;------------------------------------------------------------------------------------------------
[wpn_sr2_veresk]:identity_immunities,weapon_probability,default_weapon_params;wpn_glock_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8

scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_sr2_veresk

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_name                                 = st_wpn_sr2_veresk
inv_name_short                           = st_wpn_sr2_veresk
description                              = st_wpn_sr2_veresk_descr

kind                                     = w_smg 
inv_weight                               = 1.65
cost                                     = 50300
repair_type                              = pistol
weapon_class                             = assault_rifle

hud                                      = wpn_sr2_veresk_hud
visual                                   = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf
position                                 = -0.026, -0.125, -0.02
orientation                              = -4, -5, 0
fire_point                               = 0.0, 0.188, 0.392
fire_point2                              = 0.0, 0.188, 0.392
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                         	 = -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      	                 = -10,-5,10				; (3rd person view in degrees)
ph_mass                                  = 3

grenade_flame_particles                  = weapons\generic_weapon01

flame_particles                          = ghost_particles\weapons\generic_smoke_eft_sil         
smoke_particles				             = ghost_particles\weapons\flame_eft_ak           
silencer_smoke_particles   		         = ghost_particles\weapons\generic_smoke_eft_sil  


shell_point		 		                 = 0.0, 0.133, 0.047
shell_dir		 			             = 0.0, 0.0, 0.4
shell_particles                          = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5_nimble

inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 68
inv_grid_y         = 0

icons_texture                                       = ui\ui_icon_bas

fire_modes                               = 1, -1
ammo_class                               = ammo_9x21_sp10
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = kp_sr2, sr2_upkit
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_veresk
silencer_status                          = 2
silencer_x                               = 175
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_impulse                              = 50
hit_power                                = 0.49, 0.49, 0.49, 0.49
hit_type                                 = fire_wound
fire_distance                            = 400
bullet_speed                             = 400
rpm                                      = 900
rpm_empty_click                          = 200
ap_modifier                              = 1.1

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.35
fire_dispersion_base                     = 0.24
fire_dispersion_condition_factor         = 0.001
inertion_origin_aim_offset               = -0.03
inertion_origin_offset                   = -0.05
inertion_tendto_aim_speed                = 8
inertion_tendto_speed                    = 5

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.8
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.09

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 5
cam_dispersion                           = 0.8
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.0
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.35
zoom_cam_dispersion_frac                 = 0.8
zoom_cam_dispersion_inc                  = 0.0325
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.0

PDM_disp_accel_factor                    = 1.5
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.5

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23

hud_fov                                  = 0.78

scope_zoom_factor_alt             = 0

use_alt_aim_hud                   = true
;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
snd_bore                = $no_sound
snd_draw                = weapons\sr2m\sr2m_draw
snd_holster             = weapons\sr2m\sr2m_holster

snd_empty               = weapons\sr2m\sr2m_empty
snd_reload              = eft_wp\glock17\glock17_reload_speed, 1.5
snd_reload_empty        = weapons\sr2m\sr2m_reload_empty

snd_shoot               = weapons\sr2m\sr2m_shoot
snd_silncer_shot        = weapons\sr2m\sr1m_shoot_sil

snd_switch_mode			= weapons\generic\switch_mode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_sr2_veresk_hud]:hud_base

item_visual                              = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_hud.ogf

attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

;-------
item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position_16x9				= 0.060700,-0.072700,-0.126000
hands_orientation_16x9			= 0.346998,0.470001,-0.177002

aim_hud_offset_pos_16x9				= -0.044910,0.026140,-0.028130
aim_hud_offset_rot_16x9				= 0.009600,0.006200,-0.002000
;-------

hands_position                           = -0.072000, -0.172, 0.165500
hands_orientation                        = 0.55, 2.39, 0.1499993

aim_hud_offset_pos                       = -0.0793, 0.0579, -0.265
aim_hud_offset_rot                       = 0.038, 0.008, -0.004

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

        		lowered_hud_offset_pos_16x9		= 0.1,0,0
		        lowered_hud_offset_rot_16x9		= 0.1,-0.8,0.1  

anm_show                = kyky_sr2m_draw
anm_hide                = kyky_sr2m_holster
anm_idle                = kyky_sr2m_idle, idle
anm_idle_sprint         = kyky_sr2m_idle_sprint
anm_idle_moving         = kyky_sr2m_idle_move
anm_shots               = kyky_sr2m_shoot, shoot
anm_reload              = kyky_sr2m_reload, reload
anm_reload_empty        = kyky_sr2m_reload_empty, reload_empty
anm_idle_aim           	= kyky_sr2m_idle_aim, idle
anm_bore                = kyky_sr2m_idle_aim, idle
anm_reload_misfire      = kyky_sr2m_reload_empty, reload_empty


shell_dir				= 0.0, 1.0, 0.0
shell_bone				= wpn_body

freelook_z_offset_mul					 = 0.3

fire_bone				= wpn_body

fire_point				= 0.000000,0.037504,0.189238
shell_point			= -0.010000,0.000000,0.010000
;-------------------------------------------------------------------------------------Addons-------------------------------------------------------------------------------------
[wpn_sr2_veresk_kp_sr2]:wpn_sr2_veresk 
                                                              ;1
1icon_layer                              = kp_sr2
1icon_layer_x                            = 78
1icon_layer_y                            = -5

inv_weight                               = 1.950

hud                                      = wpn_sr2_veresk_kp_sr2_hud

visual                                   = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf

[wpn_sr2_veresk_kp_sr2_hud]:wpn_sr2_veresk_hud

item_visual                              = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_kp_sr2_hud.ogf

aim_hud_offset_pos_16x9				= -0.044910,-0.000960,-0.034929
aim_hud_offset_rot_16x9				= -0.000300,0.006550,-0.002000

hands_position_16x9				= 0.060700,-0.075000,-0.121500
hands_orientation_16x9			= 0.346998,0.470001,-0.177002
;------------------------------------------------------------------------------------------------
[wpn_sr2_veresk_sr2_upkit]:wpn_sr2_veresk 
                                                              ;1
inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 68
inv_grid_y         = 2

parent_section                           = wpn_sr2_veresk_sr2_upkit

inv_name                                 = st_wpn_sr2_veresk_sr2_upkit
inv_name_short                           = st_wpn_sr2_veresk_sr2_upkit
description                              = st_wpn_sr2_veresk_sr2_upkit_descr

inv_weight                               = 2.100

hud                                      = wpn_sr2_veresk_sr2_upkit_hud

visual                                   = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_world.ogf

scopes                                   = none

laser_status = true

[wpn_sr2_veresk_sr2_upkit_hud]:wpn_sr2_veresk_hud

item_visual                              = dynamics\weapons\wpn_sr2_veresk\wpn_sr2_veresk_sr2_upkit_hud.ogf

aim_hud_offset_pos_16x9				= -0.044910,-0.000960,-0.034929
aim_hud_offset_rot_16x9				= -0.000300,0.006550,-0.002000

hands_position_16x9				= 0.060700,-0.075000,-0.121500
hands_orientation_16x9			= 0.346998,0.470001,-0.177002

aim_hud_offset_alt_pos_16x9				= 0.002390,0.014640,-0.006030
aim_hud_offset_alt_rot_16x9				= 0.002100,0.000700,-0.353397
;------------------------------------------------------------------------------------------------
