;;--==========================< Devices >=============================
![device_pda]
visual                                             = dynamics\devices\dev_pda\dev_pda.ogf
attach_angle_offset                                = -1.303,0.107,-1.702	                                       
attach_position_offset                             = 0.14,0.001,0.02
attach_bone_name                                   = bip01_l_hand
hud                                                = pda_hud
snd_btn_press                                      = device\pda\pda_btn_press
snd_btn_release                                    = device\pda\pda_btn_release
snd_draw                             	           = device\pda\pda_draw
snd_draw_empty							 		   = device\pda\pda_draw_empty
snd_holster                          	 		   = device\pda\pda_holster
snd_holster_empty                      	 		   = device\pda\pda_holster_empty
snd_empty								 		   = device\pda\pda_vibros
screen_on_delay							 		   = 0.7
screen_off_delay						 		   = 0.5
thumb_rot_x										   = 1
thumb_rot_y										   = -0.1

![pda_hud] 
inertion_offset_LRUD                               = 0.02,  0.02,  0.02, 0.02

attach_place_idx                                   = 0
        hands_position                   = -0.007986, 0.025111, 0.187892
        hands_position_16x9              = -0.007986, 0.025111, 0.187892
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0


        aim_hud_offset_pos               = 0.012145, 0.003675, -0.094431
        aim_hud_offset_pos_16x9          = 0.012145, 0.003675, -0.094431
        aim_hud_offset_rot               = 0, 0, 0.01
        aim_hud_offset_rot_16x9          = 0, 0, 0.01

pitch_offset_right						           = 0
pitch_offset_up							           = 0
pitch_offset_forward					           = 0

        item_position                    = -0.008124, 0.017418, 0.009801
item_orientation                                   = 0,0,0




;;--==========================< PDA >=============================
![device_pda_1]
visual                                                 = dynamics\devices\dev_pda\dev_pda.ogf
hud                                      			   = device_pda_1_hud
control_inertion_factor                                = 1
animation_slot             							   = 13
attach_angle_offset                                    = -1.303,0.107,-1.702
attach_position_offset                                 = 0.14,0.001,0.02
attach_bone_name                                       = bip01_l_hand
hud_fov												   = 0.45
snd_btn_press                                      = device\pda\pda_btn_press
snd_btn_release                                    = device\pda\pda_btn_release
snd_draw                             	           = device\pda\pda_draw
snd_draw_empty							 		   = device\pda\pda_draw_empty
snd_holster                          	 		   = device\pda\pda_holster
snd_holster_empty                      	 		   = device\pda\pda_holster_empty
snd_empty								 		   = device\pda\pda_vibros

![device_pda_1_hud]
item_visual                                            = dynamics\devices\dev_pda\dev_pda_green_hud.ogf
hands_position                   = -0.013208, 0.022694, 0.11362
        hands_position_16x9              = -0.013208, 0.022694, 0.11362
inertion_offset_LRUD                               = 0.02,  0.02,  0.02, 0.02

attach_place_idx                                   = 0
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0


        aim_hud_offset_pos               = 0.012145, 0.003675, -0.094431
        aim_hud_offset_pos_16x9          = 0.012145, 0.003675, -0.094431
        aim_hud_offset_rot               = 0, 0, 0.01
        aim_hud_offset_rot_16x9          = 0, 0, 0.01

pitch_offset_right						           = 0
pitch_offset_up							           = 0
pitch_offset_forward					           = 0

        item_position                    = -0.008124, 0.017418, 0.009801
item_orientation                                   = 0,0,0

anm_show                                 		   = kpk_draw, pda_draw
anm_show_empty							 		   = kpk_draw, pda_draw
anm_idle                                 		   = kpk_idle, idle
anm_idle_empty                                     = kpk_idle, idle
anm_hide                                 		   = kpk_hide, pda_hide
anm_hide_empty                           		   = kpk_hide, pda_hide
anm_idle_aim                             		   = kpk_aim, idle
anm_idle_moving                          		   = kpk_walk, idle
anm_idle_sprint                          		   = kpk_walk, idle, 1.5
anm_empty								 		   = kpk_pomer

;------------------------
![device_pda_2]
visual                                                 = dynamics\devices\dev_pda\dev_pda_2.ogf
hud                                      			   = device_pda_2_hud
control_inertion_factor                                = 1
animation_slot             							   = 13
attach_angle_offset                                    = -1.303,0.107,-1.702
attach_position_offset                                 = 0.14,0.001,0.02
attach_bone_name                                       = bip01_l_hand
hud_fov												   = 0.45
snd_btn_press                                      = device\pda\pda_btn_press
snd_btn_release                                    = device\pda\pda_btn_release
snd_draw                             	           = device\pda\pda_draw
snd_draw_empty							 		   = device\pda\pda_draw_empty
snd_holster                          	 		   = device\pda\pda_holster
snd_holster_empty                      	 		   = device\pda\pda_holster_empty
snd_empty								 		   = device\pda\pda_vibros

![device_pda_2_hud]
item_visual                                            = dynamics\devices\dev_pda\dev_pda_blue_hud.ogf
hands_position                   = -0.013208, 0.022694, 0.11362
        hands_position_16x9              = -0.013208, 0.022694, 0.11362
inertion_offset_LRUD                               = 0.02,  0.02,  0.02, 0.02

attach_place_idx                                   = 0
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0


        aim_hud_offset_pos               = 0.012145, 0.003675, -0.094431
        aim_hud_offset_pos_16x9          = 0.012145, 0.003675, -0.094431
        aim_hud_offset_rot               = 0, 0, 0.01
        aim_hud_offset_rot_16x9          = 0, 0, 0.01

pitch_offset_right						           = 0
pitch_offset_up							           = 0
pitch_offset_forward					           = 0

        item_position                    = -0.008124, 0.017418, 0.009801
item_orientation                                   = 0,0,0

anm_show                                 		   = kpk_draw, pda_draw
anm_show_empty							 		   = kpk_draw, pda_draw
anm_idle                                 		   = kpk_idle, idle
anm_idle_empty                                     = kpk_idle, idle
anm_hide                                 		   = kpk_hide, pda_hide
anm_hide_empty                           		   = kpk_hide, pda_hide
anm_idle_aim                             		   = kpk_aim, idle
anm_idle_moving                          		   = kpk_walk, idle
anm_idle_sprint                          		   = kpk_walk, idle, 1.5
anm_empty								 		   = kpk_pomer

;------------------------
![device_pda_3]
visual                                                 = dynamics\devices\dev_pda\dev_pda_3.ogf
hud                                      			   = device_pda_3_hud
control_inertion_factor                                = 1
animation_slot             							   = 13
attach_angle_offset                                    = -1.303,0.107,-1.702
attach_position_offset                                 = 0.14,0.001,0.02
attach_bone_name                                       = bip01_l_hand
hud_fov												   = 0.45
snd_btn_press                                      = device\pda\pda_btn_press
snd_btn_release                                    = device\pda\pda_btn_release
snd_draw                             	           = device\pda\pda_draw
snd_draw_empty							 		   = device\pda\pda_draw_empty
snd_holster                          	 		   = device\pda\pda_holster
snd_holster_empty                      	 		   = device\pda\pda_holster_empty
snd_empty								 		   = device\pda\pda_vibros

![device_pda_3_hud]
item_visual                                            = dynamics\devices\dev_pda\dev_pda_black_hud.ogf
hands_position                   = -0.013208, 0.022694, 0.11362
        hands_position_16x9              = -0.013208, 0.022694, 0.11362
inertion_offset_LRUD                               = 0.02,  0.02,  0.02, 0.02

attach_place_idx                                   = 0
hands_orientation                                  = 0,0,0
hands_orientation_16x9                             = 0,0,0


        aim_hud_offset_pos               = 0.012145, 0.003675, -0.094431
        aim_hud_offset_pos_16x9          = 0.012145, 0.003675, -0.094431
        aim_hud_offset_rot               = 0, 0, 0.01
        aim_hud_offset_rot_16x9          = 0, 0, 0.01

pitch_offset_right						           = 0
pitch_offset_up							           = 0
pitch_offset_forward					           = 0

        item_position                    = -0.008124, 0.017418, 0.009801
item_orientation                                   = 0,0,0

anm_show                                 		   = kpk_draw, pda_draw
anm_show_empty							 		   = kpk_draw, pda_draw
anm_idle                                 		   = kpk_idle, idle
anm_idle_empty                                     = kpk_idle, idle
anm_hide                                 		   = kpk_hide, pda_hide
anm_hide_empty                           		   = kpk_hide, pda_hide
anm_idle_aim                             		   = kpk_aim, idle
anm_idle_moving                          		   = kpk_walk, idle
anm_idle_sprint                          		   = kpk_walk, idle, 1.5
anm_empty								 		   = kpk_pomer

;;--==========================< common PDA and Flashdrives >=============================
![itm_pda_common]
visual                                                 = dynamics\devices\dev_pda\dev_pda.ogf
hud                                      			   = device_pda_1_hud
control_inertion_factor                                = 1
animation_slot             							   = 13
attach_angle_offset                                    = -1.303,0.107,-1.702
attach_position_offset                                 = 0.14,0.001,0.02
attach_bone_name                                       = bip01_l_hand
hud_fov												   = 0.45
snd_btn_press                                      = device\pda\pda_btn_press
snd_btn_release                                    = device\pda\pda_btn_release
snd_draw                             	           = device\pda\pda_draw
snd_draw_empty							 		   = device\pda\pda_draw_empty
snd_holster                          	 		   = device\pda\pda_holster
snd_holster_empty                      	 		   = device\pda\pda_holster_empty
snd_empty								 		   = device\pda\pda_vibros

![itm_pda_uncommon]:itm_pda_common

![itm_pda_rare]:itm_pda_uncommon