[walker@generic] ;-- test not used.
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = true
turn_on_campfire = false

[logic@agr_road_patrol_2_squad_mlr_1]
active = walker@agr_road_patrol2_squad_1
suitable = {=target_squad_name(sim_default)} true  
prior = 200

[walker@agr_road_patrol2_squad_1]:walker@generic
path_walk = agr_btr2_walk
path_look = agr_btr2_walk
on_info = {=surge_started} beh@surge_1
combat_ignore_cond = {=check_enemy_name(sim_default) =fighting_dist_ge(50)} true, false
combat_ignore_keep_when_attacked = false
meet = meet
danger = danger

[danger]
danger_expiration_time = 120000
danger_inertion_time_grenade = 90000
danger_inertion_time_hit = 90000
danger_inertion_time_sound = 90000
danger_inertion_time_ricochet = 90000

[meet]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
abuse = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = true
trade_enable = false

[beh@general]
target = waypoint
walk_dist = 100
jog_dist = 220
walk_anim = rush
jog_anim = rush
run_anim = rush    
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

;[beh@surge_1]:beh@general
;pt1 = 15000, binocular | pos: -0.82295793294907, 2.4562945365906, 64.287994384766 look: 0.40065768361092, 2.4561319351196, 64.198188781738 
;on_info = {=surge_complete} 
