;------------------------------------------------------------------------------------------------
#include "l96_new_sounds.ltx"

[wpn_l96a1]:identity_immunities,weapon_probability,default_weapon_params,wpn_l96_new_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\svd"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 6
        inv_grid_x                  = 44
        inv_grid_y                  = 28
        inv_name                    = st_wpn_l96a1
        inv_name_short              = st_wpn_l96a1
        description                 = st_wpn_l96a1_descr
        
        kind                        = w_sniper
        inv_weight                  = 7.2
        cost                        = 65880
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_l96a1_hud
        visual                      = dynamics\weapons\wpn_l96\wpn_l96.ogf
        position                    = -0.026, -0.130, 0.00
        orientation                 = 0, 0, 0
        fire_point                  = 0.0, 0.195, 0.777
        fire_point2                 = 0.0, 0.195, 0.777
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 			= 0.0, 0.129, 0.192
		shell_dir		 			= 0.0, 0.0, 0.4
		;shell_particles         	= weapons\762x51

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_l96a1, up_gr_seconab_l96a1, up_gr_thirdab_l96a1, up_gr_fourtab_l96a1, up_gr_fourtcd_l96a1, up_gr_fourtef_l96a1
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_svd
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 100
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
        ammo_elapsed                = 10
        ammo_mag_size               = 10
        startup_ammo                = 10
        
        scope_status                = 1
		scope_dynamic_zoom          = off
        scope_name                  = wpn_addon_scope
        scope_texture               = wpn_crosshair_mark4
        scope_x                     = 44
        scope_y                     = -3
        scope_zoom_factor           = 5
        
        silencer_name               = wpn_addon_silencer
        silencer_status             = 0
        silencer_x                  = 272
        silencer_y                  = 22
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 40
        hit_power                   = 1.0, 1.0, 1.0, 1.0
        hit_type                    = fire_wound
        fire_distance               = 1200
        bullet_speed                = 845
        rpm                         = 30
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 9
        fire_dispersion_base        = 0.065
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.82
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0038
        condition_shot_dec          = 0.0038
        
        cam_return                  = 0
        cam_relax_speed             = 4.5
        cam_dispersion              = 2.24
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 2.24
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.64
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.00
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 1.54
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.49
        
        PDM_disp_accel_factor       = 2.355
        PDM_disp_base               = 1.45
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.355
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.15
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23


		

		hud_fov                     = 0.65 


 

[wpn_l96a1_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_l96\wpn_l96_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
		hands_position			    = -0.06,-0.15,0.05
		hands_orientation		    = 2.0,2.0,0.599999

		hands_position_16x9			= 0,-0.001,0.025
		hands_orientation_16x9		= 0,0,0

        aim_hud_offset_pos          = -0.0818, 0.057, -0.15
        aim_hud_offset_pos_16x9     = -0.0818, 0.02, -0.15
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        lowered_hud_offset_pos			= 0.05,-0.04,-0.02
        lowered_hud_offset_rot			= -0.1,-0.6,0.4

        lowered_hud_offset_pos_16x9		= 0.05,-0.04,-0.02
        lowered_hud_offset_rot_16x9		= -0.1,-0.6,0.4
		
		anm_show					= l96_new_draw, draw
		anm_hide             		= l96_new_holster, holster
		anm_shots					= l96_new_shoot, shoot

		anm_bore					= l96_new_inspect,inspect
		anm_idle             		= l96_new_idle,idle
		anm_idle_aim				= l96_new_aim, aim
		
		anm_idle_moving             = l96_new_walk, walk
		anm_idle_sprint			    = l96_new_sprint,sprint, 1.1
		
		anm_reload_misfire			= l96_new_unjam, unjam
		anm_reload					= l96_new_reload, reload
		anm_reload_empty			= l96_new_reload_empty, reload_empty
		
		
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
		freelook_z_offset_mul		= 0.3
 
;------------------------------------------------------------------------------------------------
[wpn_l96a1m]:wpn_l96a1,wpn_l96_new_sounds
        inv_grid_y                  = 32
        inv_name                    = st_wpn_l96a1m
        inv_name_short              = st_wpn_l96a1m
        description                 = st_wpn_l96a1m_descr
        
        cost                        = 76580
        
        hud                         = wpn_l96a1m_hud
        visual                      = dynamics\weapons\wpn_l96\wpn_l96_sk2.ogf
        
        upgrades                    = up_gr_firstab_l96a1m, up_gr_seconab_l96a1m, up_gr_thirdab_l96a1m, up_gr_fourtab_l96a1m, up_gr_fourtcd_l96a1m, up_gr_fourtef_l96a1m
        
        ammo_class                  = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
        ammo_elapsed                = 5
        ammo_mag_size               = 5
        startup_ammo                = 5
        
        hit_impulse                 = 45
        hit_power                   = 1.0, 1.0, 1.0, 1.0
        bullet_speed                = 900
        
        crosshair_inertion          = 8
        fire_dispersion_base        = 0.043
        
        condition_queue_shot_dec    = 0.004
        condition_shot_dec          = 0.004
        
        cam_return                  = 0
        cam_relax_speed             = 4.5
        cam_dispersion              = 2.95
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 2.95
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 30.0
        cam_step_angle_horz         = 0.65
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.00
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 2.35
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.55
        
        PDM_disp_accel_factor       = 2.555
        PDM_disp_base               = 1.4
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.55
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
 
        snd_draw        		    = weapons\wpn_l96_new\l96_new_draw
        snd_bore                    = weapons\wpn_l96_new\l96_new_inspect
        snd_holster                 = weapons\wpn_l96_new\l96_new_holster
        snd_reload                  = weapons\wpn_l96_new\l96_new_reload
		snd_reload_empty		    = weapons\wpn_l96_new\l96_new_reload_empty
        snd_reload_misfire          = weapons\wpn_l96_new\l96_new_unjam
		hud_fov                     = 0.65 

[wpn_l96a1m_hud]:wpn_l96a1_hud
        item_visual                 = anomaly_weapons\wpn_l96\wpn_l96_sk2_hud.ogf
        anm_shots					= l96_awsm_new_shoot, shoot

[wpn_l96a1_sk1_hud]:wpn_l96a1_hud
        item_visual                 = anomaly_weapons\wpn_l96\wpn_l96_sk1_hud.ogf
 
