![wpn_ace52]
scripted_snd_bore_jammed = weapons\ace52\inspect_jammed

![wpn_ace52_hud]
        ; Jammed Animation Variants
        anm_idle_jammed                    = ace52_new_idle, idle_jammed
        anm_show_jammed                    = ace52_new_draw, idle_jammed
        anm_hide_jammed                    = ace52_new_holster, idle_jammed
        anm_idle_aim_jammed                = ace52_new_aim, idle_jammed
        anm_idle_sprint_jammed             = ace52_new_sprint, idle_jammed, 1.2
        anm_idle_moving_jammed             = ace52_new_walk, idle_jammed
        anm_idle_moving_crouch_jammed      = ace52_new_walk, idle_jammed, 0.8
        anm_bore_jammed                    = ace52_new_inspect_jammed, idle_jammed
        anm_reload_misfire                 = ace52_new_unjam, unjam_idle
        anm_switch_mode_jammed             = ace52_new_switch_mode, switch_mode_jammed
        anm_walk2sprint_jammed             = ace52_new_walk2sprint, idle_jammed
        anm_sprint2walk_jammed             = ace52_new_sprint2walk, idle_jammed