[wpn_sv98_mmg_snd_shoot]
		snd_1_layer					= weapons\trg\trg42_shoot
		snd_2_layer					= weapons\librarian_sv98\bolt_layer	
		
[wpn_sv98_kntl_sounds]:base_sounds		
		snd_draw					= weapons\sv98\sv98_draw
		snd_holster					= weapons\sniper_holster
		snd_shoot					= wpn_sv98_mmg_snd_shoot
		snd_shoot_actor				= wpn_sv98_mmg_snd_shoot
		snd_reload					= weapons\librarian_sv98\reload
		snd_reload_empty			= weapons\librarian_sv98\reload_empty
		snd_reload_misfire			= weapons\librarian_sv98\unjam

;------------------------------------------------------------------------------------------------
[wpn_sv98]:identity_immunities,weapon_probability,default_weapon_params,wpn_sv98_kntl_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\svd"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_SVD
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 6
        inv_grid_x                  = 44
        inv_grid_y                  = 20
        inv_name                    = st_wpn_sv98
        inv_name_short              = st_wpn_sv98
        description                 = st_wpn_sv98_descr
        
        kind                        = w_sniper
        inv_weight                  = 6.2
        cost                        = 58580
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_sv98_hud
        visual                      = dynamics\weapons\wpn_sv98\wpn_sv98.ogf
        position                    = -0.026, -0.077, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.129, 0.942
        fire_point2                 = 0, 0.129, 0.942
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 			= 0,0.129,0.192
		shell_dir		 			= 0,0,0.4
		;shell_particles			= weapons\762x54

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98, up_gr_fourtab_sv98, up_gr_fourtcd_sv98, up_gr_fourtef_sv98
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_svd
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 900
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
        ammo_elapsed                = 10
        ammo_mag_size               = 10
        startup_ammo                = 10
        
        scope_status                = 1
		scope_dynamic_zoom          = off
        scope_name                  = wpn_addon_scope_sv98
        scope_texture               = wpn_crosshair_sv98
        scope_x                     = 44
        scope_y                     = -3
        scope_zoom_factor           = 10
        
        silencer_name               = wpn_sil_kzrzp
        silencer_status             = 0
        silencer_x                  = 272
        silencer_y                  = 22
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 45
        hit_power                   = 1.1, 1.1, 1.1, 1.1
        hit_type                    = fire_wound
        fire_distance               = 1200
        bullet_speed                = 860
        rpm                         = 30
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 9.2
        fire_dispersion_base        = 0.08
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.86
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.16
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0048
        condition_shot_dec          = 0.0048
        
        cam_return                  = 0
        cam_relax_speed             = 4.5
        cam_dispersion              = 2.81
        cam_dispersion_frac         = 1.1
        cam_dispersion_inc          = 2.81
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.9
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.0
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 1.87
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 0.68
        
        PDM_disp_accel_factor       = 3.105
        PDM_disp_base               = 1.45
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 3.105
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.15
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23

[wpn_sv98_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_sv98\wpn_sv98_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_orientation                = -0.0154, -0.000269, 0.022947
        hands_orientation_16x9           = -0.0154, -0.000269, 0.022947
        hands_position                   = -0.028958, 0.013799, 0.028892
        hands_position_16x9              = -0.028958, 0.013799, 0.028892
        
        aim_hud_offset_pos               = -0.08618, 0.014522, -0.092204
        aim_hud_offset_pos_16x9          = -0.08618, 0.014522, -0.092204
        aim_hud_offset_rot               = 0.000568, -0.000213, 0
        aim_hud_offset_rot_16x9          = 0.000568, -0.000213, 0

        lowered_hud_offset_pos           = 0.088722, -0.005136, 0
        lowered_hud_offset_pos_16x9      = 0.088722, -0.005136, 0

        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = sv98_hand_holster, sv98_idle
        anm_idle                    = sv98_hand_idle, sv98_idle
        anm_idle_aim                = sv98_hand_idle_aim, sv98_idle
        anm_idle_aim_moving         = sv98_hand_moving, sv98_idle, 0.75
        anm_idle_aim_moving_crouch  = sv98_hand_moving, sv98_idle, 0.7
        anm_idle_moving             = sv98_hand_moving, sv98_idle
        anm_idle_sprint             = sv98_hand_sprint, sv98_idle, 1.1
		anm_reload		            = sv98_hand_reload, sv98_reload
		anm_reload_empty		    = sv98_hand_reload_empty, sv98_reload_empty
		anm_reload_misfire          = sv98_hand_unjam, sv98_unjam
        anm_shots                   = sv98_hand_shoot, sv98_shoot
;		anm_shot_l					= sv98_hand_shoot_last, sv98_shoot_last
        anm_show                    = sv98_hand_draw, sv98_idle
        
        shell_bone                  = gilza
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
		freelook_z_offset_mul		= 0.1
 
;------------------------------------------------------------------------------------------------
[wpn_sv98_custom]:wpn_sv98
        inv_grid_y                  = 22
        inv_name                    = st_wpn_sv98_custom
        inv_name_short              = st_wpn_sv98_custom
        
        cost                        = 63680
        
        hud                         = wpn_sv98_sk1_hud
        visual                      = dynamics\weapons\wpn_sv98\wpn_sv98_sk1.ogf
        
        installed_upgrades          = up_secona_sv98
        
        rpm                         = 33
        
        fire_dispersion_base        = 0.06
        
        misfire_start_condition     = 0.7 ;  0.8
        misfire_end_condition       = 0.1
        
        condition_queue_shot_dec    = 0.0040
        condition_shot_dec          = 0.0040
 

[wpn_sv98_sk1_hud]:wpn_sv98_hud
        item_visual                 = anomaly_weapons\wpn_sv98\wpn_sv98_sk1_hud.ogf