;------------------------------------------------------------------------------------------------
[wpn_akm_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_akm_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_akm_bas

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 18
inv_grid_y         = 26

icons_texture                                       = ui\ui_icon_bas   

inv_name                                 = st_wpn_akm_bas
inv_name_short                           = st_wpn_akm_bas
description                              = st_wpn_akm_bas_descr

kind                                     = w_rifle
inv_weight                               = 3.3
cost                                     = 8780
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_akm_bas_hud
visual                                   = dynamics\weapons\wpn_akm_bas\wpn_akm_bas_world.ogf
position                                 = -0.026, -0.175, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
;smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

smoke_particles				             = ghost_particles\weapons\flame_eft_ak    

shell_point			                     = 0, 0.216, 0.174
shell_dir			                     = 0, 0, 0.4
shell_particles	 		                 = weapons\762x39

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74
upgr_icon_x                              = 300
upgr_icon_y                              = 0
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = none
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_pbs1
silencer_status                          = 2
silencer_x                               = 240
silencer_y                               = 5
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
;silencer_smoke_particles                 = weapons\generic_shoot_00

silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 127
grenade_launcher_y                       = 12
launch_speed                             = 0

hit_impulse                              = 34
hit_power                                = 0.58, 0.58, 0.58, 0.58
hit_type                                 = fire_wound
fire_distance                            = 900
bullet_speed                             = 715
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.30
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.8
fire_dispersion_base                     = 0.45
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.05
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 1.845
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0006
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.59
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 1.745
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.0003
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.06

PDM_disp_accel_factor                    = 2.5
PDM_disp_base                            = 1.15
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.5

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28

hud_fov                             = 0.78 
;---------------------------------------------------------------------------------------------SND-----------------------------------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\ak74\ak74_draw
snd_holster             = weapons\ak74\ak74_draw

snd_empty               = weapons\ak12custom\ak12_empty
snd_reload              = weapons\akm_blindside\akm_reload
snd_reload_empty        = weapons\akm_blindside\akm_reload_empty
snd_reload_misfire      = weapons\akm_blindside\akm_unjam

snd_shoot             	  = weapons\akm_young_prince\akm_shot_1
snd_shoot1             	  = weapons\akm_young_prince\akm_shot_2
snd_shoot2             	  = weapons\akm_young_prince\akm_shot_3

snd_silncer_shot         = weapons\akm_young_prince\akm_shot_sil_1
snd_silncer_shot1        = weapons\akm_young_prince\akm_shot_sil_2
snd_silncer_shot2        = weapons\akm_young_prince\akm_shot_sil_3

snd_switch_mode			= weapons\generic\switch_mode

snd_reload_grenade                       = weapons\ak74_blindside\ak74_grenload
snd_shoot_grenade                        = weapons\generic\gp30_grenshoot
snd_switch                               = $no_sound
;---------------------------------------------------------------------------------------------HUD-----------------------------------------------------------------------------------------------------------
[wpn_akm_bas_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_akm_bas\wpn_akm_bas_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;-------------------------------------------------------------
item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position_16x9				= 0.058300,-0.025400,-0.013700
hands_orientation_16x9			= 1.000000,1.000000,0.000000

aim_hud_offset_pos_16x9				= -0.057700,0.024700,-0.036598
aim_hud_offset_rot_16x9				= 0.016400,0.018000,-0.010000
;-------------------------------------------------------------

gl_hud_offset_pos_16x9				= -0.077001,-0.089201,-0.126901
gl_hud_offset_rot_16x9				= -0.229737,0.016750,-0.010000

hands_position                           = 0.06,-0.035,0.1
hands_orientation                        = 1,1,0

aim_hud_offset_pos                       = -0.0621,0.037,-0.13
aim_hud_offset_rot                       = 0.02,0.018,-0.01

gl_hud_offset_pos                        = -0.028, 0, -0.05
gl_hud_offset_rot                        = -0.091, 0.013, -0.01

lowered_hud_offset_pos					 = 0.19,0.02,0
lowered_hud_offset_rot   				 = 0.1,-0.8,0.1

		lowered_hud_offset_pos_16x9		= 0.1,0,0
		lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

;-------
anm_bore                                 = blnd_akm_afk_arms, blnd_akm_idle_gun
anm_bore_g                               = blnd_akm_afkgl_w_arms, blnd_akm_idle_gun
anm_bore_w_gl                            = blnd_akm_afkgl_arms, blnd_akm_idle_gun
anm_hide                                 = blnd_akm_holster_arms, blnd_akm_idle_gun
anm_hide_g                               = blnd_akm_holstergl_w_arms, blnd_akm_idle_gun
anm_hide_w_gl                            = blnd_akm_holstergl_arms, blnd_akm_idle_gun
anm_idle                                 = blnd_akm_idle_arms, blnd_akm_idle_gun, 0.75
anm_idle_aim                             = blnd_akm_idle_ads_arms, blnd_akm_idle_gun
anm_idle_aim_moving                      = blnd_akm_walk_arms, blnd_akm_idle_gun, 0.50
anm_idle_aim_moving_crouch               = blnd_akm_walk_arms, blnd_akm_idle_gun, 0.50
anm_idle_g                               = blnd_akm_idlegl_w_arms, blnd_akm_idle_gun
anm_idle_g_aim                           = blnd_akm_idlegl_w_arms, blnd_akm_idle_gun
anm_idle_moving                          = blnd_akm_walk_arms, blnd_akm_idle_gun, 0.92
anm_idle_moving_crouch                   = blnd_akm_walk_arms, blnd_akm_idle_gun, 0.88
anm_idle_moving_crouch_g_aim             = blnd_akm_walkgl_w_arms, blnd_akm_idle_gun, 0.92
anm_idle_moving_crouch_w_gl_aim          = blnd_akm_walkgl_arms, blnd_akm_idle_gun, 0.92
anm_idle_moving_crouch_w_gl              = blnd_akm_walkgl_arms, blnd_akm_idle_gun, 0.88
anm_idle_moving_g                        = blnd_akm_walkgl_w_arms, blnd_akm_idle_gun, 0.92
anm_idle_moving_g_aim                    = blnd_akm_walkgl_w_arms, blnd_akm_idle_gun, 0.92
anm_idle_moving_w_gl                     = blnd_akm_walkgl_arms, blnd_akm_idle_gun, 0.92
anm_idle_moving_w_gl_aim                 = blnd_akm_walkgl_arms, blnd_akm_idle_gun, 0.92
anm_idle_sprint                          = blnd_akm_sprint_arms, blnd_akm_idle_gun, 1.2
anm_idle_sprint_g                        = blnd_akm_sprintgl_w_arms, blnd_akm_idle_gun, 1.2
anm_idle_sprint_w_gl                     = blnd_akm_sprintgl_arms, blnd_akm_idle_gun, 1.2
anm_idle_w_gl                            = blnd_akm_idle_gl_arms, blnd_akm_idle_gun, 0.75
anm_idle_w_gl_aim                        = blnd_akm_idle_adsgl_arms, blnd_akm_idle_gun, 0.75
anm_reload                               = blnd_akm_reload_tac_arms, blnd_akm_reload_tac_gun, 1.1
anm_reload_empty                         = blnd_akm_reload_arms, blnd_akm_reload_gun, 1.1
anm_reload_g                             = blnd_akm_reload_grenade_arms, blnd_akm_reload_grenade_gun, 1.06
anm_reload_w_gl                          = blnd_akm_reload_tacgl_arms, blnd_akm_reload_tac_gun, 1.1
anm_reload_empty_w_gl                    = blnd_akm_reloadgl_arms, blnd_akm_reload_gl_gun, 1.1
anm_shots                                = blnd_akm_shoot_arms, blnd_akm_shoot_gun
anm_shots1                               = blnd_akm_shoot1_arms, blnd_akm_shoot_gun
anm_shots_g                              = blnd_akm_shootgl_w_arms, blnd_akm_idle_gun
anm_shots_g1                             = blnd_akm_shootgl1_w_arms, blnd_akm_idle_gun
anm_shots_w_gl                           = blnd_akm_shootgl_arms, blnd_akm_shoot_gun
anm_show                                 = blnd_akm_draw_arms, blnd_akm_idle_gun
anm_show_g                               = blnd_akm_drawgl_w_arms, blnd_akm_idle_gun
anm_show_w_gl                            = blnd_akm_drawgl_arms, blnd_akm_idle_gun
anm_switch                               = blnd_akm_switch_to_gun_arms, blnd_akm_idle_gun
anm_switch_g                             = blnd_akm_switch_to_gl_arms, blnd_akm_idle_gun
anm_reload_misfire                       = blnd_akm_unjam_arms, blnd_akm_unjam_gun, 1.2
anm_reload_misfire_w_gl                  = blnd_akm_unjam_gl_arms, blnd_akm_unjam_gun, 1.2
anm_switch_mode                  		 = blnd_akm_firemode_arms, blnd_akm_idle_gun, 1
;-------

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.04, 0.024, 0.2

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.051841, 0.535482
fire_point2                              = 0, -0.011, 0.553

freelook_z_offset_mul					 = 0.4

;------------------------------------------------------------------------------------------------
