[logic]
active = mob_walker

[mob_walker]
path_walk = yan_gigant_walk
path_look = yan_gigant_look
on_info = mob_walker@2 %=hit_npc_from_actor =play_sound(giant_underground_0)%
;out_restr = yantar_tunnel_restrictor_3

[mob_walker@2]
path_walk = yan_gigant_walk2
path_look = yan_gigant_look2
;out_restr = yantar_tunnel_restrictor_3