[logic@devushka]
suitable = {=target_squad_name(devushka_squad)} true
prior = 140
active = walker@devushka_walk_1
level_spot = special

[walker@devushka]
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
reach_distance = 10
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false

[walker@devushka_walk_1]:walker@devushka
path_walk = guard_2_walk
path_look = guard_2_look
on_info = {=surge_started} walker@surge_1
on_info2 = {=is_night} walker@sleeper_1
on_info3 = {=is_rain} walker@rain_1
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
reach_distance = 5
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = true
invulnerable = false
on_game_timer = 6500 | remark@smoking_stand_3

[walker@devushka_walk_2]:walker@devushka
path_walk = surge_hide_9_walk
path_look = surge_hide_9_look
on_info = {=surge_started} walker@surge_1
on_info2 = {=is_night} walker@sleeper_1
on_info3 = {=is_rain} walker@rain_1
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
reach_distance = 5
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = true
invulnerable = false
on_game_timer = 500 | remark@smoking_stand_1

[walker@devushka_walk_3]:walker@devushka
path_walk = surge_hide_11_walk
path_look = surge_hide_11_look
on_info = {=surge_started} walker@surge_1
on_info2 = {=is_night} walker@sleeper_1
on_info3 = {=is_rain} walker@rain_1
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
reach_distance = 5
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = true
invulnerable = false
on_game_timer = 150 | remark@smoking_stand_1

[walker@devushka_home_1]:walker@devushka
path_walk = hide_2_walk
path_look = hide_1_look
on_info = {=surge_started} walker@surge_1
on_info2 = {=is_night} walker@sleeper_1
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
reach_distance = 5
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
invulnerable = false
on_game_timer = 8000 | remark@sit_ass

[walker@devushka_home_2]:walker@devushka
path_walk = hide_2_walk
path_look = hide_1_look
on_info = {=surge_started} walker@surge_1
on_info2 = {=is_night} walker@sleeper_1
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
reach_distance = 5
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
invulnerable = false
on_game_timer = 1500 | remark@eat_bread

[walker@devushka_home_3]:walker@devushka
path_walk = hide_2_walk
path_look = hide_1_look
on_info = {=surge_started} walker@surge_1
;on_info2 = {=is_night} walker@sleeper_1
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
reach_distance = 5
gather_items_enabled = true
help_wounded_enabled = true
corpse_detection_enabled = true
invulnerable = false
on_game_timer = 3500 | walker@sleeper_1

[remark@sit_ass]:walker@devushka
anim = sit_ass
on_info = {=surge_started} walker@surge 
on_game_timer = 10500 | walker@devushka_walk_2

[remark@eat_bread]:walker@devushka
anim = eat_bread
on_info = {=surge_started} walker@surge
on_game_timer = 800 | remark@use_pda

[remark@use_pda]:walker@devushka
anim = use_pda
on_info = {=surge_started} walker@surge
on_game_timer = 500 | walker@devushka_walk_1

[remark@smoking_stand_1]:walker@devushka
anim = smoking_stand
on_info = {=surge_started} walker@surge
on_game_timer = 900 | walker@devushka_home_2

[remark@smoking_stand_2]:walker@devushka
anim = smoking_stand
on_info = {=surge_started} walker@surge
on_game_timer = 900 | sleeper@sleeper_2     

[remark@smoking_stand_3]:walker@devushka
anim = smoking_stand
on_info = {=surge_started} walker@surge
on_game_timer = 900 | campfire_point@devushka

[campfire_point@devushka]:walker@devushka
smart = esc_smart_terrain_2_12
use_camp = true
anim = idle, guard
on_game_timer = 10500 | walker@devushka_home_1

[walker@rain_1]
path_walk = hide_2_walk
path_look = hide_1_look
on_info = {!is_rain} walker@devushka_home_1
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false

[walker@surge_1]
path_walk = hide_2_walk
path_look = hide_1_look
on_info = {!surge_started} walker@devushka_home_1
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false

[walker@sleeper_1]
path_walk = guardermlr_2_walk
path_look  = guardermlr_2_look
on_info = {=surge_started} walker@surge_1
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false
;on_info = {!is_night} walker@devushka_home_2
on_game_timer = 12500 | remark@smoking_stand_2

[sleeper@sleeper_2]
combat_ignore_cond = false
combat_ignore_keep_when_attacked = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false
path_main = hide_2_walk
meet = no_meet
on_info = {!is_night} remark@eat_bread

