[logic]
active = beh@base
relation = neutral

[beh@general]
combat_ignore_keep_when_attacked = true
combat_ignore_cond = true
gather_items_enabled = false
corpse_detection_enabled = false
behavior_state = beh_wait
invulnerable = true
meet = meet@default

[beh@base]:beh@general
on_info1 = {+the_living_fire_prometheus_garbage_spawned -the_living_fire_prometheus_garbage_disappeared} beh@garbage_trance
on_info2 = {+bar_informator_mlr_the_living_fire_3_passed -yan_stalker_sakharov_the_living_fire_3_passed} beh@x18_sit
on_info3 = {+yan_stalker_sakharov_the_living_fire_3_passed -bar_informator_mlr_the_living_fire_5_passed} beh@x16_sit
on_info4 = {+bar_informator_mlr_the_living_fire_5_passed} beh@outskirts_hover

[beh@garbage_trance]:beh@general
wait_anim = trans_0
target = waypoint
pt1 = 999999999,trans_0 | pos:258.33874511719,1.4770770072937,115.07250213623 look:258.64432120323,1.4770770072937,114.12226140499

[beh@x18_sit]:beh@general
wait_anim = animpoint_sit_knee
target = lvid:5876

[beh@x16_sit]:beh@general
target = actor

[beh@outskirts_hover]:beh@general
wait_anim = monolith_2
target = lvid:5005

[meet@default]
close_distance 		= 0
close_anim 			= nil
close_snd_distance 	= 0
close_snd_hello		= nil
close_snd_bye		= nil
close_victim		= nil
far_distance	    = 0
far_anim			= nil
far_snd_distance	= 0
far_snd				= nil
far_victim			= nil
snd_on_use			= nil
use					= true
meet_dialog			= nil
abuse				= nil
trade_enable		= false
allow_break			= true
meet_on_talking		= false
use_text			= nil