[smart_terrain]
squad_id = 1
max_population = 1
respawn_params = respawn@pri_depot
respawn_only_smart = false
respawn_idle = 172800
respawn_radius = 10000
;arrive_dist = 0
;smart_control = nil
;att_restr = nil
;def_restr = nil
;safe_restr = nil
;spawn_point = nil

[respawn@pri_depot] ;-- Type: faction {monolith} = patrol\camp
spawn_deserted_base


[spawn_deserted_base]
spawn_squads = military_depot_mlr_squad
spawn_num = {!squad_name_exist(military_depot_mlr_squad) =actor_community(actor_army) +pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 1, 0


;[on_changing_level]

;[smart_control]

;[exclusive]

