;------------------------------------------------------------------------------------------------
[wpn_sks_b]:identity_immunities,weapon_probability,default_weapon_params;wpn_sks_sounds
GroupControlSection                      = spawn_group
discovery_dependency                     =
$npc                                     = on
$prefetch                                = 8
scheduled                                = off
cform                                    = skeleton

class                                    = WP_ASHTG
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 3
ef_weapon_type                           = 11
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_width     = 5
inv_grid_height    = 1
inv_grid_x         = 52
inv_grid_y         = 8

icons_texture                                       = ui\ui_icon_bas

inv_name                                 = st_wpn_sks_b
inv_name_short                           = st_wpn_sks_b
description                              = st_wpn_sks_b_descr

kind                                     = w_sniper
inv_weight                               = 3.75
cost                                     = 19580
repair_type                              = rifle_7
weapon_class                             = sniper_rifle

hud                                      = wpn_sks_b_hud
visual                                   = dynamics\weapons\wpn_sks_b\wpn_sks_b_world.ogf
position                                 = -0.026, 0.009, -0.07
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.129, 0.942
fire_point2                              = 0.0, 0.129, 0.942
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.45
strap_orientation                        = -25, -189, 65
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon06
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp.

shell_point		 	                     = 0, 0.129, 0.192
shell_dir		 	                     = 0, 0, 0.4
;shell_particles			                 = weapons\fake_shells
shell_particles	 		                 = weapons\762x39

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 4.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_sks, up_gr_seconab_sks, up_gr_thirdab_sks
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_toz34
upgr_icon_x                              = 1200
upgr_icon_y                              = 2000
upgr_icon_width                          = 250
upgr_icon_height                         = 50

fire_modes                               = 1
ammo_class                               = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_current                             = 10
ammo_elapsed                             = 10
ammo_limit                               = 60
ammo_mag_size                            = 10
startup_ammo                             = 10

scope_status                             = 0
scope_zoom_factor                        = 0

silencer_status                          = 0
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 34
hit_power                                = 0.58, 0.58, 0.58, 0.58
hit_type                                 = fire_wound
fire_distance                            = 900
bullet_speed                             = 700
rpm                                      = 350
rpm_empty_click                          = 200

use_aim_bullet                           = true
time_to_aim                              = 0.0 ;  1.0
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion                       = 8.3
fire_dispersion_base                     = 0.204
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.65
misfire_start_prob                       = 0.01
misfire_end_condition                    = 0.17
misfire_end_prob                         = 0.05

condition_queue_shot_dec                 = 0.0013
condition_shot_dec                       = 0.0013

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 2.845
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0006
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.59
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 2.745
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.0003
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.06

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.45
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 259
kill_msg_y                               = 293
kill_msg_width                           = 114
kill_msg_height                          = 22

hud_fov                             = 0.78 
;-------------------------------------------------------------------------------------------Sounds----------------------------------------------------------------------------------------------
snd_bore                        = $no_sound
snd_draw					    = weapons\sks\draw
snd_holster						= weapons\sks\hide
snd_shoot						= weapons\sks\shoot
snd_empty						= weapons\ak74m_beard\trigger_hammer
snd_reload						= weapons\sks_b\sks_reload
snd_reload_empty				= weapons\sks_b\sks_reload_full
;snd_close						= weapons\sks\pistol_empty
snd_reload_misfire              = weapons\sks_b\sks_unjam
;--------------------------------------------------------------------------------------------HUD------------------------------------------------------------------------------------------------
[wpn_sks_b_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_sks_b\wpn_sks_b_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;-----------------------------------------------------------------
aim_hud_offset_pos_16x9				= -0.064900,0.025300,-0.057198
aim_hud_offset_rot_16x9				= 0.013500,0.013200,-0.010000

hands_position_16x9				= 0.007900,0.010200,-0.051800
hands_orientation_16x9			= 0.700000,-0.469999,-0.500000

item_position				= -0.000235,-0.001737,-0.010193
item_orientation			= 0.025203,1.459625,0.025749
;-----------------------------------------------------------------

hands_position                           = 0, -0.005, 0.07
hands_orientation                        = 0.7, 0.7, -0.5

aim_hud_offset_pos                       = -0.059, 0.0454, -0.19
aim_hud_offset_rot                       = 0.016, 0.0132, -0.01

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;---------------
anm_bore                                 = blnd_sks_b_afk_arms
anm_bore_empty                           = blnd_sks_b_afk_arms, idle_empty
anm_hide                                 = blnd_sks_b_holster_arms, idle, 1
anm_hide_empty                           = blnd_sks_b_holster_arms, idle_empty, 1
anm_idle                                 = blnd_sks_b_idle_arms, idle, 0.75
anm_idle_empty                           = blnd_sks_b_idle_arms, idle_empty, 0.75
anm_idle_aim                             = blnd_sks_b_idleads_arms, idle, 0.35
anm_idle_aim_empty                       = blnd_sks_b_idleads_arms, idle_empty, 0.35
anm_idle_aim_moving                      = blnd_sks_b_idleads_arms, idle, 0.35
anm_idle_aim_moving_empty                = blnd_sks_b_idleads_arms, idle, 0.35
anm_idle_aim_moving_crouch               = blnd_sks_b_idleads_arms, idle, 0.35
anm_idle_aim_moving_crouch_empty         = blnd_sks_b_idleads_arms, idle, 0.35
anm_idle_moving                          = blnd_sks_b_walk_arms, idle, 0.87
anm_idle_moving_empty                    = blnd_sks_b_walk_arms, idle_empty, 0.87
anm_idle_sprint                          = blnd_sks_b_sprint_arms, idle, 1.2
anm_idle_sprint_empty                    = blnd_sks_b_sprint_arms, idle_empty, 1.2
anm_reload                               = blnd_sks_b_reload_arms, reload, 1
anm_reload_empty                         = blnd_sks_b_reloadempty_arms, reload_empty, 1
anm_shot_l                               = sks_b_shots_empty
anm_shots                                = sks_b_shots
anm_show                                 = blnd_sks_b_draw_arms, idle, 0.90
anm_show_empty                           = blnd_sks_b_draw_arms, idle_empty, 0.90
anm_reload_misfire                       = blnd_sks_b_unjam_arms, unjam, 1.12
;---------------

shell_bone                               = wpn_body
shell_point			                     = -0.02, 0.05, 0.12
shell_dir			                     = 0, 0, 0.4


fire_bone                                = muzzle
fire_point                               = 0, 0, 0

grenade_bone                             = grenade

