;------------------------------------------------------------------------------------------------
[grenade_rgd2]:identity_immunities,weapon_probability,default_weapon_params
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $prefetch                   = 128
        $spawn                      = "weapons\grenades\gd-05"
        cform                       = skeleton
		parent_section              = grenade_rgd2
        
        class                       = G_F1
        slot                        = 3
        animation_slot              = 7
        ef_weapon_type              = 4
        single_handed               = 1
        
        default_to_ruck             = false
        sprint_allowed              = true
        
		icons_texture               = ui\rgd2_icon
        inv_grid_height             = 2
        inv_grid_width              = 1
        inv_grid_x                  = 0
        inv_grid_y                  = 0
        inv_name                    = st_grenade_rgd2
        inv_name_short              = st_grenade_rgd2
        description                 = st_grenade_rgd2_descr
        highlight_equipped          = true
        
        kind                        = w_explosive
        inv_weight                  = 0.21
        cost                        = 500
        
        hud                         = grenade_rgd2_hud
        visual                      = dynamics\weapons\wpn_rdg2\wpn_rgd2_world.ogf
        
        attach_bone_name            =
        attach_position_offset      = -0.053, -0.089, 0.0
        attach_angle_offset         = 0, 0, 0
        bone_name                   = bip01_r_hand
        position_offset             = 0.0, 0.0, 0.0
        angle_offset                = 1.570790, 1.570790, 3.92699
        
        third_person_throw_point_offset = -0.05, 0.848, 0.706
        throw_dir                   = 0, 0, 1
        throw_point                 = 0.4, 0.3, 0.1
        up_throw_factor             = 0
        
        force_min                   = 10
        force_const                 = 25
        force_max                   = 30
        force_grow_speed            = 15
        destroy_time                = 2500
        grenade_remove_time         = 80000
        detonation_threshold_hit    = 200
        
        light_color                 = 0.9, 0.6, 0.5
        light_range                 = 2.0
        light_time                  = 2.85
        
        wallmark_section            = explosion_marks
        wm_size                     = 0.1
        
        hit_type_blast              = strike
        hit_type_frag               = fire_wound
        
        blast                       = 0
        blast_r                     = 0
        blast_impulse               = 0
        blast_impulse_factor        = 0
        
        frag_hit                    = 0
        frag_hit_impulse            = 0
        frags                       = 0
        frags_r                     = 0
        fragment_speed              = 38
        explode_duration            = 20
        explode_particles           = explosions\explosion_dym
        
        zoom_dof                    = 0.5, 1.0, 180
        reload_dof                  = 0.0, 0.5, 5, 1.7
        control_inertion_factor     = 1
        
        snd_checkout                = weapons\rgd6\rgd6_set, 3.0, 0.4
        snd_explode                 = weapons\grenade_gd05
        snd_on_take                 = grenade
        
        kill_msg_x                  = 240
        kill_msg_y                  = 123
        kill_msg_width              = 14
        kill_msg_height             = 23
 

[grenade_rgd2_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_rdg2\wpn_rdg2_hud.ogf
        attach_place_idx            = 0
        
        item_position               = -0.001, 0.004, 0.0
        item_orientation            = 18.5, 1.5, 0.0
        
        hands_position              = -0.103, 0.03, -0.055
        hands_position_16x9         = -0.103, 0.03, -0.055
        hands_orientation           = -4.4, 1.0, -2.0
        hands_orientation_16x9      = -4.4, 1.0, -2.0
        
        aim_hud_offset_pos          = 0, 0, 0
        aim_hud_offset_rot          = 0, 0, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = rgd2_holdster
        anm_idle                    = rgd2_idle, idle
        anm_idle_moving             = rgd2_walk, idle, 1.8
        anm_idle_sprint             = rgd2_runnn, idle, 1.9
        anm_show                    = rgd2_draw
        anm_throw                   = rgd2_throw, throw
        anm_throw_begin             = rgd2_throwbegin, throw_beginning
        anm_throw_idle              = rgd2_throwidle, throw_idle
        
        fire_bone                   = wpn_body
        fire_point                  = 0, 0, 0
        
        throw_dir                   = 0, 0, 1
        throw_point                 = 0.0, 0.4, 0.3
 
		freelook_z_offset_mul		= 0.3