![dialogs]
>files = dialogs_redemption_storyline

![profiles]
>files = npc_profile_poselok_ug, npc_profile_redemption_storyline
>specific_characters_files = character_desc_poselok_ug, character_desc_redemption_storyline

[freedom_poselok_ug_trader]:stalker_strong
$spawn                      = "respawn\freedom_poselok_ug_trader"
story_id                    = freedom_poselok_ug_trader
character_profile           = freedom_poselok_ug_trader
spec_rank                   = regular
community                   = freedom

[freedom_poselok_ug_medic]:stalker_strong
$spawn                      = "respawn\freedom_poselok_ug_medic"
story_id                    = freedom_poselok_ug_medic
character_profile           = freedom_poselok_ug_medic
spec_rank                   = novice
community                   = freedom

[bandit_poselok_ug_trader]:stalker_strong
$spawn                      = "respawn\bandit_poselok_ug_trader"
story_id                    = bandit_poselok_ug_trader
character_profile           = bandit_poselok_ug_trader
spec_rank                   = regular
community                   = bandit

[bandit_poselok_ug_bodyguard]:stalker_strong
$spawn                      = "respawn\bandit_poselok_ug_bodyguard"
story_id                    = bandit_poselok_ug_bodyguard
character_profile           = bandit_poselok_ug_bodyguard
spec_rank                   = veteran
community                   = bandit

; block for promzone
[promzone_block_1]:physic_object
$spawn                        = "dynamic_objects\scene_objects\promzone_block_1"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones                      = link
story_id                      = promzone_block_1
custom_data 		      = models\objects\ignore_static.ltx

[promzone_block_2]:physic_object
$spawn                        = "dynamic_objects\scene_objects\promzone_block_2"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones                      = link
story_id                      = promzone_block_2
custom_data 		      = models\objects\ignore_static.ltx

[promzone_block_3]:physic_object
$spawn                        = "dynamic_objects\scene_objects\promzone_block_3"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones                      = link
story_id                      = promzone_block_3
custom_data 		      = models\objects\ignore_static.ltx

[promzone_block_4]:physic_object
$spawn                        = "dynamic_objects\scene_objects\promzone_block_4"
visual                        = dynamics\balon\bochka_close_4
fixed_bones                      = barrel
story_id                      = promzone_block_4
custom_data 		      = models\objects\ignore_static.ltx

; //////////////////////// Redemption storyline ////////////////////////
; -------- items / targets / objects --------
; for blocking: dynamics\fence\wood_fence_2;	dynamics\wood_doski\wood_doska1;		dynamics\scene_objects\hospital\hospital_wooden_board_01
[redemption_dummy_target]:space_restrictor
story_id = redemption_dummy_target

[redemption_3_device_obj]:physic_object
$spawn                        = "dynamic_objects\scene_objects\redemption_3_device_obj"
visual                        = dynamics\equipments\quest\memory_module.ogf
fixed_bones                      = link
story_id                      = redemption_3_device_obj

[redemption_4_basement_block_1]:physic_object
$spawn                        = "dynamic_objects\scene_objects\redemption_4_basement_block_1"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones                      = link
story_id                      = redemption_4_basement_block_1
custom_data 		      = models\objects\ignore_static.ltx

[redemption_4_basement_block_2]:redemption_4_basement_block_1
$spawn                        = "dynamic_objects\scene_objects\redemption_4_basement_block_2"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
story_id                      = redemption_4_basement_block_2

[redemption_4_basement_block_3]:redemption_4_basement_block_1
$spawn                        = "dynamic_objects\scene_objects\redemption_4_basement_block_3"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
story_id                      = redemption_4_basement_block_3

[redemption_4_stoves_fire]:campfire
$spawn                        = "dynamic_objects\scene_objects\redemption_4_stoves_fire"
story_id                      = redemption_4_stoves_fire

[redemption_4_inv_box]:inventory_box
radius						= 1
story_id                      = redemption_4_inv_box

[redemption_6_block_1]:physic_object
$spawn                        = "dynamic_objects\scene_objects\redemption_6_block_1"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones                      = link
story_id                      = redemption_6_block_1
custom_data 		      = models\objects\ignore_static.ltx

[redemption_6_block_2]:physic_object
$spawn                        = "dynamic_objects\scene_objects\redemption_6_block_2"
visual                        = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
fixed_bones                      = link
story_id                      = redemption_6_block_2
custom_data 		      = models\objects\ignore_static.ltx

[redemption_6_block_3]:physic_object
$spawn                        = "dynamic_objects\scene_objects\redemption_6_block_3"
visual                        = dynamics\balon\bochka_close_4
fixed_bones                      = barrel
story_id                      = redemption_6_block_3
custom_data 		      = models\objects\ignore_static.ltx

[redemption_6_block_4]:physic_object
$spawn                        = "dynamic_objects\scene_objects\redemption_6_block_4"
visual                        = dynamics\balon\bochka_close_4
fixed_bones                      = barrel
story_id                      = redemption_6_block_4
custom_data 		      = models\objects\ignore_static.ltx

; -------- task 1 --------
[redemption_task_1_eco]:stalker_strong
$spawn                      = "respawn\redemption_task_1_eco"
story_id                    = redemption_task_1_eco
character_profile           = redemption_task_1_eco
spec_rank                   = novice
community                   = ecolog

; -------- task 2 --------
[redemption_task_2_bandit]:stalker
$spawn                      = "respawn\redemption_task_2_bandit"
story_id                    = redemption_task_2_bandit
character_profile           = redemption_task_2_bandit
spec_rank                   = novice
community                   = bandit
custom_data			= scripts\redemption_task_2_bandit.ltx

[redemption_task_2_hare]:stalker_strong
$spawn                      = "respawn\redemption_task_2_hare"
story_id                    = redemption_task_2_hare
character_profile           = redemption_task_2_hare
spec_rank                   = novice
community                   = stalker
custom_data			= scripts\redemption_task_2_hare.ltx

; -------- task 3 --------
[redemption_task_3_eco_1]:stalker
$spawn                      = "respawn\redemption_task_3_eco_1"
story_id                    = redemption_task_3_eco_1
character_profile           = redemption_task_3_eco_1
spec_rank                   = novice
community                   = ecolog

[redemption_task_3_eco_2]:stalker
$spawn                      = "respawn\redemption_task_3_eco_2"
story_id                    = redemption_task_3_eco_2
character_profile           = redemption_task_3_eco_2
spec_rank                   = novice
community                   = ecolog

[redemption_task_3_hare]:stalker_strong
$spawn                      = "respawn\redemption_task_3_hare"
story_id                    = redemption_task_3_hare
character_profile           = redemption_task_3_hare
spec_rank                   = novice
community                   = stalker
custom_data			= scripts\redemption_task_3_hare.ltx

[redemption_task_3_monolith_1]:stalker_strong
$spawn                      = "respawn\redemption_task_3_monolith_1"
story_id                    = redemption_task_3_monolith_1
character_profile           = redemption_task_3_monolith_1
spec_rank                   = veteran
community                   = monolith
custom_data			= scripts\redemption_task_3_monolith.ltx

[redemption_task_3_monolith_2]:stalker_strong
$spawn                      = "respawn\redemption_task_3_monolith_2"
story_id                    = redemption_task_3_monolith_2
character_profile           = redemption_task_3_monolith_2
spec_rank                   = veteran
community                   = monolith
custom_data			= scripts\redemption_task_3_monolith.ltx

[redemption_task_3_monolith_3]:stalker_strong
$spawn                      = "respawn\redemption_task_3_monolith_3"
story_id                    = redemption_task_3_monolith_3
character_profile           = redemption_task_3_monolith_3
spec_rank                   = veteran
community                   = monolith
custom_data			= scripts\redemption_task_3_monolith.ltx

[redemption_task_3_illeon]:stalker_strong
$spawn                      = "respawn\redemption_task_3_illeon"
story_id                    = redemption_task_3_illeon
character_profile           = redemption_task_3_illeon
spec_rank                   = veteran
community                   = stalker
custom_data			= scripts\redemption_task_3_illeon.ltx

[redemption_task_3_illeon_stalker]:stalker_strong
$spawn                      = "respawn\redemption_task_3_illeon_stalker"
story_id                    = redemption_task_3_illeon_stalker
character_profile           = redemption_task_3_illeon_stalker
spec_rank                   = veteran
community                   = stalker
immunities_sect				= illeon_stalker_immunities
[illeon_stalker_immunities]
burn_immunity 				= 0.15
strike_immunity 			= 0.15
shock_immunity 				= 0.15
wound_immunity				= 0.15
radiation_immunity 			= 0.15
telepatic_immunity 			= 0.15
chemical_burn_immunity 		= 0.15
explosion_immunity 			= 0.15
fire_wound_immunity  		= 0.15
wound_2_immunity  			= 0.15

; -------- task 4 --------
[redemption_task_4_bandit_1]:stalker
$spawn                      = "respawn\redemption_task_4_bandit_1"
story_id                    = redemption_task_4_bandit_1
character_profile           = redemption_task_4_bandit_1
spec_rank                   = regular
community                   = bandit
ph_box0_size 				= 0.3, 0.9, 0.3
ph_box1_size 				= 0.3, 0.6, 0.3
custom_data			= scripts\redemption_task_4_bandits.ltx

[redemption_task_4_bandit_2]:stalker
$spawn                      = "respawn\redemption_task_4_bandit_2"
story_id                    = redemption_task_4_bandit_2
character_profile           = redemption_task_4_bandit_2
spec_rank                   = regular
community                   = bandit
custom_data			= scripts\redemption_task_4_bandits.ltx

[redemption_task_4_stalker_1]:stalker
$spawn                      = "respawn\redemption_task_4_stalker_1"
story_id                    = redemption_task_4_stalker_1
character_profile           = redemption_task_4_stalker_1
spec_rank                   = novice
community                   = stalker

[redemption_task_4_stalker_2]:stalker
$spawn                      = "respawn\redemption_task_4_stalker_2"
story_id                    = redemption_task_4_stalker_2
character_profile           = redemption_task_4_stalker_2
spec_rank                   = novice
community                   = stalker

; -------- task 5 --------
[redemption_task_5_illeon]:stalker_strong
$spawn                      = "respawn\redemption_task_5_illeon"
story_id                    = redemption_task_5_illeon
character_profile           = redemption_task_5_illeon
spec_rank                   = veteran
community                   = stalker
immunities_sect				= illeon_5_immunities
[illeon_5_immunities]
burn_immunity 				= 0.15
strike_immunity 			= 0.15
shock_immunity 				= 0.15
wound_immunity				= 0.15
radiation_immunity 			= 0.15
telepatic_immunity 			= 0.15
chemical_burn_immunity 		= 0.15
explosion_immunity 			= 0.15
fire_wound_immunity  		= 0.15
wound_2_immunity  			= 0.15

[redemption_task_5_dutier]:stalker_strong
$spawn                      = "respawn\redemption_task_5_dutier"
story_id                    = redemption_task_5_dutier
character_profile           = redemption_task_5_dutier
spec_rank                   = novice
community                   = dolg

[redemption_task_5_duty_captain]:stalker_strong
$spawn                      = "respawn\redemption_task_5_duty_captain"
story_id                    = redemption_task_5_duty_captain
character_profile           = redemption_task_5_duty_captain
spec_rank                   = veteran
community                   = dolg
custom_data			= scripts\redemption_task_5_meeting.ltx

[redemption_task_5_duty_1]:stalker_strong
$spawn                      = "respawn\redemption_task_5_duty_1"
story_id                    = redemption_task_5_duty_1
character_profile           = redemption_task_5_duty_1
spec_rank                   = regular
community                   = dolg
custom_data			= scripts\redemption_task_5_meeting.ltx

[redemption_task_5_freedom_captain]:stalker_strong
$spawn                      = "respawn\redemption_task_5_freedom_captain"
story_id                    = redemption_task_5_freedom_captain
character_profile           = redemption_task_5_freedom_captain
spec_rank                   = veteran
community                   = freedom
custom_data			= scripts\redemption_task_5_meeting.ltx

[redemption_task_5_freedom_1]:stalker_strong
$spawn                      = "respawn\redemption_task_5_freedom_1"
story_id                    = redemption_task_5_freedom_1
character_profile           = redemption_task_5_freedom_1
spec_rank                   = regular
community                   = freedom
custom_data			= scripts\redemption_task_5_meeting.ltx

; -------- task 6 --------
[redemption_task_6_duty_captain]:stalker_strong
$spawn                      = "respawn\redemption_task_6_duty_captain"
story_id                    = redemption_task_6_duty_captain
character_profile           = redemption_task_6_duty_captain
spec_rank                   = veteran
community                   = dolg
immunities_sect				= duty_6_immunities
[duty_6_immunities]
burn_immunity 				= 0.2
strike_immunity 			= 0.2
shock_immunity 				= 0.2
wound_immunity				= 0.2
radiation_immunity 			= 0.2
telepatic_immunity 			= 0.2
chemical_burn_immunity 		= 0.2
explosion_immunity 			= 0.2
fire_wound_immunity  		= 0.2
wound_2_immunity  			= 0.2

[redemption_task_6_freedom_captain]:stalker_strong
$spawn                      = "respawn\redemption_task_6_freedom_captain"
story_id                    = redemption_task_6_freedom_captain
character_profile           = redemption_task_6_freedom_captain
spec_rank                   = veteran
community                   = freedom
immunities_sect				= freedom_6_immunities
[freedom_6_immunities]
burn_immunity 				= 0.2
strike_immunity 			= 0.2
shock_immunity 				= 0.2
wound_immunity				= 0.2
radiation_immunity 			= 0.2
telepatic_immunity 			= 0.2
chemical_burn_immunity 		= 0.2
explosion_immunity 			= 0.2
fire_wound_immunity  		= 0.2
wound_2_immunity  			= 0.2

[redemption_task_6_stalker]:stalker_strong
$spawn                      = "respawn\redemption_task_6_stalker"
story_id                    = redemption_task_6_stalker
character_profile           = redemption_task_6_stalker
spec_rank                   = novice
community                   = stalker

[redemption_task_6_monolith_vakhar]:stalker
$spawn                      = "respawn\redemption_task_6_monolith_vakhar"
story_id                    = redemption_task_6_monolith_vakhar
character_profile           = redemption_task_6_monolith_vakhar
spec_rank                   = veteran
community                   = monolith
immunities_sect				= mono_6_immunities
damage					= mono_6_damage
[mono_6_immunities]
burn_immunity 				= 0.05
strike_immunity 			= 0.05
shock_immunity 				= 0.05
wound_immunity				= 0.05
radiation_immunity 			= 0.05
telepatic_immunity 			= 0.05
chemical_burn_immunity 		= 0.05
explosion_immunity 			= 0.05
fire_wound_immunity  		= 0.05
wound_2_immunity  			= 0.05
[mono_6_damage]
default						= 0.5, -1, 0.5

bip01_pelvis 				= 0.9, 1, 0.6
bip01_spine 		 		= 1, 1, 0.7
bip01_spine1 		 		= 1, 1, 0.8
bip01_spine2 		 		= 1, 1, 0.8
bip01_neck 			 		= 1.5, 0, 1.0
bip01_head 			 		= 2, 0, 1.0 , 3
eyelid_1 			 		= 2, 0, 1.0 , 3
eye_left 			 		= 2, 0, 1.0 , 3
eye_right 			 		= 2, 0, 1.0 , 3
jaw_1 		 		 		= 2, 0, 1.0

bip01_l_clavicle	 		= 0.9, 10, 0.6
bip01_l_upperarm	 		= 0.7, 10, 0.5
bip01_l_forearm	 	 	    = 0.5, 10, 0.4
bip01_l_hand	 	 	    = 0.25, -1, 0.2
bip01_l_finger0	 	 	    = 0.1, -1, 0.1
bip01_l_finger01	 		= 0.1, -1, 0.1
bip01_l_finger02	 		= 0.1, -1, 0.1
bip01_l_finger1	 	 	    = 0.1, -1, 0.1
bip01_l_finger11	 		= 0.1, -1, 0.1
bip01_l_finger12	 		= 0.1, -1, 0.1
bip01_l_finger2	 	 	    = 0.1, -1, 0.1
bip01_l_finger21	 		= 0.1, -1, 0.1
bip01_l_finger22	 		= 0.1, -1, 0.1

bip01_r_clavicle	 		= 0.9, 8, 0.6
bip01_r_upperarm	 		= 0.7, 8, 0.5
bip01_r_forearm	 	 		= 0.5, 8, 0.4
bip01_r_hand	 	 		= 0.25, -1, 0.2
bip01_r_finger0	 	 		= 0.1, -1, 0.1
bip01_r_finger01	 		= 0.1, -1, 0.1
bip01_r_finger02	 		= 0.1, -1, 0.1
bip01_r_finger1	 	 		= 0.1, -1, 0.1
bip01_r_finger11	 		= 0.1, -1, 0.1
bip01_r_finger12	 		= 0.1, -1, 0.1
bip01_r_finger2	 	 	 	= 0.1, -1, 0.1
bip01_r_finger21	 		= 0.1, -1, 0.1
bip01_r_finger22	 		= 0.1, -1, 0.1

bip01_l_thigh	 	 		= 0.8, 4, 0.6
bip01_l_calf	 	 		= 0.6, 4, 0.4
bip01_l_foot	 	 		= 0.25, 4, 0.2
bip01_l_toe0	 	 		= 0.1, -1, 0.1
bip01_r_thigh	 	 		= 0.8, 6, 0.6
bip01_r_calf	 	 		= 0.6, 6, 0.4
bip01_r_foot	 	 		= 0.25, 6, 0.2
bip01_r_toe0	 	 		= 0.1, -1, 0.1

[redemption_task_6_mono_insane_1]:stalker
$spawn                      = "respawn\redemption_task_6_mono_insane_1"
story_id                    = redemption_task_6_mono_insane_1
character_profile           = redemption_task_6_mono_insane_1
spec_rank                   = novice
community                   = monolith
custom_data			= scripts\redemption_task_6_mono_insane.ltx

[redemption_task_6_mono_insane_2]:stalker
$spawn                      = "respawn\redemption_task_6_mono_insane_2"
story_id                    = redemption_task_6_mono_insane_2
character_profile           = redemption_task_6_mono_insane_2
spec_rank                   = novice
community                   = monolith
custom_data			= scripts\redemption_task_6_mono_insane.ltx

[redemption_task_6_mono_dead_1]:stalker
$spawn                      = "respawn\redemption_task_6_mono_dead_1"
story_id                    = redemption_task_6_mono_dead_1
character_profile           = redemption_task_6_mono_dead_1
spec_rank                   = novice
community                   = monolith

[redemption_task_6_mono_dead_2]:stalker
$spawn                      = "respawn\redemption_task_6_mono_dead_2"
story_id                    = redemption_task_6_mono_dead_2
character_profile           = redemption_task_6_mono_dead_2
spec_rank                   = novice
community                   = monolith