;------------------------------------------------------------------------------------------------
[wpn_svds_pmc]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\svd"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_svds_pmc

class                                    = WP_SVD
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 3
ef_weapon_type                           = 11
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

icons_texture                                       = ui\ui_icon_bas
inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 40
inv_grid_y         = 4


inv_name                                 = st_wpn_svds_pmc
inv_name_short                           = st_wpn_svds_pmc
description                              = st_wpn_svds_pmc_descr

kind                                     = w_sniper
inv_weight                               = 4.800
cost                                     = 140850
repair_type                              = rifle_7
weapon_class                             = sniper_rifle

hud                                      = wpn_svds_pmc_hud
visual                                   = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf

position                                 = -0.026, 0.0, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.129, 0.942
fire_point2                              = 0.0, 0.129, 0.942
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.15, 0.45
strap_orientation                        = -25, -189, 65
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon06
;smoke_particles                          = weapons\generic_shoot_00
        smoke_particles		   	    = ghost_particles\weapons\flame_eft_sks          ;particles remade incomp. 
		
shell_point		 			             = 0.07,0.2,0.466
shell_dir		 			             = 0.0, 1.0, 0.0
shell_particles	 		                 = weapons\762x54

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 4.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74

upgr_icon_x                              = 1750
upgr_icon_y                              = 200
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed                             = 10
ammo_mag_size                            = 10
startup_ammo                             = 10

scopes 				                     = acog, specter, leupold, pn23, gauss_sight, marchf
scope_status                             = 0

scope_zoom_factor                        = 0

silencer_name           	             = wpn_sil_rotor
silencer_status                          = 2
silencer_x                               = 230
silencer_y                               = 10
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_status                  = 0

hit_impulse                              = 40
hit_power                                = 1.1, 1.1, 1.1, 1.1
hit_type                                 = fire_wound
fire_distance                            = 1100
bullet_speed                             = 820
rpm                                      = 550
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  1.0
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion                       = 9.3
fire_dispersion_base                     = 0.092
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.91
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.11
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0040
condition_shot_dec                       = 0.0040

cam_return                               = 0
cam_relax_speed                          = 4.5
cam_dispersion                           = 2.78
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 2.78
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.8
zoom_cam_relax_speed                     = 0.75
zoom_cam_dispersion                      = 0.75
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 1.97
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.65

PDM_disp_accel_factor                    = 3.05
PDM_disp_base                            = 1.45
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 3.05

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 2.15
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 0
kill_msg_width                           = 98
kill_msg_height                          = 23

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

hud_fov                             = 0.78 
;--------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\svds\svd_draw
snd_holster             = weapons\ak12custom\hide
;snd_shoot               = weapons\svds\svd_shoot

snd_empty               = weapons\ak12custom\ak12_empty
snd_reload              = weapons\ak12custom\ak12_m1_reload
snd_reload_empty        = weapons\ak12custom\ak12_m1_reload_empty
snd_silncer_shot					= eft_wp\svd\shoot_sil, 1.5
snd_reload_misfire      = weapons\ak12custom\ak12_m1_misfire
snd_shoot							= eft_wp\svd\shoot, 1.5

;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_svds_pmc_hud]:hud_base

item_visual			                     = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;--------
aim_hud_offset_pos_16x9				= -0.076475,-0.062425,0.009325
aim_hud_offset_rot_16x9				= 0.033288,0.053657,0.788824

hands_position_16x9				= 0.000000,0.008625,-0.225000
hands_orientation_16x9			= 1.768980,2.275002,0.000000

item_position				= 0.000502,0.002051,0.011917
item_orientation			= 0.000000,0.000000,0.000000
;--------

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

hands_position                           = 0.0215, -0.02, 0.215
hands_orientation                        = 0.65, 2.4, 0.8

aim_hud_offset_pos                       = -0.104275, 0.061, -0.15
aim_hud_offset_rot                       = 0.0305, 0.014, 0.012


gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_show				        = ak12_mono_ins_vgrip_draw
anm_hide                		= ak12_mono_ins_vgrip_hide
anm_idle                		= ak12_mono_ins_vgrip_idle
anm_idle_sprint         		= ak12_mono_ins_vgrip_idle_sprint
anm_idle_moving         		= ak12_mono_ins_vgrip_idle_moving
anm_idle_moving_crouch			= ak12_mono_ins_vgrip_idle_crouch
anm_shots               		= ak12_mono_ins_vgrip_shoot, shoot

anm_reload              		= ak74_eft_ins_vgrip_reload, reload_vgrip                ,1.5
anm_reload_empty        		= svds_pmc_ins_vgrip_reload_empty, reload_empty 

anm_reload_misfire			    = ak12_mono_ins_vgrip_misfire, misfire
anm_idle_aim            		= ak12_mono_ins_vgrip_idle_aim
anm_bore                        = ak74_eft_ins_vgrip_idle_bore

shell_point			= 0.02,0.04,0.131
shell_dir			= 0,1,0
shell_bone			= wpn_body

fire_point			= 0,0.049711,0.675578
fire_bone			= wpn_body
fire_point2			= 0,-0.029,0.575
fire_bone2			= wpn_body

freelook_z_offset_mul					 = 0.45

;----------------------------------------------------------------------Addons---------------------------------------------------------------------------
[wpn_svds_pmc_acog]:wpn_svds_pmc

visual					     = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf

$spawn                                             = "weapons\wpn_svds_pmc_acog"
1icon_layer                                        = acog
1icon_layer_x                                      = 79
1icon_layer_y                                      = -5

inv_weight                                         = 5.150
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog_rmr
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_svds_pmc_acog_hud

[wpn_svds_pmc_acog_hud]:wpn_svds_pmc_hud

item_visual				= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_acog_hud.ogf

hands_position_16x9				= 0.000000,0.001925,-0.225000
hands_orientation_16x9			= 1.768980,2.275002,0.000000

aim_hud_offset_pos_16x9				= -0.056350,0.006600,-0.103826
aim_hud_offset_rot_16x9				= 0.048687,0.043875,-0.012500

aim_hud_offset_alt_pos_16x9				= -0.081275,-0.057725,0.009325
aim_hud_offset_alt_rot_16x9				= 0.033288,0.053657,0.788824
;-------------------------------------------------------------------------------
[wpn_svds_pmc_specter]:wpn_svds_pmc

$spawn					= "weapons\wpn_svds_pmc_specter"

visual					= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf

hud					    = wpn_svds_pmc_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 76
1icon_layer_y                            = -4
inv_weight                                         = 5.470
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_svds_pmc_specter_hud]:wpn_svds_pmc_hud

item_visual				= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_specter_hud.ogf

hands_position_16x9				= 0.000000,0.001925,-0.225000
hands_orientation_16x9			= 1.768980,2.275002,0.000000

aim_hud_offset_pos_16x9				= -0.056450,0.009300,-0.115926
aim_hud_offset_rot_16x9				= 0.048687,0.043875,-0.012500

aim_hud_offset_alt_pos_16x9				= -0.081275,-0.057925,0.009325
aim_hud_offset_alt_rot_16x9				= 0.033288,0.053657,0.788824
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_leupold]:wpn_svds_pmc

$spawn					= "weapons\wpn_svds_pmc_leupold"

visual					= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf

hud					= wpn_svds_pmc_leupold_hud

1icon_layer                              = leupold
1icon_layer_x                            = 68
1icon_layer_y                            = -2

inv_weight                                         = 5.480
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_leupold_rmr
scope_zoom_factor                                  = 7
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_svds_pmc_leupold_hud]:wpn_svds_pmc_hud

item_visual				= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_leupold_hud.ogf

hands_position_16x9				= 0.000000,0.001925,-0.225000
hands_orientation_16x9			= 1.768980,2.275002,0.000000

aim_hud_offset_pos_16x9				= -0.056650,0.004100,-0.094426
aim_hud_offset_rot_16x9				= 0.048687,0.043875,-0.012500

aim_hud_offset_alt_pos_16x9				= -0.081375,-0.058325,0.009325
aim_hud_offset_alt_rot_16x9				= 0.033288,0.053657,0.788824
-------------------------------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_pn23]:wpn_svds_pmc
$spawn					= "weapons\wpn_svds_pmc_pn23"

visual					= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf

hud					= wpn_svds_pmc_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 60
1icon_layer_y                            = -7

;installed_upgrades                       = up_fourte_svd_nimble
;scope_nightvision                        = scope_nightvision_3gen

nv_scope_status = 1

inv_weight                                         = 5.450
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_svds_pmc_pn23_hud]:wpn_svds_pmc_hud

item_visual				= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.056250,0.003900,-0.051126
aim_hud_offset_rot_16x9				= 0.048687,0.043875,-0.012500

hands_position_16x9				= 0.000000,-0.005375,-0.225000
hands_orientation_16x9			= 1.768980,2.275002,0.000000

aim_hud_offset_alt_pos_16x9				= -0.086875,-0.053025,0.009325
aim_hud_offset_alt_rot_16x9				= 0.033288,0.053657,0.788824
-------------------------------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_gauss_sight]:wpn_svds_pmc
$spawn					= "weapons\wpn_svds_pmc_gauss_sight"

visual					= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf

hud					= wpn_svds_pmc_gauss_sight_hud

1icon_layer                              = gauss_sight
1icon_layer_x                            = 64
1icon_layer_y                            = 2

inv_weight                                         = 6.200
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_gauss
scope_zoom_factor                                  = 12
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off
;installed_upgrades                                 = up_fourtc_svd_nimble

[wpn_svds_pmc_gauss_sight_hud]:wpn_svds_pmc_hud

item_visual				= dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_gauss_hud.ogf

hands_position_16x9				= 0.000000,0.001925,-0.225000
hands_orientation_16x9			= 1.768980,2.275002,0.000000

aim_hud_offset_pos_16x9				= -0.055750,0.016500,-0.059126
aim_hud_offset_rot_16x9				= 0.048687,0.043875,-0.012500

aim_hud_offset_alt_pos_16x9				= -0.081275,-0.057925,0.009325
aim_hud_offset_alt_rot_16x9				= 0.033288,0.053657,0.788824
;------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_marchf]:wpn_svds_pmc
1icon_layer                              = marchf
1icon_layer_x                            = 75
1icon_layer_y                            = -3

inv_weight                               = 5.440

hud                                      = wpn_svds_pmc_marchf_hud

visual                                   = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_marchf
scope_zoom_factor                        = 6


[wpn_svds_pmc_marchf_hud]:wpn_svds_pmc_hud

item_visual                              = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_marchf_hud.ogf

hands_position_16x9				= 0.000000,0.001925,-0.225000
hands_orientation_16x9			= 1.768980,2.275002,0.000000

aim_hud_offset_pos_16x9				= -0.055550,0.007800,-0.072926
aim_hud_offset_rot_16x9				= 0.048687,0.043875,-0.012500

aim_hud_offset_alt_pos_16x9				= -0.081375,-0.057825,0.009325
aim_hud_offset_alt_rot_16x9				= 0.033288,0.053657,0.788824
;------------------------------------------------------------------------------------------------