[logic]
active = beh@mirage
post_combat_time = 0,0

[beh@mirage]
meet = no_meet
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
behavior_state = beh_move
target = actor
on_info1 = {=is_wounded} %=kill_npc%
walk_anim 	= assault
jog_anim 	= assault
run_anim 	= assault