;------------------------------------------------------------------------------------------------
[wpn_sr2_m2]:identity_immunities,weapon_probability,default_weapon_params;wpn_glock_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8

scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_sr2_m2

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_name                                 = st_wpn_sr2_m2
inv_name_short                           = st_wpn_sr2_m2
description                              = st_wpn_sr2_m2_descr

kind                                     = w_smg 
inv_weight                               = 1.800
cost                                     = 93300
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_sr2_m2_hud
visual                                   = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf
position                                 = -0.026, 0.055, -0.365     ;-0.026, -0.125, -0.1
orientation                              = -3, -5, 0 
fire_point                               = 0.0, 0.020, 0.620
fire_point2                              = 0.0, 0.188, 0.392
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                         	 = -0.16, -0.10, 0.0			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      	                 = -10,-5,10				; (3rd person view in degrees)
ph_mass                                  = 3

grenade_flame_particles                  = weapons\generic_weapon01

flame_particles                          = ghost_particles\weapons\generic_smoke_eft_sil         
smoke_particles				             = ghost_particles\weapons\flame_eft_ak           
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  


shell_point		 		                 = 0.0, 0.133, 0.047
shell_dir		 			             = 0.0, 0.0, 0.4
shell_particles                          = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5_nimble

inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 72
inv_grid_y         = 11

icons_texture                                       = ui\ui_icon_bas

fire_modes                               = 1, -1
ammo_class                               = ammo_9x21_sp10
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = ac10632, eot, c-more, 0kp2, d0cter, point_aimpro, aim_low, e0t2, rmr, deltapoint, compm4s, rakurs, kemper, aimpoint, ekp8_18, mepro, pn23, acog, specter
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_veresk
silencer_status                          = 2
silencer_x                               = 175
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 50
hit_power                                = 0.49, 0.49, 0.49, 0.49
hit_type                                 = fire_wound
fire_distance                            = 400
bullet_speed                             = 400
rpm                                      = 990
rpm_empty_click                          = 200
ap_modifier                              = 1.1

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.35
fire_dispersion_base                     = 0.24
fire_dispersion_condition_factor         = 0.001
inertion_origin_aim_offset               = -0.03
inertion_origin_offset                   = -0.05
inertion_tendto_aim_speed                = 8
inertion_tendto_speed                    = 5

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.8
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.09

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 5
cam_dispersion                           = 0.8
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.0
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.35
zoom_cam_dispersion_frac                 = 0.8
zoom_cam_dispersion_inc                  = 0.0325
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.0

PDM_disp_accel_factor                    = 1.5
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.5

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23

hud_fov                                  = 0.78

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true

laser_status = true
;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\sr2m\sr2m_draw
snd_holster             = weapons\sr2m\sr2m_holster

snd_empty               = weapons\sr2m\sr2m_empty
snd_reload              = eft_wp\glock17\glock17_reload_speed, 1.5
snd_reload_empty        = weapons\sr2m\sr2m_reload_empty

snd_shoot               = weapons\sr2m\sr2m_shoot
snd_silncer_shot        = weapons\sr2m\sr1m_shoot_sil

snd_switch_mode			= weapons\generic\switch_mode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_sr2_m2_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;-------
item_position				= -0.000143,-0.001045,-0.006608
item_orientation			= -0.004905,-1.588897,0.007997

aim_hud_offset_pos_16x9				= -0.045410,0.041240,-0.028130
aim_hud_offset_rot_16x9				= 0.008100,0.007700,-0.121000

hands_position_16x9				= 0.072700,-0.087800,-0.126900
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;-------

aim_hud_offset_alt_pos_16x9				= -0.089211,-0.042760,-0.005200
aim_hud_offset_alt_rot_16x9				= 0.003100,0.013700,0.677504

hands_position                           = -0.072000, -0.172, 0.165500
hands_orientation                        = 0.55, 2.39, 0.1499993

aim_hud_offset_pos                       = -0.0793, 0.0579, -0.265
aim_hud_offset_rot                       = 0.038, 0.008, -0.004

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

anm_show                = kyky_sr2m_draw
anm_hide                = kyky_sr2m_holster
anm_idle                = kyky_sr2m_idle, idle
anm_idle_sprint         = kyky_sr2m_idle_sprint
anm_idle_moving         = kyky_sr2m_idle_move
anm_shots               = kyky_sr2m_shoot, shoot
anm_reload              = kyky_sr2m_reload, reload
anm_reload_empty        = kyky_sr2m_reload_empty, reload_empty
anm_idle_aim           	= kyky_sr2m_idle_aim, idle
anm_bore                = kyky_sr2m_idle_aim, idle

shell_dir				= 0.0, 1.0, 0.0
shell_bone				= wpn_body

fire_bone				= wpn_body

fire_point				= 0.000000,0.037504,0.189238
shell_point			= -0.010000,0.000000,0.010000

freelook_z_offset_mul					 = 0.3
;-------------------------------------------------------------------------------------Addons------------
[wpn_sr2_m2_ac10632]:wpn_sr2_m2

inv_weight			= 1.910

hud                     	= wpn_sr2_m2_ac10632_hud

1icon_layer			    = ac10632
1icon_layer_x			= 85
1icon_layer_y			= -12              

visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

[wpn_sr2_m2_ac10632_hud]:wpn_sr2_m2_hud

item_visual                	= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_ac10632_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.011940,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;-----------------------------------------------------------------------------
[wpn_sr2_m2_eot]:wpn_sr2_m2

inv_weight			= 2.100

hud                     	= wpn_sr2_m2_eot_hud

1icon_layer			    = eot
1icon_layer_x			= 128
1icon_layer_y			= -10              

visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

[wpn_sr2_m2_eot_hud]:wpn_sr2_m2_hud

item_visual                	= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_eot_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.010340,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;-----------------------------------------------------------------------------
[wpn_sr2_m2_c-more]:wpn_sr2_m2

inv_weight			= 2.100

hud                     	= wpn_sr2_m2_c-more_hud

1icon_layer			    = c-more
1icon_layer_x			= 128
1icon_layer_y			= -10              

visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

[wpn_sr2_m2_c-more_hud]:wpn_sr2_m2_hud

item_visual                	= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_c-more_hud.ogf

aim_hud_offset_pos_16x9				= -0.045210,0.014740,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;---------------------------------------------------------------------------------
[wpn_sr2_m2_aim_low]:wpn_sr2_m2

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

hud						= wpn_sr2_m2_aim_low_hud

inv_weight                                         = 1.900

1icon_layer			    = aim_low
1icon_layer_x			= 128
1icon_layer_y			= -6

[wpn_sr2_m2_aim_low_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_aim_low_hud.ogf

aim_hud_offset_pos_16x9				= -0.046010,0.019340,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000

hands_position_16x9				= 0.072700,-0.080000,-0.126900
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m2_point_aimpro]:wpn_sr2_m2

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

hud						= wpn_sr2_m2_point_aimpro_hud

inv_weight                                         = 2.130

1icon_layer			    = point_aimpro
1icon_layer_x			= 100
1icon_layer_y			= -16

[wpn_sr2_m2_point_aimpro_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_aimpoint_pro_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.005140,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000

hands_position_16x9				= 0.072700,-0.089100,-0.126900
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m2_ekp8_18]:wpn_sr2_m2

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

hud						= wpn_sr2_m2_ekp8_18_hud

inv_weight                                         = 2.070

1icon_layer			    = ekp8_18
1icon_layer_x			= 82
1icon_layer_y			= -2

[wpn_sr2_m2_ekp8_18_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_ekp8_18_hud.ogf

aim_hud_offset_pos_16x9				= -0.044910,0.000040,-0.028130
aim_hud_offset_rot_16x9				= -0.000400,0.006200,-0.121000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m2_d0cter]:wpn_sr2_m2

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

hud						= wpn_sr2_m2_d0cter_hud

inv_weight                                         = 1.830

1icon_layer			    = d0cter
1icon_layer_x			= 128
1icon_layer_y			= -10

[wpn_sr2_m2_d0cter_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_docter_hud.ogf

aim_hud_offset_pos_16x9				= -0.044610,0.022640,-0.028130
aim_hud_offset_rot_16x9				= 0.002600,0.007200,-0.136000

hands_position_16x9				= 0.071900,-0.083000,-0.126900
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m2_mepro]:wpn_sr2_m2

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

hud						= wpn_sr2_m2_mepro_hud

inv_weight                                         = 2.170

1icon_layer			    = mepro
1icon_layer_x			= 128
1icon_layer_y			= -8

[wpn_sr2_m2_mepro_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_mepro_hud.ogf

aim_hud_offset_pos_16x9				= -0.045610,0.001040,-0.028130
aim_hud_offset_rot_16x9				= 0.000100,0.007200,-0.136000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m2_0kp2]:wpn_sr2_m2

1icon_layer                              = 0kp2
1icon_layer_x			= 85
1icon_layer_y			= -4

hud					= wpn_sr2_m2_0kp2_hud
visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

inv_weight                               = 2.00

[wpn_sr2_m2_0kp2_hud]:wpn_sr2_m2_hud

item_visual                		= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_0kp2_hud.ogf

aim_hud_offset_pos_16x9				= -0.042810,0.018440,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;---------------------------------------------------------------------------------------------------
[wpn_sr2_m2_e0t2]:wpn_sr2_m2

1icon_layer                              = e0t2
1icon_layer_x                            = 82
1icon_layer_y                            = -14

hud					= wpn_sr2_m2_e0t2_hud
visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

inv_weight                               = 2.025

[wpn_sr2_m2_e0t2_hud]:wpn_sr2_m2_hud

item_visual                		= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_e0t2_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.010740,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;---------------------------------------------------------------------------------------------------
[wpn_sr2_m2_rmr]:wpn_sr2_m2

1icon_layer                              = rmr
1icon_layer_x                            = 120
1icon_layer_y                            = -6

hud					= wpn_sr2_m2_rmr_hud

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

inv_weight                               = 1.830

[wpn_sr2_m2_rmr_hud]:wpn_sr2_m2_hud

item_visual                		= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_rmr_hud.ogf

aim_hud_offset_pos_16x9				= -0.045210,0.021240,-0.028130
aim_hud_offset_rot_16x9				= 0.002600,0.007200,-0.136000

hands_position_16x9				= 0.072700,-0.083600,-0.126900
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;---------------------------------------------------------------------------------------------------
[wpn_sr2_m2_deltapoint]:wpn_sr2_m2

1icon_layer                              = deltapoint
1icon_layer_x                            = 128
1icon_layer_y                            = -6

hud					= wpn_sr2_m2_deltapoint_hud
visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

inv_weight                               = 1.840

[wpn_sr2_m2_deltapoint_hud]:wpn_sr2_m2_hud

item_visual                		= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_deltapoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.019640,-0.028130
aim_hud_offset_rot_16x9				= 0.001600,0.007200,-0.136000
;---------------------------------------------------------------------------------------------------N
[wpn_sr2_m2_compm4s]:wpn_sr2_m2

hud					= wpn_sr2_m2_compm4s_hud

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

1icon_layer                              = compm4s
1icon_layer_x                            = 85
1icon_layer_y                            = -16

inv_weight                               = 2.160

[wpn_sr2_m2_compm4s_hud]:wpn_sr2_m2_hud

item_visual                		= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_compm4s_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.010140,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;--------------------------------------------------------------------------------------------
[wpn_sr2_m2_rakurs]:wpn_sr2_m2

hud					= wpn_sr2_m2_rakurs_hud
visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

1icon_layer                              = rakurs
1icon_layer_x                            = 90
1icon_layer_y                            = -10

inv_weight                               = 2.300

[wpn_sr2_m2_rakurs_hud]:wpn_sr2_m2_hud

item_visual                		= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_rakurs_hud.ogf

aim_hud_offset_pos_16x9				= -0.044510,0.021240,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;-----------------------------------------------------------------------------------------------------
[wpn_sr2_m2_kemper]:wpn_sr2_m2

inv_weight			= 2.060

hud				= wpn_sr2_m2_kemper_hud

1icon_layer			    = kemper
1icon_layer_x			= 120
1icon_layer_y			= -14

visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

scope_status			= 0

scope_dynamic_zoom = off

[wpn_sr2_m2_kemper_hud]:wpn_sr2_m2_hud

item_visual                	= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_kemper_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.007140,-0.028130
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000
;------------------------------------------------------------------------------------------------
[wpn_sr2_m2_aimpoint]:wpn_sr2_m2


visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

hud						= wpn_sr2_m2_aimpoint_hud

inv_weight                                         = 1.930

1icon_layer			    = aimpoint
1icon_layer_x			= 90
1icon_layer_y			= -14

[wpn_sr2_m2_aimpoint_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_aimpoint_hud.ogf

aim_hud_offset_pos_16x9				= -0.045010,0.008740,-0.028130
aim_hud_offset_rot_16x9				= 0.000600,0.007200,-0.136000
;------------------------------------------------------------------------------------------------
[wpn_sr2_m2_pn23]:wpn_sr2_m2

visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

hud					= wpn_sr2_m2_pn23_hud

1icon_layer                              = pn23
1icon_layer_x                            = 60
1icon_layer_y                            = -14

nv_scope_status = 1

inv_weight                                         = 2.530
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_pn23
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

[wpn_sr2_m2_pn23_hud]:wpn_sr2_m2_hud

item_visual                	= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_pn23_hud.ogf

aim_hud_offset_pos_16x9				= -0.052210,0.010240,-0.015530
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000

hands_position_16x9				= 0.080700,-0.093400,-0.113100
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;------------------------------------------------------------------------------------------------
[wpn_sr2_m2_acog]:wpn_sr2_m2

visual					     = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf

$spawn                                             = "weapons\wpn_sr2_m2_acog"
1icon_layer                                        = acog
1icon_layer_x                                      = 79
1icon_layer_y                                      = -10

inv_weight                                         = 2.150
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25

hud					                               = wpn_sr2_m2_acog_hud

[wpn_sr2_m2_acog_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_acog_hud.ogf

aim_hud_offset_pos_16x9				= -0.044710,0.014240,-0.035830
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000

hands_position_16x9				= 0.072700,-0.090700,-0.128200
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;-------------------------------------------------------------------------------
[wpn_sr2_m2_specter]:wpn_sr2_m2

$spawn					= "weapons\wpn_sr2_m2_specter"
visual					= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf
hud					= wpn_sr2_m2_specter_hud

1icon_layer                              = specter
1icon_layer_x                            = 60
1icon_layer_y                            = -10
inv_weight                                         = 2.470
scope_status                                       = 1
scope_texture                                      = wpn_crosshair_specter
scope_zoom_factor                                  = 25
zoom_rotate_time                                   = 0.25
scope_dynamic_zoom                                 = off

[wpn_sr2_m2_specter_hud]:wpn_sr2_m2_hud

item_visual				= dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_specter_hud.ogf

aim_hud_offset_pos_16x9				= -0.046810,0.011840,-0.039430
aim_hud_offset_rot_16x9				= 0.001100,0.007200,-0.136000

hands_position_16x9				= 0.074700,-0.090200,-0.126900
hands_orientation_16x9			= 0.626998,1.960000,-7.317074
;--------------------------------------------------------------------------------











