;ВОЕННЫЙ РАЦИОН
[item_liz_mre_hud]
hud_fov                     = 0.6

item_position               = 0, 0, 0
item_orientation            = 0, 0, 0
hands_position				= 0, 0, 0
hands_orientation			= 0, 0, 0
hands_position_16x9			= 0, 0, 0
hands_orientation_16x9		= 0, 0, 0

item_visual = dynamics\liz\liz_mre_hud.ogf
anm_ea_show = liz_use_mre, liz_use_mre


[item_liz_mre_rus_hud]
hud_fov                     = 0.6

item_position               = 0, 0, 0
item_orientation            = 0, 0, 0
hands_position				= 0, 0, 0
hands_orientation			= 0, 0, 0
hands_position_16x9			= 0, 0, 0
hands_orientation_16x9		= 0, 0, 0

item_visual = dynamics\liz\liz_mre_rus_hud.ogf
anm_ea_show = liz_use_mre, liz_use_mre


[item_liz_mre_ukr_hud]
hud_fov                     = 0.6

item_position               = 0, 0, 0
item_orientation            = 0, 0, 0
hands_position				= 0, 0, 0
hands_orientation			= 0, 0, 0
hands_position_16x9			= 0, 0, 0
hands_orientation_16x9		= 0, 0, 0

item_visual = dynamics\liz\liz_mre_ukr_hud.ogf
anm_ea_show = liz_use_mre, liz_use_mre


;ОРЕХИ
[item_liz_nuts_hud]
hud_fov                     = 0.6

item_position               = 0, 0, 0
item_orientation            = 0, 0, 0
hands_position				= 0, 0, 0
hands_orientation			= 0, 0, 0
hands_position_16x9			= 0, 0, 0
hands_orientation_16x9		= 0, 0, 0

item_visual = dynamics\liz\liz_nuts_hud.ogf
anm_ea_show = liz_use_mre, liz_use_mre

;ИЗЮМ
[item_liz_raisins_hud]
hud_fov                     = 0.6

item_position               = 0, 0, 0
item_orientation            = 0, 0, 0
hands_position				= 0, 0, 0
hands_orientation			= 0, 0, 0
hands_position_16x9			= 0, 0, 0
hands_orientation_16x9		= 0, 0, 0

item_visual = dynamics\liz\liz_raisin_hud.ogf
anm_ea_show = liz_use_mre, liz_use_mre