;----------- Àíîìàëèÿ Õâàòàëêà -----------------------
[zone_unknown]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones\ameba\hvatalka"
;$prefetch 		= 64
$def_sphere = 2.5
class			= ZS_BFUZZ
visual			= dynamics\anomaly\anomaly_hvatalka
min_speed_to_react = 1.00  ;   1.00 < 2.00
ef_anomaly_type				= 2
ef_weapon_type				= 14

hit_impulse_scale	= 01
effective_radius	= 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
sound			= zone_mosquito_bald
postprocess		= postprocess_fuzz

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255


;----------- Anomaly settings -----------------------
;min_start_power		= 0.49
max_start_power		= 0.5
attenuation			= 1
;period				= 1

idle_particles		= anomaly2\pux_idle
blowout_particles	= _samples_particles_\pux_atack
idle_small_particles		= anomaly2\effects\gele_00             
idle_big_particles			= _samples_particles_\pux_atack

blowout_sound		= ambient\rnd_outdoor\rnd_fly2
hit_sound = ambient\rnd_outdoor\rnd_fly1
entrance_sound				= ambient\rnd_outdoor\rnd_flies_1

hit_type		= strike

disable_time		= 10000
disable_time_small	= -1
disable_idle_time	= 50000

ignore_nonalive		= false
ignore_small		= false
ignore_artefacts	= true

awaking_time		= 100
blowout_time		= 7000
accamulate_time		= 250

attack_animation_start		= 0
attack_animation_end		= 5000

blowout_light		= off
idle_light			= off

;visible_by_detector = on

blowout_wind		= off

;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ
;spawn_blowout_artefacts = off

