;------------------------------------------------------------------------------------------------
[wpn_m249]:identity_immunities,weapon_probability,default_weapon_params,wpn_m249_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\sig550"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_m249

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 10
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

bullet_bones        = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12,bullet_13,bullet_14,bullet_15,bullet_16

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 45
inv_grid_y                               = 0
inv_name                                 = st_wpn_m249
inv_name_short                           = st_wpn_m249
description                              = st_wpn_m249_descr

kind                                     = w_rifle
inv_weight                               = 7.68
cost                                     = 56580
repair_type                              = rifle_5
weapon_class                             = heavy_weapon

hud                                      = wpn_m249_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249.ogf
position                                 = -0.027, -0.097, 0.042
orientation                              = 0, -2, 0
fire_point                               = 0.039422, -0.019473, 0.340718
fire_point2                              = 0.039422, -0.019473, 0.340718
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_weapon00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point                              = -0.020000,0.167000,0.082000
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_m249, up_gr_seconab_m249, up_gr_thirdab_m249, up_gr_fourtab_m249, up_gr_fourtcd_m249, up_gr_fourtef_m249, up_gr_fifthab_m249, up_gr_fifthcd_m249
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_l85
upgr_icon_x                              = 1450
upgr_icon_y                              = 1850
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 100
ammo_mag_size                            = 100
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name               			 = wpn_sil_nato
silencer_status             			 = 2
silencer_x                  			 = 221
silencer_y                  			 = 22
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.51, 0.51, 0.51, 0.51
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 920
rpm                                      = 870
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 7.70
fire_dispersion_base                     = 0.35
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.81
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 9
cam_dispersion                           = 0.5
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.65
zoom_cam_relax_speed                     = 9
zoom_cam_dispersion                      = 0.4
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.45

PDM_disp_accel_factor                    = 2.405
PDM_disp_base                            = 1.04
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.405

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 80
kill_msg_y                               = 59
kill_msg_width                           = 87
kill_msg_height                          = 24

		snd_reload							= weapons\librarian_m249\reload
		snd_reload_empty					= weapons\librarian_m249\reload_empty
;snd_reload_misfire					= $no_sound
		scripted_snd_reload_misfire			= weapons\librarian_m249\unjam
		scripted_snd_reload_misfire_empty	= weapons\librarian_m249\unjam_empty


[wpn_m249_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

        hands_orientation                = 0.0026, -0.001066, 0.005066
        hands_orientation_16x9           = 0.0026, -0.001066, 0.005066
        hands_position                   = 0.00096, -0.000142, 0.05227
        hands_position_16x9              = 0.00096, -0.000142, 0.05227

        aim_hud_offset_pos               = -0.093969, 0.025583, -0.045366
        aim_hud_offset_pos_16x9          = -0.093969, 0.025583, -0.045366
        aim_hud_offset_rot               = -0.000142, -0.000106, -0.000284
        aim_hud_offset_rot_16x9          = -0.000142, -0.000106, -0.000284

        lowered_hud_offset_pos           = 0.083893, 0.001276, -0.005262
        lowered_hud_offset_pos_16x9      = 0.083893, 0.001276, -0.005262
        lowered_hud_offset_rot           = 0.140946, -0.747407, 0.027521
        lowered_hud_offset_rot_16x9      = 0.140946, -0.747407, 0.027521

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide								 = m249_hand_holster, m249_idle
anm_idle								 = m249_hand_idle, m249_idle
anm_idle_aim							 = m249_hand_idle_aim, m249_idle
anm_idle_aim_moving						 = m249_hand_moving, m249_idle, 0.75
anm_idle_aim_moving_crouch				 = m249_hand_moving, m249_idle 0.7
anm_idle_moving							 = m249_hand_moving, m249_idle
anm_idle_moving_crouch					 = m249_hand_moving, m249_idle, 0.75
anm_idle_sprint							 = m249_hand_sprint, m249_idle, 1.1
anm_reload								 = m249_hand_reload, m249_reload
anm_reload_empty						 = m249_hand_reload_empty, m249_reload_empty
anm_reload_misfire						 = m249_hand_unjam, m249_unjam
anm_shots								 = m249_hand_shoot, m249_shoot
anm_shots_variant1						 = m249_hand_shoot1, m249_shoot
anm_shots_aim							 = m249_hand_shoot_aim, m249_shoot
anm_show								 = m249_hand_draw, m249_idle

anm_hide_empty                     		 = m249_hand_holster, m249_idle_empty
anm_idle_empty                     		 = m249_hand_idle, m249_idle_empty
anm_idle_aim_empty                 		 = m249_hand_idle_aim, m249_idle_empty
anm_idle_aim_moving_empty          		 = m249_hand_moving, m249_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty   		 = m249_hand_moving, m249_idle_empty, 0.7
anm_idle_moving_empty              		 = m249_hand_moving, m249_idle_empty
anm_idle_moving_crouch_empty       		 = m249_hand_moving, m249_idle_empty, 0.75
anm_idle_sprint_empty              		 = m249_hand_sprint, m249_idle_empty, 1.1
anm_shot_l                         		 = m249_hand_shoot, m249_shoot_last
anm_show_empty                     		 = m249_hand_draw, m249_idle_empty
anm_shots_aim_l                    		 = m249_hand_shoot_aim, m249_shoot_last
anm_reload_misfire_empty				 = m249_hand_unjam_charge, m249_unjam_charge_empty


shell_bone                               = palak
shell_dir                                = 0, 0, 0
shell_point                      		 = 0, 0, -2.552033

fire_bone                                = muzzle
fire_bone2                               = muzzle
fire_point                       		 = 0.039422, -0.019473, 0.340718
fire_point2                              = 0.039422, -0.019473, 0.340718

freelook_z_offset_mul					 = 0.4

;------------------------------------------------------------------------------------------------
[wpn_m249_ac10632]:wpn_m249
1icon_layer                              = ac10632
1icon_layer_x                            = 84
1icon_layer_y                            = -3

inv_weight                               = 7.795

hud                                      = wpn_m249_ac10632_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249_ac10632.ogf


[wpn_m249_ac10632_hud]:wpn_m249_hud
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_ac10632_hud.ogf

        aim_hud_offset_pos               = -0.093286, 0.00149, -0.001137
        aim_hud_offset_pos_16x9          = -0.093286, 0.00149, -0.001137
        aim_hud_offset_rot               = -0.007811, 0.000312, -0.000568
        aim_hud_offset_rot_16x9          = -0.007811, 0.000312, -0.000568

;------------------------------------------------------------------------------------------------
[wpn_m249_acog]:wpn_m249
1icon_layer                              = acog
1icon_layer_x                            = 81
1icon_layer_y                            = 0

inv_weight                               = 8.08

hud                                      = wpn_m249_acog_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249_acog.ogf

scope_status                                       = 1
scope_texture                                      = wpn_crosshair_acog
scope_zoom_factor                                  = 25
zoom_rotate_time		                           = 0.25
scope_dynamic_zoom		                           = off

[wpn_m249_acog_hud]:wpn_m249_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_acog_hud.ogf

        aim_hud_offset_pos               = -0.093605, 0.0022, -0.001137
        aim_hud_offset_pos_16x9          = -0.093605, 0.0022, -0.001137
        aim_hud_offset_rot               = -0.007811, -0.001824, -0.000568
        aim_hud_offset_rot_16x9          = -0.007811, -0.001824, -0.000568

;------------------------------------------------------------------------------------------------
[wpn_m249_eot]:wpn_m249
1icon_layer                              = eot
1icon_layer_x                            = 85
1icon_layer_y                            = 2

inv_weight                               = 7.99

hud                                      = wpn_m249_eot_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249_eot.ogf


[wpn_m249_eot_hud]:wpn_m249_hud
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_eot_hud.ogf

        aim_hud_offset_pos               = -0.093339, -0.000853, -0.001137
        aim_hud_offset_pos_16x9          = -0.093339, -0.000853, -0.001137
        aim_hud_offset_rot               = -0.007811, 0.000312, -0.000568
        aim_hud_offset_rot_16x9          = -0.007811, 0.000312, -0.000568
