;;====================================================================================================================;;
;;                                                                                                                    ;;
;;    Original Author(s) : NLTP_ASHES                                                                                 ;;
;;    Edited : N/A                                                                                                    ;;
;;    Date : 08/01/2024                                                                                               ;;
;;    License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)             ;;
;;                                                                                                                    ;;
;;    DLTX config file used to define new sections.                                                                   ;;
;;                                                                                                                    ;;
;;    These additions consist in :                                                                                    ;;
;;    - Defining scripted motions to use in scripts;                                                                  ;;
;;    - Defining new dynamic objects;                                                                                 ;;
;;    - Defining new NPC sections;                                                                                    ;;
;;    - Defining new helicopter sections.                                                                             ;;
;;                                                                                                                    ;;
;;====================================================================================================================;;

;;====================================================================================================================;;
;;==================| Scripted Motions |==============================================================================;;
;;====================================================================================================================;;

[motion_campfire]
hands_position                    = 0.023692, 0.011115, 0.028593
hands_orientation                 = 0, 0, 0
hands_position_16x9               = 0.023692, 0.011115, 0.028593
hands_orientation_16x9            = 0, 0, 0

anm_campfire                      = wg_lighter_campfire

;;====================================================================================================================;;
;;==================| Dynamic Objects |===============================================================================;;
;;====================================================================================================================;;

[western_goods_helicopter_landed]:physic_object
$spawn                            = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
class                             = O_PHYS_S
visual                            = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
startup_animation                 = idle
fixed_bones                       = korpus1
story_id                          = western_goods_helicopter_landed
custom_data                       = models\objects\ignore_static.ltx

;;====================================================================================================================;;
;;==================| Non-Playable-Characters |=======================================================================;;
;;====================================================================================================================;;

;;==================| Important NPCs |=================================================================================;;

[stalker_western_goods_trader]:stalker_strong
$spawn                            = "respawn\stalker_western_goods_trader"
story_id                          = stalker_western_goods_trader
character_profile                 = stalker_western_goods_trader
spec_rank                         = veteran
community                         = killer

[stalker_crew_member]:stalker_strong
$spawn                            = "respawn\stalker_crew_member"
story_id                          = stalker_crew_member
character_profile                 = stalker_crew_member
spec_rank                         = veteran
community                         = killer

[stalker_dunn_lynn]:stalker_strong
$spawn                            = "respawn\stalker_dunn_lynn"
story_id                          = stalker_dunn_lynn
character_profile                 = stalker_dunn_lynn
spec_rank                         = veteran
community                         = isg

[stalker_oleksandr_chernenko]:stalker_strong
$spawn                            = "respawn\stalker_oleksandr_chernenko"
story_id                          = stalker_oleksandr_chernenko
character_profile                 = stalker_oleksandr_chernenko
spec_rank                         = veteran
community                         = killer

[stalker_danylo_chernenko]:stalker_strong
$spawn                            = "respawn\stalker_danylo_chernenko"
story_id                          = stalker_danylo_chernenko
character_profile                 = stalker_danylo_chernenko
spec_rank                         = veteran
community                         = killer

;;==================| Side NPCs |=====================================================================================;;

[stalker_jupiter_informant]:stalker_strong
$spawn                            = "respawn\stalker_jupiter_informant"
story_id                          = stalker_jupiter_informant
character_profile                 = stalker_jupiter_informant
spec_rank                         = novice
community                         = stalker

[stalker_ecolog_convoy_yellow]:stalker_strong
$spawn                            = "respawn\stalker_ecolog_convoy_yellow"
story_id                          = stalker_ecolog_convoy_yellow
character_profile                 = stalker_ecolog_convoy_yellow
spec_rank                         = novice
community                         = ecolog

[stalker_ecolog_convoy_orange]:stalker_strong
$spawn                            = "respawn\stalker_ecolog_convoy_orange"
story_id                          = stalker_ecolog_convoy_orange
character_profile                 = stalker_ecolog_convoy_orange
spec_rank                         = regular
community                         = ecolog

[stalker_ssu_prisoner]:stalker_strong
$spawn                            = "respawn\stalker_ssu_prisoner"
story_id                          = stalker_ssu_prisoner
character_profile                 = stalker_ssu_prisoner
spec_rank                         = veteran
community                         = army_npc

[stalker_ssu_supervisor]:stalker_strong
$spawn                            = "respawn\stalker_ssu_supervisor"
story_id                          = stalker_ssu_supervisor
character_profile                 = stalker_ssu_supervisor
spec_rank                         = veteran
community                         = army_npc

;;====================================================================================================================;;
;;==================| Helicopters |===================================================================================;;
;;====================================================================================================================;;

[western_goods_helicopter]:helicopter
visual                            = dynamics\vehicles\mi24\veh_mi24_army.ogf
faction                           = killer
player_id                         = killer_heli
immunities_sect                   = sect_western_goods_helicopter_immunities
force_explode_time                = 15000

actor_always_enemy                = false

safe_altitude                     = 1.0
velocity                          = 30

vis_inc                           = 50
vis_dec                           = 5
forget_timeout                    = 90

use_mgun                          = true
combat_use_mgun                   = true
rpm                               = 500
min_mgun_attack_dist              = 15
max_mgun_attack_dist              = 100

use_rocket                        = true
combat_use_rocket                 = true
time_between_rocket_attack        = 25000
min_rocket_attack_dist            = 30
max_rocket_attack_dist            = 150

[sect_western_goods_helicopter_immunities]
burn_immunity                     = 0.0
strike_immunity                   = 0.0
shock_immunity                    = 0.0
wound_immunity                    = 0.0
radiation_immunity                = 0.0
telepatic_immunity                = 0.0
chemical_burn_immunity            = 0.0
fire_wound_immunity               = 0.0
explosion_immunity                = 0.0