;------------------------------------------------------------------------------------------------
[wpn_mp153_m1]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp153_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\winchester1300"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_ASHTG
        slot                        = 2
        animation_slot              = 9
        ef_main_weapon_type         = 1
        ef_weapon_type              = 9
        hand_dependence             = 1
        single_handed               = 0

icons_texture                                       = ui\ui_icon_bas        
inv_grid_width     = 5
inv_grid_height    = 1
inv_grid_x         = 24
inv_grid_y         = 4


        inv_name                    = st_wpn_mp153_m1
        inv_name_short              = st_wpn_mp153_m1
        description                 = st_wpn_mp153_m1_descr
        
        kind                        = w_shotgun
        inv_weight                  = 3.5
        cost                        = 40580
        repair_type                 = shotgun
        weapon_class                = shotgun
        
        hud                         = wpn_mp153_m1_hud
        visual                      = dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf
        position                    = -0.07, 0.12, -0.15
        orientation                 = 0, -4, 0
        fire_point                  = 0, 0.158, 0.647
        fire_point2                 = 0, 0.158, 0.647
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.10, 0.05
        strap_orientation           = -15, -9, 110
        ph_mass                     = 3
        
        ;flame_particles             = weapons\generic_weapon05
;smoke_particles     			    = ghost_particles\weapons\flame_eft_shotgun ; ;particles remade incomp. 
        
		shell_point					= 0,0.180,0.647
		shell_particles				= weapons\12ga

        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 6.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_mp153, up_gr_seconab_mp153, up_gr_thirdab_mp153, up_gr_fourtab_mp153
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_spas12
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 1200
        upgr_icon_width             = 300
        upgr_icon_height            = 50
        
        tri_state_reload            = on
        fire_modes                  = 1
        ammo_class                  = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self
        ammo_elapsed                = 6
        ammo_mag_size               = 6
        startup_ammo                = 10
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        scopes 					    = ac10632, c-more, d0cter, aim_low, rmr, deltapoint, 0kp2, rakurs
       
        grenade_launcher_status     = 0
        
		parent_section                           = wpn_mp153_m1
		
        hit_impulse                 = 35
        hit_power                   = 0.8, 0.8, 0.8, 0.8
        hit_type                    = fire_wound
        fire_distance               = 70
        bullet_speed                = 370
        rpm                         = 200
        rpm_empty_click             = 200
        
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        control_inertion_factor = 1.0f
        crosshair_inertion          = 6.8
        fire_dispersion_base        = 0.5
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.88
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.15
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0024
        condition_shot_dec          = 0.0024
        
        cam_return                  = 0
        cam_relax_speed             = 20
        cam_dispersion              = 6.88
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 2.77
        zoom_cam_relax_speed        = 16
        zoom_cam_dispersion         = 6.03
        zoom_cam_dispersion_frac    = 0.7
        zoom_cam_dispersion_inc     = 0.0
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 2.61
        
        PDM_disp_accel_factor       = 1.755
        PDM_disp_base               = 1.7
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.75
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 171
        kill_msg_y                  = 104
        kill_msg_width              = 75
        kill_msg_height             = 20

silencer_name                            = wpn_sil_salvo
silencer_status                          = 2
silencer_x                               = 204
silencer_y                               = -12
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = ghost_particles\weapons\generic_smoke_eft_sil

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud_fov                           = 0.78

bas_state_reload                  = true
;-------------------------------------------------------------------------------------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\flame_eft_shotgun
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_flame_particles = weapons\generic_weapon01
;------------------------------------------------------------------Sounds-------------------------------------------------------------------------------
snd_draw					= eft_wp\shared\draw_shotgun
snd_holster					= eft_wp\shared\hide_shotgun
snd_empty					= eft_wp\shared\empty_click_rifle

snd_reload					= eft_wp\mp153\mp153_close_empty, 1.5
snd_shoot_duplet			= eft_wp\mp133\mp133_shoot
snd_bore					= eft_wp\sil

snd_open_weapon             = eft_wp\mp133\mp133_open
snd_add_cartridge			= eft_wp\mp133\mp133_insert1, 1.0, 0.1
snd_add_cartridge1			= eft_wp\mp133\mp133_insert2, 1.0, 0.1
snd_add_cartridge2			= eft_wp\mp133\mp133_insert3, 1.0, 0.1
snd_close_weapon       		= eft_wp\mp133\mp133_close, 1.0 ;mp133_close

snd_close_weapon_empty      = weapons\mp153_young_prince\mp153_close_empty

snd_shoot					= weapons\mp153_young_prince\mp153_shoot_1
snd_shoot1					= weapons\mp153_young_prince\mp153_shoot_2
snd_shoot_last				= weapons\mp153_young_prince\mp153_shoot_3
snd_shoot_last1				= weapons\mp153_young_prince\mp153_shoot_4

snd_silncer_shot		    = weapons\saiga_eft\saiga_shot_sil
;--------------------------------------------------------------------HUD--------------------------------------------------------------------------------
[wpn_mp153_m1_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_hud.ogf
		
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        

        
        hands_position              = -0.06, -0.15, 0.14
        hands_orientation           = 2, 2, 0
        
        aim_hud_offset_pos          = -0.0965, 0.078, -0.23
        aim_hud_offset_rot          = 0.0275, 0.035, 0


		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  
		
;------		
item_position				= 0.001528,-0.012408,-0.099066
item_orientation			= -0.046126,-1.000036,-0.024950
		
hands_position_16x9				= 0.003800,-0.001500,-0.003800
hands_orientation_16x9			= 1.600000,2.200000,0.200000

aim_hud_offset_pos_16x9				= -0.055500,0.031300,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;------

aim_hud_offset_alt_pos_16x9				= -0.012200,0.033700,-0.007300
aim_hud_offset_alt_rot_16x9				= 0.016500,0.028050,-0.438496
        
;------
anm_show							= mp133_ghost_draw, idle_mp153
anm_show_empty						= mp133_ghost_draw, idle_empty_mp153
anm_hide							= mp133_ghost_holster, idle_mp153
anm_hide_empty						= mp133_ghost_holster, idle_empty_mp153
anm_idle							= mp133_ghost_idle, idle_mp153
anm_idle_empty						= mp133_ghost_idle, idle_empty_mp153
anm_idle_aim						= mp133_ghost_idle_aim, idle_mp153
anm_idle_aim_empty					= mp133_ghost_idle_aim, idle_empty_mp153
anm_idle_moving						= mp133_ghost_idle_moving, idle_mp153
anm_idle_moving_empty				= mp133_ghost_idle_moving, idle_empty_mp153
anm_idle_moving_crouch 				= mp133_ghost_idle_moving, idle_mp153
anm_idle_moving_empty_crouch 		= mp133_ghost_idle_moving, idle_empty_mp153
anm_idle_sprint						= mp133_ghost_idle_sprint, idle_mp153
anm_idle_sprint_empty				= mp133_ghost_idle_sprint, idle_mp153
anm_bore							= mp133_ghost_idle_aim, idle_mp153

anm_shots							= mp133_ghost_shoot_last, shoot_mp153
anm_shot_l							= mp133_ghost_shoot_last, shoot_last_mp153

anm_open							= mp133_ghost_open, idle_mp153
anm_open_empty						= mp133_ghost_open, idle_empty_mp153
anm_add_cartridge					= mp133_ghost_insert, insert_mp153
anm_close							= mp133_ghost_close, idle_mp153
anm_close_empty						= mp153_ghost_close_empty, close_empty_mp153
;----

shell_point			                = 0.02,0.072,0.228
shell_dir                     	    = 0.0, 1.0, 0.0
shell_bone			                = wpn_body

fire_point		                    = 0, 0.0, 0.2
fire_bone			                = muzzle
 
		freelook_z_offset_mul		= 0.1
;----------------------------------------------------------------------ADDONS---------------------------------------------------------------------------
[wpn_mp153_m1_ac10632]:wpn_mp153_m1

inv_weight			= 3.115

hud				= wpn_mp153_m1_ac10632_hud

1icon_layer			    = ac10632
1icon_layer_x			= 83
1icon_layer_y			= -30

visual				= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_mp153_m1_ac10632_hud]:wpn_mp153_m1_hud

item_visual                	= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.055500,-0.000500,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;----------------------------------------------------------------------------------------
[wpn_mp153_m1_c-more]:wpn_mp153_m1

inv_weight			= 3.3

hud				= wpn_mp153_m1_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 89
1icon_layer_y			= -26

visual				= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_mp153_m1_c-more_hud]:wpn_mp153_m1_hud

item_visual                	= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.055700,0.005300,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;----------------------------------------------------------------------------------------
[wpn_mp153_m1_d0cter]:wpn_mp153_m1

inv_weight			= 3.03

hud				= wpn_mp153_m1_d0cter_hud

1icon_layer			    = d0cter
1icon_layer_x			= 89
1icon_layer_y			= -26

visual				= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_mp153_m1_d0cter_hud]:wpn_mp153_m1_hud

item_visual                	= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_docter_hud.ogf

aim_hud_offset_pos_16x9				= -0.055500,0.015000,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;----------------------------------------------------------------------------------------
[wpn_mp153_m1_aim_low]:wpn_mp153_m1

inv_weight			= 3.105

hud				= wpn_mp153_m1_aim_low_hud

1icon_layer			    = aim_low
1icon_layer_x			= 89
1icon_layer_y			= -22

visual				= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_mp153_m1_aim_low_hud]:wpn_mp153_m1_hud

item_visual                	= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.055300,0.017600,-0.026100
aim_hud_offset_rot_16x9				= 0.021000,0.028050,-0.001500
;---------------------------------------------------------------------------------------------------
[wpn_mp153_m1_rmr]:wpn_mp153_m1

inv_weight			= 3.034

hud				= wpn_mp153_m1_rmr_hud

1icon_layer			    = rmr
1icon_layer_x			= 85
1icon_layer_y			= -24

visual				= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_mp153_m1_rmr_hud]:wpn_mp153_m1_hud

item_visual                	= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.055500,0.015200,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;----------------------------------------------------------------------------------------
[wpn_mp153_m1_deltapoint]:wpn_mp153_m1

inv_weight			= 3.041

hud				= wpn_mp153_m1_deltapoint_hud

1icon_layer			    = deltapoint
1icon_layer_x			= 92
1icon_layer_y			= -26

visual				= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_mp153_m1_deltapoint_hud]:wpn_mp153_m1_hud

item_visual                	= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.056200,0.011700,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;----------------------------------------------------------------------------------------
[wpn_mp153_m1_0kp2]:wpn_mp153_m1

inv_weight			= 3.200

hud				= wpn_mp153_m1_0kp2_hud

1icon_layer			    = 0kp2
1icon_layer_x			= 84
1icon_layer_y			= -22

visual				= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_mp153_m1_0kp2_hud]:wpn_mp153_m1_hud

item_visual                	= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.052800,0.008500,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;--------------------------------------------------------------------------------------------
[wpn_mp153_m1_rakurs]:wpn_mp153_m1
$spawn             			= "weapons\wpn_mp153_m1_rakurs"
hud					= wpn_mp153_m1_rakurs_hud
visual					= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_world.ogf

1icon_layer                              = rakurs
1icon_layer_x                            = 100
1icon_layer_y                            = -26

inv_weight                               = 3.500

[wpn_mp153_m1_rakurs_hud]:wpn_mp153_m1_hud

item_visual                		= dynamics\weapons\wpn_mp153_m1\wpn_mp153_m1_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.054900,0.011600,-0.026100
aim_hud_offset_rot_16x9				= 0.016500,0.028050,-0.001500
;----------------------------------------------------------------------------------------

		