;------------------------------------------------------------------------------------------------
[wpn_pb_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_pm_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\pb"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_PM
slot                                     = 1
animation_slot                           = 1
ef_weapon_type                           = 5
hand_dependence                          = 1
single_handed                            = 1

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 62
inv_grid_y         = 6


inv_name                                 = st_wpn_pb_bas
inv_name_short                           = st_wpn_pb_bas
description                              = st_wpn_pb_bas_descr

kind                                     = w_pistol
inv_weight                               = 1.15
cost                                     = 6580
repair_type                              = pistol

hud                                      = wpn_pb_bas_hud
visual                                   = dynamics\weapons\wpn_pb_bas\wpn_pb_bas_world.ogf
position                                 = -0.021, -0.07, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.104, 0.273
ph_mass                                  = 1

flame_particles                          = weapons\generic_weapon03
;smoke_particles                          = weapons\generic_shoot_00

        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.   

shell_point		 				         = 0.0, 0.133, 0.047
shell_dir		 				         = 0.0, 0.0, 0.4
shell_particles	 				         = weapons\9x18

light_color                              = 0.6, 0.5, 0.3
light_range                              = 3.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_pb, up_gr_seconab_pb, up_gr_thirdab_pb, up_gr_fourtab_pb, up_gr_fifthab_pb
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_pb
upgr_icon_x                              = 1150
upgr_icon_y                              = 200
upgr_icon_width                          = 150
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed                             = 8
ammo_mag_size                            = 8

scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_6p9
silencer_status                          = 1
silencer_x                               = 56
silencer_y                               = -14
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_status                  = 0

hit_impulse                              = 20
hit_power                                = 0.45, 0.45, 0.45, 0.45
hit_type                                 = fire_wound
fire_distance                            = 300
bullet_speed                             = 290
rpm                                      = 305
rpm_empty_click                          = 120

use_aim_bullet                           = true
time_to_aim                              = 0.0 ;  1.0
zoom_dof                                 = -1000, 1.0, 1000
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion                       = 2.8
fire_dispersion_base                     = 0.59
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.89
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.16
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0017
condition_shot_dec                       = 0.0017

cam_return                               = 0
cam_relax_speed                          = 8
cam_dispersion                           = 2.0
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.43
zoom_cam_dispersion                      = 1.5

PDM_disp_accel_factor                    = 1.055
PDM_disp_base                            = 0.7
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.05

cam_relax_speed_ai                       = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 80
kill_msg_y                               = 154
kill_msg_width                           = 49
kill_msg_height                          = 22
weapon_lower_speed						 = 0.2

hud_fov                             = 0.78 
;----------------------------------------------------------------------SND------------------------------------------------------------------------------
snd_draw				= eft_wp\shared\draw_pistol
snd_holster				= eft_wp\shared\hide_pistol
snd_shoot				= eft_wp\pm\shoot_silenced, 2.0
snd_silncer_shot		= eft_wp\pm\shoot_silenced, 2.0
snd_empty				= eft_wp\shared\empty_click_pistol
snd_reload				= eft_wp\pm\reload, 1.0
snd_reload_empty		= eft_wp\pm\reload_empty, 1.0
snd_bore				= eft_wp\sil
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_pb_bas_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_pb_bas\wpn_pb_bas_hud.ogf

attach_place_idx                         = 0

zoom_hide_crosshair                      = true   

;-------
item_position				= 0,0,0
item_orientation			= 0,0,0 
		
aim_hud_offset_pos_16x9				= -0.059400,0.034000,-0.013995
aim_hud_offset_rot_16x9				= 0.077177,0.079694,0.021062
		
hands_position_16x9				= -0.007600,-0.166500,-0.300000
hands_orientation_16x9			= 4.469942,4.346008,3.605055
;-------

hands_position                           = -0.031, -0.17, 0
hands_orientation                        = -0.5,1,1.15

safemode_anm							 = 
safemode_anm2							 = 

lowered_hud_offset_pos					 = 0,0.1,0
lowered_hud_offset_rot					 = 0.3,-0.1,0.1

lowered_hud_offset_pos_16x9				 = 0,0,0
lowered_hud_offset_rot_16x9				 = 0.3,-0.1,0.1

aim_hud_offset_pos                       = -0.1011,0.04411,-0.2
aim_hud_offset_rot                       = 0.001, 0.0125, -0.015


gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_show						= pm_new_eft_ins_draw, idle
anm_show_empty					= pm_new_eft_ins_draw, idle_empty
anm_hide             			= pm_new_eft_ins_hide, idle
anm_hide_empty             		= pm_new_eft_ins_hide, idle_empty
anm_idle             			= pm_new_eft_ins_idle, idle
anm_idle_empty             		= pm_new_eft_ins_idle, idle_empty
anm_shots						= pm_new_eft_ins_shoot, shoot
anm_shot_l						= pm_new_eft_ins_shoot, shoot_last
anm_idle_aim					= pm_new_eft_ins_idle_aim, idle
anm_idle_aim_empty				= pm_new_eft_ins_idle_aim, idle_empty
anm_reload						= pm_new_eft_ins_reload, reload
anm_reload_empty				= pm_new_eft_ins_reload_empty, reload_empty
anm_idle_moving 				= pm_new_eft_ins_idle_moving, idle                 ,0.7
anm_idle_moving_empty 			= pm_new_eft_ins_idle_moving, idle_empty           ,0.7
anm_idle_sprint					= pm_new_eft_ins_idle_sprint, idle
anm_idle_sprint_empty			= pm_new_eft_ins_idle_sprint, idle_empty
anm_bore						= pm_new_eft_ins_idle_aim, idle
anm_bore_empty					= pm_new_eft_ins_idle_aim, idle

shell_point						= 0.04,-0.03,0.25
shell_bone              	    = wpn_body

fire_point			            = 0,0,0
fire_bone               	    = muzzle

;------------------------------------------------------------------------------------------------
[wpn_pb_bas_custom]:wpn_pb_bas
inv_grid_x                               = 73
inv_name                                 = st_wpn_pb_bas_custom
inv_name_short                           = st_wpn_pb_bas_custom

cost                                     = 8190

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 62
inv_grid_y         = 6


hud                                      = wpn_pb_bas_custom_hud
visual                                   = dynamics\weapons\wpn_pb_bas\wpn_pb_bas_custom_world.ogf

installed_upgrades                       = up_fiftha_pb

rpm                                      = 325

fire_dispersion_base                     = 0.56

misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.004
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.03

condition_queue_shot_dec                 = 0.0016
condition_shot_dec                       = 0.0016


[wpn_pb_bas_custom_hud]:wpn_pb_bas_hud
item_visual                              = dynamics\weapons\wpn_pb_bas\wpn_pb_bas_hud.ogf

