#include "ambients\underground.ltx"

[day]
        effects                          = 
        max_effect_period                = 50.0
        min_effect_period                = 20.0
        sound_channels                   = default_ambient_wind

[default]
        effects                          = 
        max_effect_period                = 60.0
        min_effect_period                = 30.0
        sound_channels                   = default_ambient_wind

[evening]
        effects                          = 
        max_effect_period                = 50.0
        min_effect_period                = 20.0
        sound_channels                   = default_ambient_night

[morning]
        effects                          = 
        max_effect_period                = 50.0
        min_effect_period                = 20.0
        sound_channels                   = default_ambient_wind

[night]
        effects                          = 
        max_effect_period                = 80.0
        min_effect_period                = 30.0
        sound_channels                   = default_ambient_night

[rain]
        effects                          = 
        max_effect_period                = 50.0
        min_effect_period                = 10.0
        sound_channels                   = default_ambient_wind

[rain_night]
        effects                          = 
        max_effect_period                = 60.0
        min_effect_period                = 30.0
        sound_channels                   = default_ambient_night

[rain_day]
        effects                          = 
        max_effect_period                = 40.0
        min_effect_period                = 20.0
        sound_channels                   = default_ambient_wind

[pre_storm]
        effects                          = 
        max_effect_period                = 20.0
        min_effect_period                = 10.0
        sound_channels                   = default_ambient_wind

[storm_night]
        effects                          = 
        max_effect_period                = 30.0
        min_effect_period                = 15.0
        sound_channels                   = default_ambient_night

[storm_day]
        effects                          = 
        max_effect_period                = 20.0
        min_effect_period                = 15.0
        sound_channels                   = default_ambient_wind

[tuman]
        effects                          = 
        max_effect_period                = 50.0
        min_effect_period                = 10.0
        sound_channels                   = default_ambient_wind

[tuman_night]
        effects                          = 
        max_effect_period                = 60.0
        min_effect_period                = 30.0
        sound_channels                   = default_ambient_night

[tuman_day]
        effects                          = 
        max_effect_period                = 40.0
        min_effect_period                = 20.0
        sound_channels                   = default_ambient_wind

[pre_blowout]
		effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 10.0
        min_effect_period                = 5.0
        sound_channels                   = blowout_background, blowout_impacts, blowout_rumble, blowout_wind, out_screams

[blowout]
		effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 3.0
        min_effect_period                = 1.0
        sound_channels                   = blowout_background, blowout_impacts, blowout_rumble, blowout_ambient, blowout_flare, out_screams

[post_blowout]
		effects                          = 
        max_effect_period                = 160.0
        min_effect_period                = 130.0
        sound_channels                   = blowout_background, blowout_wind, blowout_rumble, out_screams

[pre_psi_storm]
		effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 5.0
        min_effect_period                = 3.0
        sound_channels                   = blowout_rumble, blowout_wind, out_screams

[psi_storm]
		effects                          = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
        max_effect_period                = 3.0
        min_effect_period                = 1.0
        sound_channels                   = blowout_rumble, blowout_wind, out_screams

[post_psi_storm]
		effects                          =
        max_effect_period                = 10.0
        min_effect_period                = 5.0
        sound_channels                   = blowout_rumble, blowout_wind, out_screams
