;do not edit this file to add support for new outfits.
;create a new file in this folder, file name(s) should include an addon identifier such as bas_ 

;profiles for all the vanilla outfits, based on their visuals, outfit descriptions and common sense
;icon visuals and descriptions take priority over actor models because that's what the player actually sees 99 percent of the time, especially while deciding what to buy



;BASE SECTIONS for outfits that are essentially the same model within the same class of outfits, with no pouch related flavor to them, edit these to easily affect all the ones that use these sections

[jacket_base]; standard jackets
mag_limit_small				= 3
mag_limit_medium			= 2
mag_limit_large				= 0

[medium_trenchcoat_base]; trenchcoats with description suggesting a butchered SEVA and a coat
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[sunrise_base]; all the sunrise-type suits, they have no pouches
mag_limit_small				= 3
mag_limit_medium			= 3
mag_limit_large				= 0

[ps5_base]; faction-equivalents of sunrise, no pouches
mag_limit_small				= 4
mag_limit_medium			= 3
mag_limit_large				= 0

[specops_base]; berill is the standard military suit with tons of pouches, go-to medium outfit for a lot of combat
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2

[sts_base]; merc type suits with decent amount of pouches
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[lcs_base]; merc combat outfits, tons of pouches
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2

[nbc_base]; nbc suits have a lot of pouches around the belt
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[nbc_sts_base]; nbc suits based on sts vests
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 1

[ssp_base]; non-combat oriented ecolog suits
mag_limit_small				= 3
mag_limit_medium			= 2
mag_limit_large				= 0

[sspm_base]; M variants of the ecolog suits, slightly more combat oriented
mag_limit_small				= 4
mag_limit_medium			= 2
mag_limit_large				= 0

[seva_base]; regular SEVA suits similar to the loner one
mag_limit_small				= 4
mag_limit_medium			= 3
mag_limit_large				= 0

[seva_sts_base]; SEVA suits based on sts vests
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[skat_base]; SKAT-9 is supposed to be top tier military suit for deep raids, has pouches
mag_limit_small				= 6
mag_limit_medium			= 6
mag_limit_large				= 2

[iba_base]; IBAz suits, heavy, combat oriented but no visible pouches
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[exolight_base]; almost none of the exosuits have any visible pouches, but let's not make them lag behind the SKAT too much, exolights can utilize the combat backpack bonus
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2

[exo_base]; no visible pouches except bandit one
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2

[nosorog_base]; no visible pouches
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2




;INDIVIDUAL SECTIONS for ALL suits in the game, edit them to affect specific suits of your choice, categories as in debug mode

;LIGHT OUTFITS

[banditmerc_outfit]:lcs_base

[cs_light_novice_outfit]; plenty of visible, but small pouches
mag_limit_small				= 4
mag_limit_medium			= 2
mag_limit_large				= 0

[cs_light_outfit]; plenty of visible regular pouches
mag_limit_small				= 4
mag_limit_medium			= 3
mag_limit_large				= 0

[merc_scout_outfit]; light lcs suit
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[merc_fighter_outfit]; another light lcs
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[stalker_predator_outfit]:sunrise_base

[trenchcoat_outfit]; a coat should have some additional pockets on the inside
mag_limit_small				= 4
mag_limit_medium			= 3
mag_limit_large				= 1

[army_outfit]; pretty much a light berill, plenty of space for mags
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1


;jackets

[novice_outfit]:jacket_base

[cs_novice_outfit]:jacket_base

[dolg_novice_outfit]:jacket_base

[svoboda_novice_outfit]:jacket_base

[bandit_novice_outfit]:jacket_base

[bandit_novice_outfit_alt]:jacket_base

[redline_novice_outfit]:jacket_base

[novice_outfit_tourist]:jacket_base

[novice_outfit_camo]; outfit descr suggests it's a combat oriented custom jacket
mag_limit_small				= 4
mag_limit_medium			= 3
mag_limit_large				= 1




;MEDIUM OUTFITS

;medium trenchcoats

[trenchcoat_brown_outfit]:medium_trenchcoat_base

[trenchcoat_green_outfit]:medium_trenchcoat_base

[greh_trenchcoat_outfit]:medium_trenchcoat_base

[trenchcoat_dolg_brown_outfit]:medium_trenchcoat_base

[trenchcoat_freedom_brown_outfit]:medium_trenchcoat_base

[monolith_trenchcoat_outfit]; the one outlier, stats of the medium suits but description of a light trenchcoat
mag_limit_small				= 4
mag_limit_medium			= 3
mag_limit_large				= 1


;sunrise

[stalker_outfit]:sunrise_base

[stalker_graphite_outfit]:sunrise_base

[stalker_autumn_outfit]:sunrise_base

[stalker_bear_outfit]:sunrise_base

[stalker_salamander_outfit]:sunrise_base

[stalker_drought_outfit]:sunrise_base

[stalker_tigerstripe_outfit]:sunrise_base

[ecolog_guard_outfit]:sunrise_base

[cs_stalker_outfit]:sunrise_base

[wastelander_outfit]:sunrise_base


;ps5

[dolg_outfit]:ps5_base

[dolg_scout_outfit]:ps5_base

[dolg_red_outfit]:ps5_base

[svoboda_heavy_outfit_2]:ps5_base

[bandit_ps5_outfit]:ps5_base

[greh_ps5_outfit]:ps5_base


;berill

[specops_outfit]:specops_base

[specops_bandit_outfit]:specops_base

[specops_merc_outfit]:specops_base

[specops_dolg_outfit]:specops_base

[svoboda_heavy_outfit]:specops_base


;sts

[merc_sun_outfit]:sts_base

[merc_wolven_outfit]:sts_base
   
[bandit_sun_outfit]:sts_base

[svoboda_light_outfit]:sts_base

[monolith_outfit]:sts_base

[isg_outfit]:sts_base

[isg_camo_outfit]:sts_base


;lcs

[merc_outfit]:lcs_base

[merc_sunset_outfit]:lcs_base

[renegademerc_outfit]:lcs_base

[greh_armored_outfit]:lcs_base

[greh_armored_camo_outfit]:lcs_base

[isg_lcs_outfit]:lcs_base

[isg_lcs_camo_outfit]:lcs_base

[isg_lcs_urban_outfit]:lcs_base

[merc_jackal_outfit]:lcs_base

[merc_coyote_outfit]; descr says improved jackal with better weight distribution, icon shows more pouches
mag_limit_small				= 6
mag_limit_medium			= 6
mag_limit_large				= 2


;nbc

[nbc_outfit]:nbc_base

[cs_nbc_outfit]:nbc_base

[nbc_merc_outfit]:nbc_base

[nbc_dolg_outfit]:nbc_base

[bandit_nbc_outfit]:nbc_sts_base

[monolith_nbc_outfit]:nbc_sts_base

[nbc_freedom_outfit]:nbc_sts_base


;ssp

[ecolog_outfit_yello]:ssp_base

[ecolog_outfit_orange]:ssp_base

[ecolog_outfit_white]:ssp_base

[ecolog_outfit_green]:sspm_base

[ecolog_outfit_red]:sspm_base

[ecolog_outfit_blue]:sspm_base


;seva

[scientific_outfit]:seva_base

[cs_scientific_outfit]:seva_base

[cs_scientific_outfit_good]:seva_base

[merc_scientific_outfit]:seva_base

[svoboda_scientific_outfit]:seva_base

[bandit_scientific_dark_outfit]:seva_base

[monolith_scientific_light_outfit]:seva_base

[dolg_scientific_outfit]:seva_base

[dolg_scientific_wood_outfit]:seva_base

[dolg_scientific_red_outfit]:seva_base

[renegade_scientific_outfit]:seva_sts_base

[isg_scientific_outfit]:seva_sts_base

[monolith_scientific_outfit]:seva_sts_base

[bandit_scientific_outfit]:seva_sts_base

[merc_combat_scientific_outfit]:seva_sts_base

[merc_scientific_armored_outfit]:seva_sts_base

[merc_ace_outfit]:seva_sts_base

[hybrid_outfit]; the seva-like duckling, has some visible pouches
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 0


;medium uniques

[cs_medium_outfit]; decent amount of pouches
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[dolg_voin_outfit]; weird non vanilla model with lots of pouches
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2

[nomad_outfit]; another odd model, plenty of pouches
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1

[travel_outfit]; nbc like belt with tons of pouches
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 1




;HEAVY OUTFITS

;skat

[military_outfit]:skat_base

[military_merc_outfit]:skat_base

[military_bandit_outfit]:skat_base

[military_monolit_outfit]:skat_base

[military_freedom_outfit]:skat_base

[military_sky_outfit]:skat_base

[dolg_heavy_outfit]:skat_base

[dolg_heavy_redline_outfit]:skat_base

[dolg_pantsir_outfit]; pseudo SKAT, described as somewhat worse
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2


;iba

[light_loner_outfit]:iba_base

[light_monolit_outfit]:iba_base

[light_dolg_outfit]:iba_base

[light_freedom_outfit]:iba_base

[light_voen_outfit]:iba_base

[light_merc_outfit]:iba_base

[light_isg_outfit]:iba_base


;exolight

[exolight_outfit]:exolight_base

[military_exolight_outfit]:exolight_base

[isg_exolight_outfit]:exolight_base

[cs_exolight_outfit]:exolight_base

[monolith_exolight_outfit]:exolight_base

[merc_exolight_outfit]:exolight_base

[bandit_exolight_outfit]:exolight_base

[dolg_exolight_outfit]:exolight_base

[svoboda_exolight_outfit]:exolight_base

[exo_wood_outfit]:exolight_base

[exo_merc_grass_outfit]:exolight_base

[exo_merc_urban_outfit]:exolight_base

[exo_merc_wood_outfit]:exolight_base

[exo_dolg_outfit]:exolight_base

[exo_dolg_wood_outfit]:exolight_base

[exo_dolg_urban_outfit]:exolight_base

[exo_dolg_red_outfit]:exolight_base

[freedom_exo_vineleaf_outfit]:exolight_base


;exo

[exo_outfit]:exo_base

[cs_exo_outfit]:exo_base

[ecolog_exo_outfit]:exo_base

[svoboda_exo_outfit]:exo_base

[monolith_exo_outfit]:exo_base

[renegade_exo_outfit]:exo_base

[greh_exo_outfit]:exo_base

[military_exo_outfit]:exo_base

[isg_exo_outfit]:exo_base

[merc_exo_outfit]:exo_base

[dolg_exo_outfit]:exo_base

[bandit_exo_outfit]; the icon has what seems to be some pouches on the chestpiece, even if the model doesn't reflect it, a weak exo overall, could use some love
mag_limit_small				= 6
mag_limit_medium			= 6
mag_limit_large				= 2


;nosorog

[dolg_nosorog_outfit]:nosorog_base

[monolith_nosorog_outfit]:nosorog_base

[merc_nosorog_outfit]:nosorog_base

[freedom_nosorog_outfit]:nosorog_base

[army_nosorog_outfit]:nosorog_base

[isg_nosorog_outfit]:nosorog_base


;proto exo
;they get pretty random so they are sharing sections with the non-exoframe variants

[military_proto_exo_outfit]:skat_base

[dolg_heavy_proto_exo_outfit]:skat_base

[isg_proto_exo_outfit]:sts_base

[svoboda_light_proto_exo_outfit]:sts_base

[monolith_proto_exo_outfit]:sts_base

[dolg_proto_exo_outfit]:ps5_base

[stalker_proto_exo_outfit]:sunrise_base

[cs_stalker_proto_exo_outfit]:sunrise_base

[ecolog_proto_exo_outfit]; seems to have some small pouches, but as an ecolog suit it's not really properly combat oriented
mag_limit_small				= 4
mag_limit_medium			= 3
mag_limit_large				= 0


;heavy uniques

[cs_heavy_outfit]; tons of pouches all over this armor
mag_limit_small				= 6
mag_limit_medium			= 6
mag_limit_large				= 2

[merc_nighthunter_outfit]; sts suit considered heavy for whatever reason
mag_limit_small				= 4
mag_limit_medium			= 4
mag_limit_large				= 2

[dolg_specops_red_outfit]; again heavy for no reason, icon and descr suggest it's a berill, but model is just a PS5
mag_limit_small				= 5
mag_limit_medium			= 5
mag_limit_large				= 2
