor           = 0
        

        silencer_status                          = 0

        grenade_launcher_status     = 0
        
        hit_impulse                 = 35
        hit_power                   = 0.79, 0.79, 0.79, 0.79
        hit_type                    = fire_wound
        fire_distance               = 300
        bullet_speed                = 340
        rpm                         = 60
        rpm_empty_click             = 200
        
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.5
        fire_dispersion_base        = 0.454
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.91
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.16
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0026
        condition_shot_dec          = 0.0026
        
        cam_return                  = 0
        cam_relax_speed             = 20
        cam_dispersion              = 6.4
        cam_dispersion_frac         = 0.9
        cam_dispersion_inc          = 5.2
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 2.35
        zoom_cam_relax_speed        = 16
        zoom_cam_dispersion         = 5.84
        zoom_cam_dispersion_frac    = 0.63
        zoom_cam_dispersion_inc     = 4.3
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 2.28
        
        PDM_disp_accel_factor       = 1.85
        PDM_disp_base               = 1.7
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.8
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 171
        kill_msg_y                  = 104
        kill_msg_width              = 75
        kill_msg_height             = 20
		
		hud_fov                             = 0.78 
		
		bas_state_reload                    = true
;-------------------------------------------------------------------------------------------------------------------------------------------------------		
flame_particles = ghost_particles\weapons\flame_eft_shotgun
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_flame_particles = weapons\generic_weapon01
;-------------------------------------------------------------------------SND---------------------------------------------------------------------------
snd_open_weapon          	= eft_wp\mp133\mp133_open
snd_add_cartridge			= eft_wp\mp133\mp133_insert1, 1.0, 0.1
snd_add_cartridge1			= eft_wp\mp133\mp133_insert2, 1.0, 0.1
snd_add_cartridge2			= eft_wp\mp133\mp133_insert3, 1.0, 0.1
snd_close_weapon       		= eft_wp\mp133\mp133_close ;mp133_close
snd_close_weapon_empty      = eft_wp\mp133\mp133_close_empty
snd_empty					= eft_wp\shared\empty_click_rifle
snd_reload					= eft_wp\mp133\mp133_close 


snd_draw					= eft_wp\shared\draw_shotgun
snd_holster					= eft_wp\shared\hide_shotgun
snd_shoot					= eft_wp\mp133\mp133_shoot1, 3.0 ;mp133_shoot1
snd_shoot1					= eft_wp\mp133\mp133_shoot2, 3.0 ;mp133_shoot2
snd_shoot_last				= eft_wp\mp133\mp133_shoot_last1, 3.0
snd_shoot_last1				= eft_wp\mp133\mp133_shoot_last2, 3.0
snd_empty					= eft_wp\shared\empty_click_rifle
snd_reload					= eft_wp\mp133\mp133_close
snd_shoot_duplet			= eft_wp\mp133\mp133_shoot1

snd_open_weapon          	= eft_wp\mp133\mp133_open

snd_close_weapon       		= eft_wp\mp133\mp133_close ;mp133_close
snd_close_weapon_empty      = eft_wp\mp133\mp133_close_empty

snd_add_cartridge			= weapons\mp133_young_prince\mp133_insert1
snd_add_cartridge1			= weapons\mp133_young_prince\mp133_insert2
snd_add_cartridge2			= weapons\mp133_young_prince\mp133_insert3

;-------------------------------------------------------------------------HUD---------------------------------------------------------------------------
[wpn_mp133_bas_hud]:hud_base
		item_visual                 = dynamics\weapons\wpn_mp133_bas\wpn_mp133_bas_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
                
        hands_position              = -0.0815, -0.14, 0.05
        hands_orientation           = -0.58, 0.76, 0.6

		
;------		
item_position				= 0.001528,-0.012408,-0.099066
item_orientation			= -0.046126,-1.000036,-0.024950
		
hands_position_16x9				= 0.003800,-0.001500,-0.003800
hands_orientation_16x9			= 1.600000,2.200000,0.200000

aim_hud_offset_pos_16x9				= -0.055500,0.033500,-0.026100
aim_hud_offset_rot_16x9				= 0.016700,0.028050,-0.001500
;------
        
        aim_hud_offset_pos          = -0.06815, 0.06575, -0.1
        aim_hud_offset_rot          = 0.0098, -0.0099, 0
        

;-----
anm_show			            = mp133_eft_draw
anm_hide			            = mp133_eft_holster
anm_idle			            = mp133_eft_idle
anm_idle_aim			        = mp133_eft_idle_aim
anm_idle_moving			        = mp133_eft_idle_moving
anm_idle_moving_crouch 			= mp133_eft_idle_moving, idle
anm_idle_moving_empty_crouch 	= mp133_eft_idle_moving, idle
anm_idle_sprint			        = mp133_eft_idle_sprint, idle_sprint
anm_bore			            = mp133_eft_idle_aim

anm_shots			            = mp133_eft_shoot,        shoot
anm_shot_l			            = mp133_eft_shoot_last,   shoot_last

anm_open			            = mp133_eft_open
anm_add_cartridge		        = mp133_eft_insert,       insert
anm_close_empty			        = mp133_eft_close_empty,  close_empty	
anm_close			            = mp133_eft_close, idle			           
;---------
		
		        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		                lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1 
        
        shell_bone                  = gilza
        shell_dir                   = 0, 1, 0
        shell_point                 = -50, -50, -50
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle
        fire_point                  = 0, 0, 0.5
        fire_point2                 = 0, 0, 0
 
		freelook_z_offset_mul		= 0.3