;------------------------------------------------------------------------------------------------
[wpn_pkp_siber]:identity_immunities,weapon_probability,default_weapon_params;wpn_pkm_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\pkp"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_PM
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 10
        hand_dependence             = 1
        single_handed               = 0

parent_section                      = wpn_pkp_siber
        
        default_to_ruck             = false
        sprint_allowed              = true
    bullet_bones        = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12
        
inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 15
inv_grid_y         = 38

		icons_texture                                       = ui\ui_icon_bas
		
        inv_name                    = st_wpn_pkp_siber
        inv_name_short              = st_wpn_pkp_siber
        description                 = st_wpn_pkp_siber_descr
        
        kind                        = w_rifle
        inv_weight                  = 8.7
        cost                        = 63850
        repair_type                 = rifle_7
        weapon_class                = assault_rifle
        
        hud                         = wpn_pkp_siber_hud
        visual                      = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf
        position                    = -0.016, -0.005, -0.020
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.158, 0.845
        fire_point2                 = 0, 0.097, 0.722
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        ;flame_particles             = weapons\generic_weapon05
        ;smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point				    = -0.02,0.167,0.082
		shell_dir					= 0, 0, 0.4
		;shell_particles	 			= weapons\762x54l

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_pkm
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 700
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = -1
        ammo_class                  = ammo_pkm_100, ammo_pkm_100_bad, ammo_pkm_100_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad
        ammo_elapsed                = 100
        ammo_mag_size               = 100
        startup_ammo                = 90

        scopes                      = 1p29, kobra, pso1m21, okp, pka, ekp8_02, pso2, 1pn93, 1pn93n2_1gs, ps01, 1p78gs, usp1, 1p76, 1p59     
        scope_status                = 0
        scope_zoom_factor           = 0
        
		silencer_name           	= wpn_sil_tgpv
        silencer_status             = 2
		silencer_x                  = 195
        silencer_y                  = 30
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        ;silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_m209, ammo_m209_bad, ammo_m209_verybad
        grenade_launcher_status     = 0
        launch_speed                = 0
        
        hit_impulse                 = 40
        hit_power                   = 0.77, 0.77, 0.77, 0.77
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 825
        rpm                         = 650
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.1
        reload_dof                  = 0.0, 0.0, 0, 0.0
control_inertion_factor = 1.0f
        crosshair_inertion          = 9.3
        fire_dispersion_base        = 0.34
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.78
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.16
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 13
        cam_dispersion              = 0.762
        cam_dispersion_frac         = 1.10
        cam_dispersion_inc          = 0.0825
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 2.1
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.732
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 0.0725
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 1.93
        
        PDM_disp_accel_factor       = 2.4
        PDM_disp_base               = 1.25
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.4
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 80
        kill_msg_y                  = 59
        kill_msg_width              = 87
        kill_msg_height             = 24

		
hud_fov                                  = 0.78 

scope_zoom_factor_alt               = 0

use_alt_aim_hud                     = true
;-----------------------------------------------------------------Particles----------------------------------------------------------------------------
flame_particles                          = ghost_particles\weapons\generic_smoke_eft_sil         
smoke_particles		   	                 = ghost_particles\weapons\flame_eft_sks  
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  
;-----------------------------------------------------------------------------------------------Sounds------------------------------------------------------------------------------------------------------
snd_bore                = weapons\pkm_prince\pkm_boring
snd_draw                = weapons\kiparis_blindside\kiparis_draw
snd_holster             = weapons\kiparis_blindside\kiparis_holster

snd_empty               = weapons\sr2m\sr2m_empty
snd_reload              = weapons\pkm_prince\pkm_reload
snd_reload_empty        = weapons\pkm_prince\pkm_reload_empty

snd_reload_misfire      = weapons\pkp_young_prince\pkp_reload_missfire

snd_shoot               = weapons\pkm_prince\pkm_shot_new2_1
snd_shoot1              = weapons\pkm_prince\pkm_shot_new2_2
snd_shoot2              = weapons\pkm_prince\pkm_shot_new2_3
snd_shoot3              = weapons\pkm_prince\pkm_shot_new2_4

snd_silncer_shot        = weapons\pkm_prince\pkm_shot_sil_1
snd_silncer_shot1       = weapons\pkm_prince\pkm_shot_sil_2
snd_silncer_shot2       = weapons\pkm_prince\pkm_shot_sil_3
snd_silncer_shot3       = weapons\pkm_prince\pkm_shot_sil_4
snd_silncer_shot4       = weapons\pkm_prince\pkm_shot_sil_5

snd_switch_mode			= weapons\generic\switch_mode
;------------------------------------------------------------------------------------------------HUD--------------------------------------------------------------------------------------------------------
[wpn_pkp_siber_hud]:hud_base

        item_visual                 = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_hud.ogf
		
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
		
;--------------------------------------------------------------        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
		
aim_hud_offset_pos_16x9				= 0.000309,0.005400,0.039403
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.000000,-0.005340,0.025950
hands_orientation_16x9			= 0.000000,0.000000,0.000000
;-------------------------------------------------------------    

lowered_hud_offset_pos_16x9		= 0.1,0,0
lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1 	
    
        hands_position              = -0.064, -0.18, 0.14        
        hands_orientation           = 2, 2, 0
               
        aim_hud_offset_pos          = -0.09612, 0.0534, -0.25        
        aim_hud_offset_rot          = 0.039, 0.0349, 0.00095
                
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_pos_16x9      = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        gl_hud_offset_rot_16x9      = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0

;------        
        anm_hide                    = wpn_hand_pkm_siber_out,              idle
        anm_idle                    = wpn_hand_pkm_siber_idle,             idle               
        anm_idle_aim                = wpn_hand_pkm_siber_idle_aim,         idle  
        anm_idle_aim_moving         = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_walk
        anm_idle_aim_moving_crouch  = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_walk
        anm_idle_moving             = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_walk
        anm_idle_moving_crouch      = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_walk
        anm_idle_sprint             = wpn_hand_pkm_siber_run,              wpn_pkp_siber_run
        anm_reload                  = wpn_hand_pkm_siber_reload,           wpn_pkp_siber_reload
        anm_reload_misfire          = wpn_hand_pkp_siber_misfire,          wpn_pkp_siber_misfire
        anm_reload_empty            = wpn_hand_pkm_siber_reload_empty,     wpn_pkp_siber_reload_empty
        anm_shots                   = wpn_hand_pkm_siber_shoot,            wpn_pkp_siber_shoot
        anm_show                    = wpn_hand_pkm_siber_in,               wpn_pkp_siber_in
        anm_bore                    = wpn_hand_pkm_siber_boring,           wpn_pkp_siber_boring
        anm_shots_aim               = wpn_hand_pkm_siber_shoot_aim,        wpn_pkp_siber_shoot
        anm_idle_aim_start          = wpn_hand_pkm_siber_in_aim,           wpn_pkp_siber_in_aim                
        anm_idle_aim_end            = wpn_hand_pkm_siber_out_aim,          wpn_pkp_siber_out_aim                

;EMPTY
;--------------------------------------------------------------------

        anm_hide_empty                     = wpn_hand_pkm_siber_out,              wpn_pkp_siber_idle_empty
        anm_idle_empty                     = wpn_hand_pkm_siber_idle,             wpn_pkp_siber_idle_empty
        anm_idle_aim_empty                 = wpn_hand_pkm_siber_idle_aim,         wpn_pkp_siber_idle_empty        
        anm_idle_aim_moving_empty          = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_idle_empty  
        anm_idle_aim_moving_crouch_empty   = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_idle_empty
        anm_idle_moving_empty              = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_idle_empty
        anm_idle_moving_crouch_empty       = wpn_hand_pkm_siber_walk,             wpn_pkp_siber_idle_empty
        anm_idle_sprint_empty              = wpn_hand_pkm_siber_run,              wpn_pkp_siber_idle_empty
        anm_shot_l                         = wpn_hand_pkm_siber_shoot,            wpn_pkp_siber_shoot_empty
        anm_show_empty                     = wpn_hand_pkm_siber_in,               wpn_pkp_siber_idle_empty
        anm_bore_empty                     = wpn_hand_pkm_siber_boring,           wpn_pkp_siber_idle_empty
        anm_idle_aim_start_empty           = wpn_hand_pkm_siber_in_aim,           wpn_pkp_siber_idle_empty               
        anm_idle_aim_end_empty             = wpn_hand_pkm_siber_out_aim,          wpn_pkp_siber_idle_empty    
        anm_shots_aim_l                    = wpn_hand_pkm_siber_shoot_aim,        wpn_pkp_siber_shoot_empty           
;------  
      
        shell_bone                  = gilza
        shell_dir                   = 0, 11, 0
        shell_point                 = 0, 10, 0
        
        fire_bone                   = muzzle
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
[wpn_pkp_siber_kobra]:wpn_pkp_siber
1icon_layer                              = kobra
1icon_layer_x                            = 64
1icon_layer_y                            = -2

inv_weight                               = 9.100

hud                                      = wpn_pkp_siber_kobra_hud
visual                                   = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_kobra_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_collim,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_collim,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                              = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_kobra_hud.ogf

aim_hud_offset_pos_16x9				= 0.014109,-0.021600,0.039403
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.000000,-0.005340,0.034850
hands_orientation_16x9			= 0.000000,0.000000,0.000000
;------------------------------------------------------------------------------------------------
[wpn_pkp_siber_ekp8_02]:wpn_pkp_siber
1icon_layer                              = ekp8_02
1icon_layer_x                            = 61
1icon_layer_y                            = -2

hud					= wpn_pkp_siber_ekp8_02_hud
visual					= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

inv_weight                               = 8.973

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_ekp8_02_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_collim,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_collim,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                		= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_ekp8_02_hud.ogf

aim_hud_offset_pos_16x9				= 0.014809,-0.019900,0.039403
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.000000,-0.005340,0.033850
hands_orientation_16x9			= 0.000000,0.000000,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_pkp_siber_okp]:wpn_pkp_siber
1icon_layer                              = okp
1icon_layer_x                            = 68
1icon_layer_y                            = -4

hud					= wpn_pkp_siber_okp_hud
visual					= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

inv_weight                               = 8.955

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_okp_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_okp,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_okp,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                		= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_okp_hud.ogf

aim_hud_offset_pos_16x9				= 0.017409,-0.012400,0.039403
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.000000,-0.005340,0.032750
hands_orientation_16x9			= 0.000000,0.000000,0.000000
;-----------------------------------------------------------------------------------------------------------------------
[wpn_pkp_siber_pso2]:wpn_pkp_siber
1icon_layer                              = pso2
1icon_layer_x                            = 42
1icon_layer_y                            = -4

visual					= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

inv_weight                               = 9.300

hud                                      = wpn_pkp_siber_pso2_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso2_vss
scope_zoom_factor                                  = 25

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_pso2_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                		= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_pso2_hud.ogf

aim_hud_offset_pos_16x9				= 0.021509,-0.009000,0.046303
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.002900,-0.005340,0.051250
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.002591,0.005400,0.046103
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_pkp_siber_1p76]:wpn_pkp_siber

1icon_layer                              = 1p76
1icon_layer_x                            = 63
1icon_layer_y                            = 0

hud					= wpn_pkp_siber_1p76_hud
visual					= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

inv_weight                               = 9.280

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_1p76_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                		= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_1p76_hud.ogf

aim_hud_offset_pos_16x9				= 0.013209,-0.019900,0.039403
aim_hud_offset_rot_16x9				= -0.017500,0.000000,0.000000

hands_position_16x9				= 0.000000,-0.010240,0.029450
hands_orientation_16x9			= 0.000000,0.000000,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_pkp_siber_pka]:wpn_pkp_siber
1icon_layer                              = pka
1icon_layer_x                            = 73
1icon_layer_y                            = -2

visual					= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

inv_weight                               = 9.350
hud                                      = wpn_pkp_siber_pka_hud

                                            zoom_rotate_time                         = 0.25
                                            scope_lense_fov                          = 15

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_pka_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                		= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_pka_hud.ogf

aim_hud_offset_pos_16x9				= 0.020709,-0.014200,0.037103
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.000000,-0.005340,0.036150
hands_orientation_16x9			= 0.000000,0.000000,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_pkp_siber_1p78gs]:wpn_pkp_siber
1icon_layer                              = 1p78gs
1icon_layer_x                            = 54
1icon_layer_y                            = -8

inv_weight                               = 9.200

hud                                      = wpn_pkp_siber_1p78gs_hud
visual                                   = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p78gs
scope_zoom_factor                                  = 41

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_1p78gs_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                              = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_1p78gs_hud.ogf

aim_hud_offset_pos_16x9				= 0.009609,-0.011600,0.050803
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.001400,-0.019040,0.051950
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.001091,0.019100,0.050803
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_pkp_siber_1pn93n2_1gs]:wpn_pkp_siber

hud					= wpn_pkp_siber_1pn93n2_1gs_hud

visual					= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

1icon_layer                              = 1pn93n2_1gs
1icon_layer_x                            = 30
1icon_layer_y                            = -5

nv_scope_status = 1

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_nightvision                        = scope_nightvision_1gen
scope_texture                            = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor                                  = 25

;installed_upgrades                       = up_fourte_svd_nimble


inv_weight                               = 9.650

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_1pn93n2_1gs_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_1pn79,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_1pn79,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                		= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_1pn93n2_1gs_hud.ogf

aim_hud_offset_pos_16x9				= 0.004809,-0.006600,0.050603
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.022300,-0.020940,0.054850
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.021991,0.020800,0.050603
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;---------------------------------------------------------------------------------------------
[wpn_pkp_siber_1pn93]:wpn_pkp_siber

inv_weight			= 9.950

hud				= wpn_pkp_siber_1pn93_hud

1icon_layer			    = 1pn93
1icon_layer_x			= 30
1icon_layer_y			= -5

nv_scope_status = 1

visual				= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

scope_status            = 1
scope_nightvision       = scope_nightvision_2gen
scope_texture			= wpn_crosshair_1pn93
scope_zoom_factor                                  = 25
zoom_rotate_time		= 0.25

;installed_upgrades                       = up_fourte_svd_nimble

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_1pn93_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_1pn79,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_1pn79,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                	= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_1pn93_hud.ogf

aim_hud_offset_pos_16x9				= 0.010209,-0.006300,0.058603
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.011700,-0.037040,0.061551
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.011491,0.037000,0.045803
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_pkp_siber_1p29]:wpn_pkp_siber
1icon_layer                              = 1p29
1icon_layer_x                            = 56
1icon_layer_y                            = 1

inv_weight                               = 9.500

hud                                      = wpn_pkp_siber_1p29_hud
visual                                   = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                                  = 25

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_1p29_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_1pn79,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_1pn79,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                              = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_1p29_hud.ogf

aim_hud_offset_pos_16x9				= 0.001509,-0.014600,0.050003
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.009100,-0.022840,0.073151
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.008891,0.022800,0.050003
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_pkp_siber_usp1]:wpn_pkp_siber                                                                  
1icon_layer                              = usp1
1icon_layer_x                            = 51
1icon_layer_y                            = 1

inv_weight                               = 9.450

hud                                      = wpn_pkp_siber_usp1_hud
visual                                   = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf



scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_usp1
scope_zoom_factor                                  = 25

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_usp1_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                              = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_usp1_hud.ogf

aim_hud_offset_pos_16x9				= 0.007909,-0.020100,0.040303
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.002300,-0.015940,0.034450
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.002091,0.016000,0.040303
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_pkp_siber_ps01]:wpn_pkp_siber                                                                 ;3

inv_weight			    = 9.325

1icon_layer			    = ps01
1icon_layer_x			= 42
1icon_layer_y			= -1

hud                     	= wpn_pkp_siber_ps01_hud

scope_status                             = 1
scope_texture			= wpn_crosshair_pso1
scope_zoom_factor                                  = 25
scope_dynamic_zoom		= off

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_ps01_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                		= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_ps01_hud.ogf

aim_hud_offset_pos_16x9				= 0.013709,-0.003800,0.089804
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.007700,-0.011340,0.046250
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.007291,0.011200,0.059103
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;--------------------------------------------------------------------------------------------
[wpn_pkp_siber_1p59]:wpn_pkp_siber															;19

inv_weight			= 10.00

hud				= wpn_pkp_siber_1p59_hud

scope_dynamic_zoom                       = off
1icon_layer			    = 1p59
1icon_layer_x			= 74
1icon_layer_y			= -2

visual				= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_world.ogf

scope_texture			= wpn_crosshair_1p59
scope_zoom_factor                                  = 11
zoom_rotate_time		= 0.25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_1p59_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                	= dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_1p59_hud.ogf

aim_hud_offset_pos_16x9				= 0.023409,-0.017400,0.039403
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.002300,-0.008940,0.033650
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= -0.001991,0.009000,0.039403
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;----------------------------------------------------------------------------------------
[wpn_pkp_siber_pso1m21]:wpn_pkp_siber                                                     ;4
1icon_layer                              = pso1m21
1icon_layer_x                            = 40
1icon_layer_y                            = -4

inv_weight                               = 9.320

hud                                      = wpn_pkp_siber_pso1m21_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_vss
scope_zoom_factor                                  = 25

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

snd_reload              = weapons\pkp_young_prince\pkp_reload_scope
snd_reload_empty        = weapons\pkp_young_prince\pkp_reload_empty_scope

[wpn_pkp_siber_pso1m21_hud]:wpn_pkp_siber_hud

anm_reload                  = wpn_hand_pkp_siber_reload_scope,           wpn_pkp_siber_reload_scope
anm_reload_empty            = wpn_hand_pkp_siber_reload_empty_scope,     wpn_pkp_siber_reload_empty_scope
anm_idle_sprint             = wpn_hand_pkp_siber_run,                    wpn_pkp_siber_run

item_visual                              = dynamics\weapons\wpn_pkp_siber\wpn_pkp_siber_pso1m21_hud.ogf

aim_hud_offset_pos_16x9				= 0.024609,-0.008400,0.083404
aim_hud_offset_rot_16x9				= -0.001000,0.000000,0.000000

hands_position_16x9				= 0.000000,-0.005340,0.033250
hands_orientation_16x9			= 0.000000,0.000000,0.000000

aim_hud_offset_alt_pos_16x9				= 0.000309,0.005300,0.055504
aim_hud_offset_alt_rot_16x9				= -0.001000,0.000000,0.000000
;----------------------------------------------------------------------------------------