 ;------------------------------------------------------------------------------------------------
[wpn_rem700_aics]:identity_immunities,weapon_probability,default_weapon_params
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\svd"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 46
inv_grid_y         = 14

icons_texture                                       = ui\ui_icon_bas  

        inv_name                    = st_wpn_rem700_aics
        inv_name_short              = st_wpn_rem700_aics
        description                 = st_wpn_rem700_aics_descr
        
        kind                        = w_sniper
        inv_weight                  = 7.00
        cost                        = 73880
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_rem700_aics_hud
        visual                      = dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_world.ogf
        position                    = -0.026, 0, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0.0, 0.195, 0.777
        fire_point2                 = 0.0, 0.195, 0.777
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = ghost_particles\weapons\flame_eft_sks
        
		shell_point		 			= 0.0, 0.129, 0.192
		shell_dir		 			= 0.0, 0.0, 0.4
		;shell_particles         	= weapons\762x51

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_svd
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 100
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
        ammo_elapsed                = 5
        ammo_mag_size               = 5
        startup_ammo                = 5
        
        scope_status                = 1
		scope_dynamic_zoom          = on
        scope_texture               = wpn_crosshair_g28
        scope_x                     = 44
        scope_y                     = -3
        scope_zoom_factor           = 6
        
        silencer_name               = wpn_sil_timberwolf
        silencer_status             = 2
        silencer_x                  = 200
        silencer_y                  = 40
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = ghost_particles\weapons\generic_smoke_eft_sil
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 40
        hit_power                   = 1.5, 1.5, 1.5, 1.5				
        hit_type                    = fire_wound
        fire_distance               = 1800
        bullet_speed                = 1350
        rpm                         = 30
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 9
        fire_dispersion_base        = 0.065
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.82
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0038
        condition_shot_dec          = 0.0038
        
        cam_return                  = 0
        cam_relax_speed             = 4.5
        cam_dispersion              = 2.24
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 2.24
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.64
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 0.82
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 1.29
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.49
        
        PDM_disp_accel_factor       = 2.355
        PDM_disp_base               = 1.45
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.355
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.15
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23
		
		scopes                      = pn23fore
		
		parent_section              = wpn_rem700_aics

hud_fov                             = 0.78
;--------------------------------------------------------------------------------------------------Particles--------------------------------------------------------------------------------------------------------
flame_particles                          = ghost_particles\weapons\generic_smoke_eft_sil 
smoke_particles                          = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  ;particles remade incomp.
;-----------------------------------------------------------------------------------------------------SND-----------------------------------------------------------------------------------------------------------
snd_draw                         = weapons\rem700_firebreath\l96_new_draw
snd_holster				         = weapons\rem700_firebreath\l96_new_holster
snd_shoot					     = eft_wp\dvl_10\dvl_shoot
snd_silncer_shot			     = eft_wp\dvl_10\dvl_shoot_silenced
snd_bore						 = weapons\rem700_firebreath\l96_new_inspect
snd_empty						 = weapons\toz106\empty_click_rifle
snd_reload						 = weapons\rem700_firebreath\l96_new_reload
snd_reload_empty				 = weapons\rem700_firebreath\l96_new_reload_empty
snd_reload_misfire               = weapons\rem700_firebreath\l96_new_unjam
;-----------------------------------------------------------------------------------------------------HUD-----------------------------------------------------------------------------------------------------------
[wpn_rem700_aics_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_hud.ogf
		
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
		
;------------------------------------------------------------        
        item_orientation                 = -0.000037, 1.959251, 0.087933
        item_position                    = 0.000018, -0.021057, -0.001822

        hands_position_16x9              = 0.013000, 0.020000, 0.000000		
        hands_orientation_16x9           = 0.000000, -2.669998, 0.000000

        aim_hud_offset_pos_16x9          = -0.068000, 0.023000, -0.050000
        aim_hud_offset_rot_16x9          = 0.000000, 0.000000, 0.000000
;------------------------------------------------------------        
        hands_position              = -0.07, -0.185, 0.2
        hands_orientation           = 0, 0, 0
       
        aim_hud_offset_pos          = -0.0818, 0.057, -0.15
        aim_hud_offset_rot          = 0, 0, 0
       
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0		
;-----------------------------------------------------------     

                                        lowered_hud_offset_pos_16x9		= 0.1,0,0
		                                lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1 	
   
		anm_show					= firebreath_l96_new_draw, draw
		anm_hide             		= firebreath_l96_new_holster, holster
		anm_shots					= firebreath_l96_new_shoot, shoot

		anm_bore					= firebreath_l96_new_inspect,inspect
		anm_idle             		= firebreath_l96_new_idle,idle
		anm_idle_aim				= firebreath_l96_new_aim, aim
		
		anm_idle_moving             = firebreath_l96_new_walk, walk
		anm_idle_sprint			    = firebreath_l96_new_sprint,sprint, 1.1
		
		anm_reload_misfire			= firebreath_l96_new_unjam, unjam
		anm_reload					= firebreath_l96_new_reload, reload
		anm_reload_empty			= firebreath_l96_new_reload_empty, reload_empty
		
		
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
        
        shell_bone                  = shell
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
		freelook_z_offset_mul		= 0.3
;------------------------------------------------------------------Addons-------------------------------------------------------------------
[wpn_rem700_aics_pn23fore]:wpn_rem700_aics

visual					     = dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_pn23fore_world.ogf

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 52
inv_grid_y         = 13

inv_weight                                         = 7.650

zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = on

nv_scope_status = 1

hud					                               = wpn_rem700_aics_pn23fore_hud

[wpn_rem700_aics_pn23fore_hud]:wpn_rem700_aics_hud

item_visual				= dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_pn23fore_hud.ogf 
 
