
[wpn_m1a1_new_snd_shoot]:wpn_bizon_snd_shoot
snd_1_layer                     = weapons\thompson\m1a1_3
snd_1_layer1                    = weapons\thompson\m1a1_4
snd_1_layer2                    = weapons\thompson\m1a1_3
snd_1_layer3                    = weapons\thompson\m1a1_4

[wpn_m1a1_new_snd_shoot_actor]:wpn_bizon_snd_shoot_actor
snd_1_layer                     = weapons\thompson\actor_m1a1_3
snd_1_layer1                    = weapons\thompson\actor_m1a1_4
snd_1_layer2                    = weapons\thompson\actor_m1a1_3
snd_1_layer3                    = weapons\thompson\actor_m1a1_4

[wpn_m1a1_new_sounds]:wpn_kiparis_sounds

snd_empty		            = weapons\thompson\m1a1_new_empty
snd_draw        	        = weapons\thompson\m1a1_new_draw
snd_holster        	        = weapons\thompson\m1a1_new_holster
snd_reload		            = weapons\thompson\m1a1_new_reload
snd_reload_empty		    = weapons\thompson\m1a1_new_reload
snd_bore		            = weapons\thompson\m1a1_new_inspect
snd_reload_misfire          = weapons\thompson\m1a1_new_unjam
snd_switch_mode		        = weapons\thompson\m1a1_new_switch_mode
snd_shoot                   = wpn_m1a1_new_snd_shoot
snd_shoot_actor             = wpn_m1a1_new_snd_shoot_actor