![levels]
level35

[level35]
name		= promzona
caption		= "promzona"
offset		= 2500.0, 1200.0, 2500.0
weathers	= [default]
id			= 35

![level_maps_single]
promzona =

[promzona]
global_rect	    = 656.0, 1234.0, 835.0, 1413.0
music_tracks    = promzona_musics
weathers        = atmosfear

[promzona_musics]:background_music_mix_normal_maps


![levels]
level36

[level36]
name		= grimwood
caption		= "grimwood"
offset		= 1115.0,	1100.0,	3000.0
weathers	= [default]
id			= 36

![level_maps_single]
grimwood =

[grimwood]
global_rect        = 210, 1293, 399, 1459
music_tracks    = grimwood_musics
weathers        = atmosfear

[grimwood_musics]:background_music_mix_normal_maps


; dead city offset
 ![level11]
 offset  = 100.0, 1000.0,	3000.0
 
 
 
 ![levels]
 level37
 
[level37]
name		= poselok_ug
caption		= "poselok_ug"
offset		= 3240.0,	1000.0,	1500.0
weathers	= [default]
id			= 37

![level_maps_single]
poselok_ug =

[poselok_ug]
global_rect        = 513, 1545, 763, 1795
music_tracks    = poselok_ug_musics
weathers        = atmosfear

[poselok_ug_musics]:background_music_mix_normal_maps
 
 
; dark valley offset
![level06]
  offset  = 4550.0,     1000.0,    1000.0
 
; truck cemetery offset
![level32]
 offset  = 4500.0,     1000.0,    2000.0
 
 
![levels]
level38

[level38]
name		= bunker_a1
caption		= "bunker_a1"
offset		= 2500.0, 100.0, 2500.0
weathers	= indoor
id			= 38

![level_maps_single]
bunker_a1 =

[bunker_a1]
global_rect	    = 0, 0, 0, 0
music_tracks    = underground_musics
weathers        = w_indoor_default


![levels]
level39

[level39]
name		= collaider
caption		= "collaider"
offset		= 2500.0, 500.0, 2500.0
weathers	= indoor
id			= 39

![level_maps_single]
collaider =

[collaider]
global_rect	    = 0, 0, 0, 0
music_tracks    = underground_musics
weathers        = w_indoor_default