[clear_morning]
// SUNRISE TEMPLATE
        flare_opacity                    = 0.500, 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position                   = 1.000, 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius                     = 0.3, 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_textures                   = fx\fx_sun.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flare_shader                     = effects\flare
        flares                           = on
        gradient                         = on
        gradient_opacity                 = 0.7
        gradient_radius                  = 0.93
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_glare_clear_day.tga
		sun                              = on
		sun_radius                       = 0.42
		sun_texture                      = anamflares\sun_day.tga
		sun_shader                       = effects\sun
		sun_ignore_color		         = false
		blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)


[cloudy]
//DAYTIME TEMPLATE
        flare_opacity                    = 0.500, 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position                   = 1.000, 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius                     = 0.3, 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_textures                   = fx\fx_sun.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flare_shader                     = effects\flare
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.43
        gradient_radius                  = 1
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
		sun                              = on
		sun_radius                       = 0.34
		sun_texture                      = fx\fx_sun_morning.tga
		sun_shader                       = effects\sun
		sun_ignore_color		         = false
		blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)

[cloudy_morning]
// SUNRISE TEMPLATE
        flare_opacity                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_textures                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flare_shader                     = effects\flare
        flares                           = on
        gradient                         = on
        gradient_opacity                 = 0.7
        gradient_radius                  = 1
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
		sun                              = on
		sun_radius                       = 0.34
		sun_texture                      = fx\fx_sun_morning.tga
		sun_shader                       = effects\sun
		sun_ignore_color		         = false
		blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)

[clear_sunrise]
// SUNRISE TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius                     = 0.1, 0.140, 0.060, 0.10, 0.140, 0.320, 0.270, 0.040, 0.050
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.9
        gradient_radius                  = 1.1
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_glare.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.15
        sun_shader                       = effects\sun
        sun_texture                      = anamflares\sun_day.tga

[clear_sunrise_add]
// SUNRISE TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 4, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient                         = on
        gradient_opacity                 = 0.9
        gradient_radius                  = 1.55
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_glare.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.145
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[clear_day]
//DAYTIME TEMPLATE
        flare_opacity                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius                     = 0.1, 0.140, 0.060, 0.10, 0.140, 0.320, 0.270, 0.040, 0.050
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.74
        gradient_radius                  = 0.8
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_glare_clear_day.tga
		sun                              = on
		sun_radius                       = 0.13
		sun_texture                      = anamflares\sun_day.tga
		sun_shader                       = effects\sun
		sun_ignore_color		         = false
		blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)

[clear_sunset_gradient]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 4, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient                         = on
        gradient_opacity                 = 0.8
        gradient_radius                  = 1.45
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_glare.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.13
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[clear_sunset]
//SUNSET TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 4, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient                         = on
        gradient_opacity                 = 0.7
        gradient_radius                  = 1.45
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_glare.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.145
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[clear_alt_sunrise]
// SUNRISE TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 1.0
        gradient_radius = 2 ;                  = 0.35 ;0.65 (meatchunk)
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;                 = fx\fx_sun_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.03
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sunset_sun.tga

[clear_alt_day]
//DAYTIME TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[clear_alt_day_sun]
//DAYTIME TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[clear_alt_sunset]
//SUNSET TEMPLATE
		flare_opacity            		= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           		= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             		= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           		= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader					= effects\flare
		flares = on ;                   		= off
		gradient = on ;                		= on
		gradient_opacity = 0.75 ;         		= 0.75	;�������������� ���������
		gradient_radius = 1.6 ;          		= 0.89	;������ ���������
		gradient_texture = anamflares\anam_flare01.tga ;         		= fx\fx_gradient1.tga
		gradient_shader          		= effects\flare
		sun                  			= off
		sun_radius            			= 0.035
		sun_texture = anamflares\sun_day.tga ;           			= fx\fx_sunset.tga
		sun_shader            			= effects\sun
		sun_ignore_color		 		= false
		blend_time						= 10 ;(���)
		blend_rise_time					= 30 ;(���)
		blend_down_time					= 30 ;(���)

[cloudy_dark_sunrise]
// SUNRISE TEMPLATE
		flare_opacity            		= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           		= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             		= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           		= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader					= effects\flare
		flares = on ;                   		= off ;fuck lens flares = on ;
		gradient = on ;                		= on
		gradient_opacity = 1 ;         		= 0.65	;1.05
		gradient_radius = 2 ;          		= 0.55
		gradient_texture = anamflares\anam_flare01.tga ;         		= fx\fx_gradient1.tga
		gradient_shader          		= effects\flare
		sun                   			= on
		sun_radius            			= 0.035
		sun_texture = anamflares\sun_day.tga ;           			= fx\fx_sun_fog.tga
		sun_shader            			= effects\sun
		sun_ignore_color		 		= false
		blend_time						= 0.1 ;(���)
		blend_rise_time					= 300 ;(���)
		blend_down_time					= 300 ;(���)

[cloudy_dark_sunrise_add]
// SUNRISE TEMPLATE
		flare_opacity            		= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           		= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             		= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           		= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader					= effects\flare
		flares = on ;                   		= off
		gradient = on ;                		= on
		gradient_opacity = 1 ;         		= 0.75	;1.0 ;1.05
		gradient_radius = 2 ;          		= 0.15 ;0.55
		gradient_texture = anamflares\anam_flare01.tga ;         		= fx\fx_gradient.tga
		gradient_shader          		= effects\flare
		sun                   			= on
		sun_radius            			= 0.0
		sun_texture = anamflares\sun_day.tga ;           			= fx\fx_sun_cloudy_dark.tga
		sun_shader            			= effects\sun
		sun_ignore_color		 		= false
		blend_time						= 1.0	;0.1 ;(���)
		blend_rise_time					= 300 ;(���)
		blend_down_time					= 300 ;(���)

[cloudy_dark_day]
//DAYTIME TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 1.9 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = off
        sun_ignore_color                 = false
        sun_radius                       = 0.25
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_dark_day_gradient]
//DAYTIME TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 2 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = off
        sun_ignore_color                 = false
        sun_radius                       = 0.26
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_dark_day_add]
//DAYTIME TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 1.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_foggy.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_dark_sunset_gradient]
//SUNSET TEMPLATE
		flare_opacity            	= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           	= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             	= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           	= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader				= effects\flare
		flares = on ;                   	= off
		gradient = on ;                	= on
		gradient_opacity = 1 ;         	= 0.2;0.9	;�������������� ���������
		gradient_radius = 2 ;          	= 0.55 ;0.85	;������ ���������
		gradient_texture = anamflares\anam_flare01.tga ;         	= fx\fx_gradient.tga
		gradient_shader          	= effects\flare
		sun                   		= off
		sun_radius            		= 0.0
		sun_texture = anamflares\sun_day.tga ;           		= fx\fx_sunset.tga
		sun_shader            		= effects\sun
		sun_ignore_color		 	= false
		blend_time					= 10 ;(���)
		blend_rise_time				= 100 ;(���)
		blend_down_time				= 100 ;(���)


[cloudy_dark_sunset]

//SUNSET TEMPLATE
		flare_opacity            	= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           	= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             	= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           	= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader				= effects\flare
		flares = on ;                   	= off
		gradient = on ;                	= on
		gradient_opacity = 1 ;         	= 0.9
		gradient_radius = 2 ;          	= 0.67
		gradient_texture = anamflares\anam_flare01.tga ;        	= fx\fx_gradient.tga
		gradient_shader          	= effects\flare
		sun                   		= on
		sun_radius            		= 0.035
		sun_texture = anamflares\sun_day.tga ;           		= fx\fx_sunset.tga
		sun_shader            		= effects\sun
		sun_ignore_color		 	= false
		blend_time					= 0.1 ;(���)
		blend_rise_time				= 300 ;(���)
		blend_down_time				= 300 ;(���)

[cloudy_dark_rain_sunrise]
// SUNRISE TEMPLATE
		flare_opacity          		= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           	= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             	= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           	= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader				= effects\flare
		flares = on ;                   	= off
		gradient = on ;                	= on
		gradient_opacity = 1 ;         	= 1.0
		gradient_radius = 2.2 ;          	= 0.45
		gradient_texture = anamflares\anam_flare01.tga ;         	= fx\fx_gradient.tga
		gradient_shader          	= effects\flare
		sun                   		= on
		sun_radius            		= 0.135
		sun_texture = anamflares\sun_day.tga ;           		= fx\fx_sun_fog.tga
		sun_shader            		= effects\sun
		sun_ignore_color		 	= false
		blend_time					= 0.1 ;(���)
		blend_rise_time				= 300 ;(���)
		blend_down_time				= 300 ;(���)

[cloudy_dark_rain_sunrise_add]
// SUNRISE TEMPLATE
		flare_opacity            	= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           	= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             	= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           	= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader				= effects\flare
		flares = on ;                   	= off
		gradient = on ;                	= on
		gradient_opacity = 1 ;         	= 0.7
		gradient_radius = 2 ;          	= 1.05
		gradient_texture = anamflares\anam_flare01.tga ;         	= fx\fx_gradient.tga
		gradient_shader          	= effects\flare
		sun                   		= on
		sun_radius            		= 0.32
		sun_texture = anamflares\sun_day.tga ;           		= fx\fx_sun_fog.tga
		sun_shader            		= effects\sun
		sun_ignore_color		 	= false
		blend_time					= 0.1 ;(���)
		blend_rise_time				= 300 ;(���)
		blend_down_time				= 300 ;(���)

[cloudy_light_day_dark]
//DAYTIME TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_dark_rain_sunrise_gradient]
// SUNRISE TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;
        flare_position = 0.001, ;7 ;
        flare_radius = 1 ;0.1 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.79
        gradient_radius = 0.5 ;                  = 0.99
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ;          = fx\fx_sun_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_dark_rain_sunset]
//SUNSET TEMPLATE
        blend_down_time             = 30                               ;(���)
        blend_rise_time             = 30                               ;(���)
        blend_time                  = 10                               ;(���)
        flare_opacity = 1, 1 ;               = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;              = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;              = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                      = off
        gradient = on ;                   = on
        gradient_opacity = 1 ;            = 1.1
        gradient_radius = 2 ;             = 0.55
        gradient_shader             = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;            = fx\fx_gradient1.tga
        sun                         = on
        sun_ignore_color            = false
        sun_radius                  = 0.035
        sun_shader                  = effects\sun
        sun_texture = anamflares\sun_day.tga ;                 = fx\fx_sunset.tga


[cloudy_dark_rain_sunset_gradient]
//SUNSET TEMPLATE
        blend_down_time             = 30                               ;(���)
        blend_rise_time             = 30                               ;(���)
        blend_time                  = 10                               ;(���)
        flare_opacity = 1, 1 ;               = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;              = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;              = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                      = off
        gradient = on ;                   = on
        gradient_opacity = 1 ;            = 1.1
        gradient_radius = 2 ;             = 0.55
        gradient_shader             = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;            = fx\fx_gradient1.tga
        sun                         = on
        sun_ignore_color            = false
        sun_radius                  = 0.0
        sun_shader                  = effects\sun
        sun_texture = anamflares\sun_day.tga ;                 = fx\fx_sun_rise.tga

[cloudy_dark_rain_sunset_add]
//SUNSET TEMPLATE
		flare_opacity            	= 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           	= 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             	= 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           	= fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader				= effects\flare
		flares = on ;                   	= off
		gradient = on ;                	= on
		gradient_opacity = 1 ;         	= 1.55
		gradient_radius = 2 ;          	= 0.25
		gradient_texture = anamflares\anam_flare01.tga ;         	= fx\fx_gradient.tga
		gradient_shader          	= effects\flare
		sun                   		= on
		sun_radius            		= 0.035
		sun_texture = anamflares\sun_day.tga ;           		= fx\fx_sunset.tga
		sun_shader            		= effects\sun
		sun_ignore_color		 	= false
		blend_time					= 0.1 ;(���)
		blend_rise_time				= 300 ;(���)
		blend_down_time				= 300 ;(���)


[cloudy_light_sunrise]
// SUNRISE TEMPLATE
        blend_down_time             = 40                               ;(���)
        blend_rise_time             = 40                               ;(���)
        blend_time                  = 10                               ;(���)
        flare_opacity = 1, 1 ;               = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;              = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;              = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                      = off
        gradient = on ;                   = on
        gradient_opacity = 1 ;            = 1.05
        gradient_radius = 2 ;             = 0.40
        gradient_shader             = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;            = fx\fx_gradient.tga
        sun                         = on
        sun_ignore_color            = false
        sun_radius                  = 0.315
        sun_shader                  = effects\sun
		sun_texture = anamflares\sun_day.tga ;                 = fx\fx_sun_fog.tga



[cloudy_light_day]
//DAYTIME TEMPLATE
        blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.3, 0.3, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 1.4 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.14
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga
		
[cloudy_light_day2]
//DAYTIME TEMPLATE
        blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.3, 0.3, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 0.8 ;
        gradient_radius = 1.4 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.14
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga
		
[cloudy_light_day3]
//DAYTIME TEMPLATE
        blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.3, 0.3, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 0.9 ;
        gradient_radius = 1.4 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.14
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga
		
[cloudy_light_day4]
//DAYTIME TEMPLATE
        blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.3, 0.3, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 0.68 ;
        gradient_radius = 1.4 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.14
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga
		
[cloudy_light_day5]
//DAYTIME TEMPLATE
        blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.3, 0.3, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 0.58 ;
        gradient_radius = 1.4 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.14
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_day6]
//DAYTIME TEMPLATE
        blend_time				         = 10 ;(���)
		blend_rise_time				     = 30 ;(���)
		blend_down_time				     = 30 ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.3, 0.3, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 0.58 ;
        gradient_radius = 1.4 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.14
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day_01.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_day_add]
//DAYTIME TEMPLATE
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_sunset_add]
        blend_down_time             = 40                               ;(���)
        blend_rise_time             = 40                               ;(���)
        blend_time                  = 10                               ;(���)
        flare_opacity = 1, 1 ;               = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;              = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;              = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                      = off
        gradient = on ;                   = on
        gradient_opacity = 1 ;            = 1.1
        gradient_radius = 1 ;             = 0.6
        gradient_shader             = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;            = fx\fx_gradient1.tga
        sun                         = on
        sun_ignore_color            = true
       sun_radius                   = 0.195
       sun_shader                   = effects\sun
        sun_texture = anamflares\sun_day.tga ;                 = fx\fx_sun2.tga

[cloudy_light_sunset]
        blend_down_time             = 35                               ;(���)
        blend_rise_time             = 35                               ;(���)
        blend_time                  = 10                               ;(���)
        flare_opacity = 1, 1 ;               = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;              = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;              = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                      = off
        gradient = on ;                   = on
        gradient_opacity = 1 ;            = 1.45
        gradient_radius = 2 ;             = 1.2
        gradient_shader             = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;            = fx\fx_gradient.tga
        sun                         = on
        sun_ignore_color            = false
        sun_radius                  = 0.321
        sun_shader                  = effects\sun
        sun_texture = anamflares\sun_day.tga ;                 = fx\fx_sunset_sun.tga

[cloudy_light_sunset_evil]
        blend_down_time             = 30                               ;(���)
        blend_rise_time             = 30                               ;(���)
        blend_time                  = 10                               ;(���)
        flare_opacity = 1, 1 ;               = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;              = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;              = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare0.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare0.tga, fx\fx_flare1.tga
        flares = on ;                      = off
        gradient = on ;                   = on
        gradient_opacity = 1 ;            = 1.05
        gradient_radius = 2 ;             = 0.6
        gradient_shader             = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;            = fx\fx_gradient.tga
        sun                         = on
        sun_ignore_color            = false
        sun_radius                  = 0.015
        sun_shader                  = effects\sun
        sun_texture = anamflares\sun_day.tga ;                 = fx\fx_sun_halo.tga

[cloudy_light_rain_sunrise]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;
        flare_position = 0.001, ;7 ;
        flare_radius = 1 ;0.1 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.79
        gradient_radius = 0.5 ;                  = 0.99
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ;          = fx\fx_sun_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_rain_sunrise_dark]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;
        flare_position = 0.001, ;7 ;
        flare_radius = 1 ;0.1 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.79
        gradient_radius = 0.5 ;                  = 0.99
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ;          = fx\fx_sun_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_rain_sunrise_add]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;
        flare_position = 0.001, ;7 ;
        flare_radius = 1 ;0.1 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.79
        gradient_radius = 0.5 ;                  = 0.99
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ;          = fx\fx_sun_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_rain_day_gradient]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.085
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_rain_day]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[cloudy_light_rain_sunset]
		flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader			= effects\flare
		flares = on ;                   = off
		gradient = on ;                = on
		gradient_opacity = 1 ;         = 0.75	;�������������� ���������
		gradient_radius = 2 ;          = 0.75	;������ ���������
		gradient_texture = anamflares\anam_flare01.tga ;         = fx\fx_gradient.tga
		gradient_shader          = effects\flare
		sun                   = on
		sun_radius            = 0.320
		sun_texture = anamflares\sun_day.tga ;           = fx\fx_sunset.tga
		sun_shader            = effects\sun
		sun_ignore_color		 = false
		blend_time				= 10 ;(���)
		blend_rise_time				= 30 ;(���)
		blend_down_time				= 30 ;(���)

[cloudy_light_rain_sunset_dark]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1;
        flare_position = 1 ;
        flare_radius = 1 ;
        flare_shader                     = effects\flare
        flare_textures = ;anamflares\sun_day_diffuse.tga;
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;                 = fx\fx_gradient1.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.035
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[storm_sunrise]
		flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse2.tga;           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader			= effects\flare
		flares = on ;                   = off
		gradient = on ;                = on
		gradient_opacity = 1 ;         = 0.85
		gradient_radius = 2 ;          = 0.55
		gradient_texture = anamflares\anam_flare01.tga ;         =  fx\fx_gradient.tga
		gradient_shader          = effects\flare
		sun                   = on
		sun_radius            = 0.11
		sun_texture = anamflares\sun_day.tga ;           = fx\fx_sun_rise.tga
		sun_shader            = effects\sun
		sun_ignore_color		 = false
		blend_time				= 0.1 ;(���)
		blend_rise_time				= 300 ;(���)
		blend_down_time				= 300 ;(���)
		
[storm_sunrise1]
		flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse3.tga;           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader			= effects\flare
		flares = on ;                   = off
		gradient = on ;                = on
		gradient_opacity = 1 ;         = 0.85
		gradient_radius = 2 ;          = 0.55
		gradient_texture = anamflares\anam_flare01.tga ;         =  fx\fx_gradient.tga
		gradient_shader          = effects\flare
		sun                   = on
		sun_radius            = 0.11
		sun_texture = anamflares\sun_day_02.tga ;           = fx\fx_sun_rise.tga
		sun_shader            = effects\sun
		sun_ignore_color		 = false
		blend_time				= 0.1 ;(���)
		blend_rise_time				= 300 ;(���)
		blend_down_time				= 300 ;(���)

[storm_common]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;
        flare_position = 0.001, ;7 ;
        flare_radius = 1 ;0.1 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.79
        gradient_radius = 0.5 ;                  = 0.99
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ;          = fx\fx_sun_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\flare_02.tga ;                      = fx\fx_sun_rise.tga

[storm_sunrise_gradient]
		flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader			= effects\flare
		flares = off ;                   = off
		gradient = on ;                = on
		gradient_opacity = 1 ;         = 0.85
		gradient_radius = 2 ;          = 0.25
		gradient_texture = anamflares\anam_flare01.tga ;         =  fx\fx_gradient1.tga
		gradient_shader          = effects\flare
		sun                   = on
		sun_radius            = 0.0
		sun_texture = anamflares\sun_day.tga ;           = fx\fx_sun_cloudy_dark.tga
		sun_shader            = effects\sun
		sun_ignore_color		 = false
		blend_time				= 0.1 ;(���)
		blend_rise_time				= 300 ;(���)
		blend_down_time				= 300 ;(���)


[storm_sunset]
		flare_opacity            = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position = 0 ;           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius = 2, 1 ;             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flare_shader			= effects\flare
		flares = on ;                   = off
		gradient = on ;                = on
		gradient_opacity = 1 ;         = 0.65
		gradient_radius = 2 ;          = 0.55	
		gradient_texture = anamflares\anam_flare01.tga ;         = fx\fx_sun_gradient.tga
		gradient_shader          = effects\flare
		sun                   = on
		sun_radius            = 0.022
		sun_texture = anamflares\sun_day.tga ;           = fx\fx_sun_fog.tga
		sun_shader            = effects\sun
		sun_ignore_color		 = true
		blend_time				= 10 ;(���)
		blend_rise_time				= 100 ;(���)
		blend_down_time				= 100 ;(���)

[default]
        blend_down_time                  = 60                               ;(���)
        blend_rise_time                  = 60                               ;(���)
        blend_time                       = 0.1                              ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position = 1, 1 ;                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius = 0.9, 1 ;                     = 0.060, 0.100, 0.030, 0.070, 0.100, 0.270
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.7
        gradient_radius = 1.9 ;                  = 0.9
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;                 = fx\fx_gradient1.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.310
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun.tga
[default10]
        blend_down_time                  = 60                               ;(���)
        blend_rise_time                  = 10                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position = 1, 1 ;                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius = 1.1, 1 ;                     = 0.060, 0.100, 0.030, 0.070, 0.100, 0.270
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.7
        gradient_radius = 2 ;                  = 0.9
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;                 = fx\fx_gradient1.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.310
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun.tga
 
[gradient]
        blend_down_time                  = 60                               ;(���)
        blend_rise_time                  = 60                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity                    = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
        flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.7
        gradient_radius                  = 0.7000
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient1.tga
        sun                              = off
        sun_ignore_color                 = false
        sun_radius                       = 0.150
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_sun.tga
 
[gradient1]
        blend_down_time                  = 60                               ;(���)
        blend_rise_time                  = 60                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.7
        gradient_radius                  = 0.5000
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient1.tga
        sun                              = off
        sun_ignore_color                 = false
        sun_radius                       = 0.150
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_sun.tga

 
[moon]
        blend_down_time                  = 1000                             ;(���)
        blend_rise_time                  = 1000                             ;(���)
        blend_time                       = 1                                ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position = 1, 1 ;                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius = 2, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, ;anamflares\sun_day_diffuse.tga;                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares = off ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.5
        gradient_radius = 0.5 ;                  = 0.1
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;                 = fx\fx_gradient_02.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.03
        sun_shader                       = effects\moon
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_moon.tga
		
[sun_rise_cloudy]
        blend_down_time                  = 300                               ;(���)
        blend_rise_time                  = 300                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;                    = 0.170, 0.130, 0.150, 0.200, 0.130, 0.130, 0.150, 0.250, 0.220
        flare_position = 1, 1 ;                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.3
        gradient_radius = 2 ;                  = 0.9
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.04
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga
 
[foggy]
        blend_down_time                  = 60                              ;(���)
        blend_rise_time                  = 60                              ;(���)
        blend_time                       = 10                              ;(���)
        flare_opacity                    = 1, 0, 0, 0
        flare_position 					 = 1, -2, -2, 2
        flare_radius 					 = 2, 0.1, 1, 1
        flare_shader                     = effects\flare
        flare_textures                   = anamflares\flare_08.tga, anamflares\flare_fleck_01.tga, anamflares\flare_fleck_01.tga, anamflares\flare_fleck_01.tga
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.30
        gradient_radius                  = 2
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.33
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_sun_fog.tga


[foggy2]
        blend_down_time                  = 60                              ;(���)
        blend_rise_time                  = 60                              ;(���)
        blend_time                       = 10                              ;(���)
        flare_opacity                    = 0.110, 0.080, 0.180, 0.130, 0.090, 0.080
        flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.78
        gradient_radius                  = 1.05
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.33
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_sun_fog.tga

		
[foggy3]
        blend_down_time                  = 60                              ;(���)
        blend_rise_time                  = 60                              ;(���)
        blend_time                       = 10                              ;(���)
        flare_opacity                    = 0.110, 0.080, 0.180, 0.130, 0.090, 0.080
        flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = on
        gradient_opacity                 = 0.78
        gradient_radius                  = 1.05
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.33
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_sun_fog.tga

		
[partly_halo]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1, 1 ;
        flare_position = -3, 5, 7 ;
        flare_radius = 0.2, 0.1, 0.5 ;
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;                   
        flares = off ;
        gradient = on ;
        gradient_opacity = 1 ;
        gradient_radius = 0.5 ;
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.045
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga

[sun_rise]
        blend_down_time                  = 300                              ;(���)
        blend_rise_time                  = 300                              ;(���)
        blend_time                       = 0.1                              ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position = 1, 1 ;                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius = 2, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient = on ;                        = on
        gradient_opacity = 1 ;                 = 0.7
        gradient_radius = 2 ;                  = 0.9
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = false
        sun_radius                       = 0.035
        sun_shader                       = effects\sun
        sun_texture = anamflares\sun_day.tga ;                      = fx\fx_sun_rise.tga
		
;-- Anomaly moons ---
; new moons for Anomaly for meatchunk weather edits.
		
[moon_full_clear]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = anamflares\flare_foggy.tga
sun                              = on
sun_radius                       = 0.2
sun_texture                   	 = fx\fx_moon_white.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)
		
[moon_full_partly]
        blend_down_time                  = 10
        blend_rise_time                  = 10
        blend_time                       = 10
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position = 1, 1 ;                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius = 2, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, ;anamflares\sun_day_diffuse.tga;                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares = off ;                           = off
        gradient = on ;                        = off
        gradient_opacity = 0 ;                 = 0.3
        gradient_radius = 0.15 ;                  = 0.7
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\flare_01.tga ;                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.24 ;0.26
        sun_shader                   	 = effects\sun
        sun_texture = fx\fx_moon_full_clear.tga	
		
[moon_full_cloudy]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                            = on
sun_radius                       = 0.24
sun_texture                   	 = fx\fx_moon_white_light.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)
		
[moon_full_verycloudy]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                              = on
sun_radius                       = 0.2
sun_texture                   	 = fx\fx_moon_yellow_light.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)


[moon_full_verycloudydark]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                              = on
sun_radius                       = 0.2
sun_texture                   	 = fx\fx_moon_white.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)		
		
		
[moon_full_foggy]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                           = on
sun_radius                       = 0.2
sun_texture                   	 = fx\fx_moon_white_blend.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)

[moon_full_foggy_dark]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.25
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                            = on
sun_radius                       = 0.24
sun_texture                   	 = fx\fx_moon_white_light.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)
		
[moon_half_clear]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                              = on
sun_radius                       = 0.24
sun_texture                   	 = fx\fx_moon_white.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)

[none]
        blend_down_time                  = 30                               ;(���)
        blend_rise_time                  = 30                               ;(���)
        blend_time                       = 10                               ;(���)
        flare_opacity = 1, 1 ;                    = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
        flare_position = 1, 1 ;                   = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
        flare_radius = 2, 1 ;                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
        flare_shader                     = effects\flare
        flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga;                   = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
        flares = on ;                           = off
        gradient = on ;                        = off
        gradient_opacity = 1 ;                 = 0
        gradient_radius = 2 ;                  = 0
        gradient_shader                  = effects\flare
        gradient_texture = anamflares\anam_flare01.tga ;                 = fx\fx_gradient.tga
        sun                              = off
        sun_ignore_color                 = false
        sun_radius                       = 0.00
        sun_shader                       = effects\sun
        sun_texture = anamflares\flare_foggy.tga ;                      = 

;------------------------------------------------------------------------------------------------------------------------------       
;-                                                            MOONS                                                           -
;------------------------------------------------------------------------------------------------------------------------------       
          

[moon_wax_c]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = off
        gradient_opacity                 = 0.3
        gradient_radius                  = 0.15
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.3
        sun_shader                   	 = effects\sun
        sun_texture                   	 = fx\fx_moon_phase_1.tga       

[moon_1st_q]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.3
        sun_shader                   	 = effects\sun
        sun_texture                   	 = fx\fx_moon_phase_2.tga
        
[moon_wax_g]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.05
		gradient_shader                  = effects\flare
		gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.24
        sun_shader                   	 = effects\sun
        sun_texture                   	 = fx\fx_moon_phase_3.tga
        

[moon_full]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                              = on
sun_radius                       = 0.37
sun_texture                   	 = fx\fx_moon_white.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)
        
[moon_wan_g]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = anamflares\flare_foggy.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.24
        sun_shader                   	 = effects\sun
        sun_texture                   	 = fx\fx_moon_phase_5.tga
        
[moon_3rd_q]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.3
        sun_shader                   	 = effects\sun
        sun_texture                   	 = fx\fx_moon_phase_6.tga
        
[moon_wan_c]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = anamflares\flare_foggy.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.22
        sun_shader                   	 = effects\sun
        sun_texture                   	 = fx\fx_moon_phase_7.tga
        
[moon_halo_wax_c]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = off
        gradient_opacity                 = 0.3
        gradient_radius                  = 0.15
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.22
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_moon_halo_phase_1.tga

[moon_halo_1st_q]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = anamflares\flare_foggy.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.22
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_moon_halo_phase_2.tga
        
[moon_halo_wax_g]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = anamflares\flare_foggy.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.3
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_moon_halo_phase_3.tga
        
[moon_halo_full]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = anamflares\flare_foggy.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.3
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_moon_halo_phase_4.tga

[moon_halo_wan_g]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.3
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_moon_halo_phase_5.tga
        
[moon_halo_3rd_q]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
		flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
		flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
		flare_shader                     = effects\flare
		flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
		flares                           = off
		gradient                         = off
		gradient_opacity                 = 0.8
		gradient_radius                  = 0.15
		gradient_shader                  = effects\flare
		gradient_texture                 = anamflares\flare_foggy.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.22
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_moon_halo_phase_6.tga
        
[moon_halo_wan_c]
        blend_down_time                  = 120                             ;(���)
        blend_rise_time                  = 120                             ;(���)
        blend_time                       = 10                                ;(���)
        flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
        flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
        flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
        flare_shader                     = effects\flare
        flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
        flares                           = off
        gradient                         = off
        gradient_opacity                 = 0.3
        gradient_radius                  = 0.15
        gradient_shader                  = effects\flare
        gradient_texture                 = fx\fx_gradient.tga
        sun                              = on
        sun_ignore_color                 = true
        sun_radius                       = 0.22
        sun_shader                       = effects\sun
        sun_texture                      = fx\fx_moon_halo_phase_7.tga
                        
[flares_moon_yellow_light]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                              = on
sun_radius                       = 0.37
sun_texture                   	 = fx\fx_moon_yellow_light.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)

[flares_moon_white]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                              = on
sun_radius                       = 0.37
sun_texture                   	 = fx\fx_moon_white.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)

[flares_moon_white_blend]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                           = on
sun_radius                       = 0.37
sun_texture                   	 = fx\fx_moon_white_blend.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)

[flares_moon_white_light]
flare_opacity                    = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position                   = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius                     = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader                     = effects\flare
flare_textures                   = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                           = off
gradient                         = off
gradient_opacity                 = 0.8
gradient_radius                  = 0.15
gradient_shader                  = effects\flare
gradient_texture                 = fx\fx_gradient.tga
sun                            = on
sun_radius                       = 0.37
sun_texture                   	 = fx\fx_moon_white_light.tga
sun_shader                   	 = effects\sun
sun_ignore_color                 = true
blend_time                       = 10                                ;(���)
blend_rise_time                  = 120                             ;(���)
blend_down_time                  = 120                             ;(���)