;------------------------------------------------------------------------------------------------
[wpn_svds]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\svd"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_svds

class                                    = WP_SVD
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 3
ef_weapon_type                           = 11
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 40
inv_grid_y         = 2

inv_name                                 = st_wpn_svds
inv_name_short                           = st_wpn_svds
description                              = st_wpn_svds_descr

kind                                     = w_sniper
inv_weight                               = 4.400
cost                                     = 56164
repair_type                              = rifle_7
weapon_class                             = sniper_rifle

hud                                      = wpn_svds_hud
visual                                   = dynamics\weapons\wpn_svds\wpn_svds_world.ogf

position                                 = -0.026, 0.0, -0.04
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.129, 0.942
fire_point2                              = 0.0, 0.129, 0.942
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.026, -0.15, 0.4
strap_orientation                        = -25, -189, 65
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon06
;smoke_particles                          = weapons\generic_shoot_00
        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp. 
		
shell_point		 			             = 0.07,0.2,0.466
shell_dir		 			             = 0.0, 1.0, 0.0
shell_particles	 		                 = weapons\762x54

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 4.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74

upgr_icon_x                              = 1750
upgr_icon_y                              = 200
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed                             = 10
ammo_mag_size                            = 10
startup_ammo                             = 10

scopes 				                     = pso2, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, ps01, pso1m21, 1p59
scope_status                             = 0

scope_zoom_factor                        = 0

silencer_name           	             = wpn_sil_tgpv
silencer_status                          = 2
silencer_x                               = 205
silencer_y                               = 25
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_status                  = 0

hit_impulse                              = 40
hit_power                                = 1.1, 1.1, 1.1, 1.1
hit_type                                 = fire_wound
fire_distance                            = 1100
bullet_speed                             = 820
rpm                                      = 400
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  1.0
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion                       = 9.3
fire_dispersion_base                     = 0.092
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.91
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0040
condition_shot_dec                       = 0.0040

cam_return                               = 0
cam_relax_speed                          = 4.5
cam_dispersion                           = 2.78
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 2.78
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.8
zoom_cam_relax_speed                     = 0.75
zoom_cam_dispersion                      = 0.75
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 1.97
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.65

PDM_disp_accel_factor                    = 3.05
PDM_disp_base                            = 1.45
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 3.05

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 2.15
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 0
kill_msg_width                           = 98
kill_msg_height                          = 23

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud_fov                             = 0.78
;--------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_draw							= eft_wp\svd\draw
snd_holster							= eft_wp\svd\hide
snd_shoot							= eft_wp\svd\shoot, 1.5
snd_silncer_shot					= eft_wp\svd\shoot_sil, 1.5
snd_empty							= eft_wp\shared\empty_click_rifle
snd_reload							= eft_wp\svd\reload
snd_reload_empty					= eft_wp\svd\reload_empty
snd_close							= eft_wp\sil
snd_bore							= eft_wp\ak74\bore
snd_reload_misfire                  = eft_wp\svd\reload_empty
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_svds_hud]:hud_base

item_visual			                     = dynamics\weapons\wpn_svds\wpn_svds_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true  
 
;--------
aim_hud_offset_pos_16x9				= -0.054710,0.022279,-0.035669
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000

hands_position_16x9				= -0.010000,0.011600,-0.299900
hands_orientation_16x9			= 0.873956,0.381999,-1.100000

item_position 				= 0.000000,0.000000,0.000000
item_orientation 			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.054710,0.022279,-0.035669
aim_hud_offset_alt_rot_16x9				= 0.017700,0.026350,0.000000
;--------

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

hands_position                           = 0.0215, -0.02, 0.215
hands_orientation                        = 0.65, 2.4, 0.8

aim_hud_offset_pos                       = -0.104275, 0.061, -0.15
aim_hud_offset_rot                       = 0.0305, 0.014, 0.012


gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_show						= svd-s_ins_draw, idle
anm_show_empty					= svd-s_ins_draw, idle_empty
anm_hide             			= svd-s_ins_hide, idle
anm_hide_empty             		= svd-s_ins_hide, idle_empty
anm_idle             			= svd-s_ins_idle, idle
anm_idle_empty             		= svd-s_ins_idle, idle_empty
anm_shots						= svd-s_ins_shoot, shoot
anm_shot_l						= svd-s_ins_shoot, shoot_last
;anm_shots_aim					= svd-s_ins_shoot_aim, shoot
anm_shot_l_aim					= svd-s_ins_shoot_aim, shoot_last
anm_shot_aim_l					= svd-s_ins_shoot_aim, shoot_last
anm_idle_aim					= svd-s_ins_idle_aim, idle
anm_idle_aim_empty				= svd-s_ins_idle_aim, idle_empty
anm_reload						= svd-s_ins_reload, reload
anm_reload_empty				= svd-s_ins_reload_full, reload_full
anm_idle_moving 				= svd-s_ins_idle_moving, idle
anm_idle_moving_empty 			= svd-s_ins_idle_moving, idle_empty
anm_idle_moving_crouch 			= svd-s_ins_idle_crouch, idle
anm_idle_moving_empty_crouch 	= svd-s_ins_idle_crouch, idle_empty
anm_idle_sprint					= svd-s_ins_idle_sprint, idle
anm_idle_sprint_empty			= svd-s_ins_idle_sprint, idle_empty
anm_bore						= svd-s_ins_idle_aim, idle
anm_bore_empty					= svd-s_ins_idle_aim, idle_empty
anm_reload_misfire              = svd-s_ins_reload_full, reload_full

shell_point					= 0.025,0.025,0.221
shell_dir               	= 0.0, 1.0, 0.0
shell_bone					= wpn_body
fire_point					= 0,0.05043,0.9
fire_bone               	= wpn_body



freelook_z_offset_mul					 = 0.45

;----------------------------------------------------------------------Addons---------------------------------------------------------------------------
[wpn_svds_pso2]:wpn_svds
1icon_layer                              = pso2
1icon_layer_x                            = 56
1icon_layer_y                            = 2

visual					= dynamics\weapons\wpn_svds\wpn_svds_world.ogf

inv_weight                               = 5.00

hud                                      = wpn_svds_pso2_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso2_vss
scope_zoom_factor                                  = 25

[wpn_svds_pso2_hud]:wpn_svds_hud

item_visual                		= dynamics\weapons\wpn_svds\wpn_svds_pso2_hud.ogf

aim_hud_offset_pos_16x9				= -0.044110,0.002359,-0.055569
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_svds_1p78gs]:wpn_svds
1icon_layer                              = 1p78gs
1icon_layer_x                            = 58
1icon_layer_y                            = 1

inv_weight                               = 3.900

hud                                      = wpn_svds_1p78gs_hud
visual                                   = dynamics\weapons\wpn_svds\wpn_svds_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p78gs
scope_zoom_factor                                  = 41

[wpn_svds_1p78gs_hud]:wpn_svds_hud

item_visual                              = dynamics\weapons\wpn_svds\wpn_svds_1p78gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.062010,0.004879,-0.041169
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000

hands_position_16x9				= -0.004300,-0.002100,-0.290301
hands_orientation_16x9			= 0.873956,0.381999,-1.100000

aim_hud_offset_alt_pos_16x9				= -0.060610,0.036079,-0.035669
aim_hud_offset_alt_rot_16x9				= 0.017700,0.026350,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_svds_1pn93n2_1gs]:wpn_svds
$spawn             			= "weapons\wpn_svds_1pn93n2_1gs"
hud					= wpn_svds_1pn93n2_1gs_hud

visual					= dynamics\weapons\wpn_svds\wpn_svds_world.ogf

1icon_layer                              = 1pn93n2_1gs
1icon_layer_x                            = 36
1icon_layer_y                            = 1

nv_scope_status = 1

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_nightvision                        = scope_nightvision_1gen
scope_texture                            = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor                                  = 25

;installed_upgrades                       = up_fourte_svd_nimble

inv_weight                               = 5.350

[wpn_svds_1pn93n2_1gs_hud]:wpn_svds_hud

item_visual                		= dynamics\weapons\wpn_svds\wpn_svds_1pn93n2_1gs_hud.ogf

aim_hud_offset_pos_16x9				= -0.051410,0.010579,-0.035669
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000

hands_position_16x9				= -0.000000,-0.006400,-0.294901
hands_orientation_16x9			= 0.873956,0.381999,-1.100000

aim_hud_offset_alt_pos_16x9				= -0.064810,0.040379,-0.035669
aim_hud_offset_alt_rot_16x9				= 0.017700,0.026350,0.000000
;---------------------------------------------------------------------------------------------
[wpn_svds_1pn93]:wpn_svds

inv_weight			= 5.650

hud				= wpn_svds_1pn93_hud

1icon_layer			    = 1pn93
1icon_layer_x			= 32
1icon_layer_y			= 1

visual				= dynamics\weapons\wpn_svds\wpn_svds_world.ogf

nv_scope_status = 1

scope_status            = 1
scope_nightvision       = scope_nightvision_2gen
scope_texture			= wpn_crosshair_1pn93
scope_zoom_factor                                  = 25
zoom_rotate_time		= 0.25

;installed_upgrades                       = up_fourte_svd_nimble

[wpn_svds_1pn93_hud]:wpn_svds_hud

item_visual                	= dynamics\weapons\wpn_svds\wpn_svds_1pn93_hud.ogf

aim_hud_offset_pos_16x9				= -0.053610,0.000979,-0.023469
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000

hands_position_16x9				= -0.001900,-0.004900,-0.299900
hands_orientation_16x9			= 0.873956,0.381999,-1.100000

aim_hud_offset_alt_pos_16x9				= -0.062810,0.038779,-0.035669
aim_hud_offset_alt_rot_16x9				= 0.017700,0.026350,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_svds_1p29]:wpn_svds
1icon_layer                              = 1p29
1icon_layer_x                            = 56
1icon_layer_y                            = 6

inv_weight                               = 5.200

hud                                      = wpn_svds_1p29_hud
visual                                   = dynamics\weapons\wpn_svds\wpn_svds_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                                  = 25

[wpn_svds_1p29_hud]:wpn_svds_hud

item_visual                              = dynamics\weapons\wpn_svds\wpn_svds_1p29_hud.ogf

aim_hud_offset_pos_16x9				= -0.063410,0.004379,-0.024969
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000

hands_position_16x9				= -0.005700,-0.014400,-0.285002
hands_orientation_16x9			= 0.873956,0.381999,-1.100000

aim_hud_offset_alt_pos_16x9				= -0.059410,0.048379,-0.035669
aim_hud_offset_alt_rot_16x9				= 0.017700,0.026350,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_svds_usp1]:wpn_svds                                                                  
1icon_layer                              = usp1
1icon_layer_x                            = 56
1icon_layer_y                            = 6

inv_weight                               = 5.200

hud                                      = wpn_svds_usp1_hud
visual                                   = dynamics\weapons\wpn_svds\wpn_svds_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_usp1
scope_zoom_factor                                  = 25

[wpn_svds_usp1_hud]:wpn_svds_hud

item_visual                              = dynamics\weapons\wpn_svds\wpn_svds_usp1_hud.ogf

aim_hud_offset_pos_16x9				= -0.063310,-0.001621,-0.045969
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000

hands_position_16x9				= -0.005100,-0.008700,-0.299900
hands_orientation_16x9			= 0.873956,0.381999,-1.100000

aim_hud_offset_alt_pos_16x9				= -0.059610,0.042679,-0.035669
aim_hud_offset_alt_rot_16x9				= 0.017700,0.026350,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_svds_ps01]:wpn_svds                                                        ;3

hud					= wpn_svds_ps01_hud

1icon_layer                              = ps01
1icon_layer_x                            = 40
1icon_layer_y                            = 0

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                                  = 25

inv_weight                               = 5.025

[wpn_svds_ps01_hud]:wpn_svds_hud

item_visual                		= dynamics\weapons\wpn_svds\wpn_svds_pso_hud.ogf

aim_hud_offset_pos_16x9				= -0.045610,0.005279,-0.024569
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000
;---------------------------------------------------------------------------------------------
[wpn_svds_pso1m21]:wpn_svds

inv_weight			                     = 5.020

hud				                         = wpn_svds_pso1m21_hud

1icon_layer			                     = pso1m21
1icon_layer_x			                 = 40
1icon_layer_y			                 = 0

scope_status			                 = 1
scope_texture			                 = wpn_crosshair_vss
scope_zoom_factor                                  = 25
scope_dynamic_zoom		                 = off

[wpn_svds_pso1m21_hud]:wpn_svds_hud

item_visual				= dynamics\weapons\wpn_svds\wpn_svds_pso1m21_hud.ogf

aim_hud_offset_pos_16x9				= -0.043710,0.002179,-0.034169
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000
;----------------------------------------------------------------------------------
[wpn_svds_1p59]:wpn_svds
1icon_layer                              = 1p59
1icon_layer_x                            = 70
1icon_layer_y                            = 2

visual					= dynamics\weapons\wpn_svds\wpn_svds_world.ogf

inv_weight                               = 5.00

hud                                      = wpn_svds_1p59_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p59
scope_zoom_factor                                  = 11

[wpn_svds_1p59_hud]:wpn_svds_hud

item_visual                		= dynamics\weapons\wpn_svds\wpn_svds_1p59_hud.ogf

aim_hud_offset_pos_16x9				= -0.047310,0.002879,-0.035669
aim_hud_offset_rot_16x9				= 0.017700,0.026350,0.000000

hands_position_16x9				= -0.003800,0.002600,-0.299900
hands_orientation_16x9			= 0.873956,0.381999,-1.100000

aim_hud_offset_alt_pos_16x9				= -0.060910,0.031379,-0.035669
aim_hud_offset_alt_rot_16x9				= 0.017700,0.026350,0.000000
;---------------------------------------------------------------------------------------------------