
;------------------------------------------------------------------------------------------------
[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params,wpn_knife_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\knife"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_KNIFE
        slot                        = 0
        animation_slot              = 5
        ef_weapon_type              = 1
        hand_dependence             = 1
        single_handed               = 1
        
        quest_item                  = false
        default_to_ruck             = false
        sprint_allowed              = true
        can_trade                   = true
        show_ammo                   = false
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 8
        inv_grid_y                  = 10
        inv_name                    = st_knife_6x4
        inv_name_short              = st_knife_6x4
        description                 = st_knife_6x4_descr
        highlight_equipped          = true
        
        kind                        = w_melee
        inv_weight                  = 0.182
        cost                        = 2085
        repair_type                 = knife
        
        hud                         = wpn_knife_hud
        visual                      = dynamics\weapons\wpn_knife\wpn_knife.ogf
        position                    = -0.021, -0.085, 0.024
        orientation                 = 0, 90, 0
        fire_point                  = 0.0, 0.133, 0.161
        ph_mass                     = 4
        
        spash1_dist                 = 1.5
        spash1_radius               = 0.5
        spash2_dist                 = 1.5
        spash2_radius               = 0.25
        splash1_direction           = 0.0, -0.3, 1.0
        splash1_hits_count          = 3
        splash1_pervictim_hcount    = 1
        splash2_direction           = 0.0, 0.0, 1.0
        splash2_hits_count          = 2
        splash_hit_divide_factor    = 0.75
        
        flame_particles             =
        smoke_particles             =
        
        light_disabled              = true
        
        wm_size                     = 0.058
        
        upgr_icon_x                 = 500
        upgr_icon_y                 = 1700
        upgr_icon_width             = 200
        upgr_icon_height            = 150
        
        ammo_class                  = ammo_knife
        ammo_current                = 96
        ammo_elapsed                = 16
        ammo_limit                  = 120
        ammo_mag_size               = 1
        startup_ammo                = 1000
        
        scope_status                = 0
        
        silencer_status             = 0
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 0.1
        hit_impulse_2               = 0.1
        hit_power                   = 0.305, 0.305, 0.305, 0.305
        hit_power_2                 = 0.525, 0.525, 0.525, 0.525
        hit_power_critical_2        = 0.75, 0.75, 0.75, 0.75
        hit_type                    = wound
        hit_type_2                  = wound
        fire_distance               = 3.75
        bullet_speed                = 5000
        rpm                         = 1000
        rpm_empty_click             = 1000
        
        use_aim_bullet              = false
        time_to_aim                 = 1.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = false
        reload_dof                  = 0.0, 0.5, 5, 1.7
        control_inertion_factor     = 1
        crosshair_inertion          = 0.01
        fire_dispersion_base        = 0.5
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.001
        misfire_start_condition     = 0.002
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.001
        misfire_end_prob            = 0.02
        
        condition_queue_shot_dec    = 0.12
        condition_shot_dec          = 0.12
        
        cam_relax_speed             = 8
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 20.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        
        PDM_disp_accel_factor       = 0.8
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 0.8
        
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_stalker  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_veteran  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_master   = 1.00 ; value already imported from [weapon_probability], no need to redefine
        
        snd_on_take                 = knife
        
        kill_msg_x                  = 197
        kill_msg_y                  = 177
        kill_msg_width              = 53
        kill_msg_height             = 16
		can_be_lowered				= false
 
		hud_fov						= 0.4

[wpn_knife_hud]:hud_base
        item_visual                 = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0, 0, 0
        hands_position_16x9         = 0, 0, 0
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = 0, 0, 0
        aim_hud_offset_rot          = 0, 0, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_attack                  = bayonet_b_swipe
        anm_attack2                 = bayonet_b_stab
        anm_hide                    = bayonet_b_holster
        anm_idle                    = bayonet_b_idle
        anm_idle_aim                = bayonet_b_idle
        anm_idle_moving             = bayonet_b_walk, 1.1
        anm_idle_sprint             = bayonet_b_sprint
        anm_show                    = bayonet_b_draw
        anm_show_empty              = bayonet_b_draw
        
        shell_bone                  = wpn_body
        shell_point                 = 0, 0, 0
        
        fire_bone                   = knife
        fire_point                  = 0.004500, 0.062500, -0.178499
 
;------------------------------------------------------------------------------------------------
[wpn_knife2]:wpn_knife,wpn_knife_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = off
        $prefetch                   = 8
        $spawn                      = "weapons\knife"
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 0
        inv_grid_y                  = 10
        inv_name                    = st_knife_needle
        inv_name_short              = st_knife_needle
        description                 = st_knife_needle_descr
        
        inv_weight                  = 0.263
        cost                        = 3960
        repair_type                 = knife
        
        hud                         = wpn_knife2_hud
        visual                      = dynamics\weapons\wpn_knife\wpn_knife_nr40.ogf
        
        wm_size                     = 0.073
        
        ammo_class                  = ammo_knife_2
        
        hit_impulse                 = 4.0
        hit_impulse_2               = 9.0
        hit_power                   = 0.45, 0.45, 0.45, 0.45
        hit_power_2                 = 0.55, 0.55, 0.55, 0.55
        hit_power_critical_2        = 0.67, 0.67, 0.67, 0.67
        hit_type                    = wound
        hit_type_2                  = wound
        fire_distance               = 6
        bullet_speed                = 5000
        rpm                         = 1000
        rpm_empty_click             = 1000
        
        use_aim_bullet              = false
        time_to_aim                 = 1.0
        crosshair_inertion          = 0.01
        fire_dispersion_base        = 0.5
        fire_dispersion_condition_factor = 0.0
        
        misfire_probability         = 0.0
        misfire_start_condition     = 0.002
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.001
        misfire_end_prob            = 0.02
        
        condition_queue_shot_dec    = 0.075
        condition_shot_dec          = 0.075
        
        cam_relax_speed             = 8
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 20.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        
        PDM_disp_accel_factor       = 0.8
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 0.8
        
        hit_probability_gd_novice   = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_stalker  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_veteran  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_master   = 1.00 ; value already imported from [weapon_probability], no need to redefine
 

[wpn_knife2_hud]:wpn_knife_hud
        item_visual                 = dynamics\weapons\wpn_knife\wpn_knife_nr40_hud.ogf
		
        anm_attack                  = scout_b_swipe
        anm_attack2                 = scout_b_stab
        anm_hide                    = scout_b_holster
        anm_idle                    = scout_b_idle
        anm_idle_aim                = scout_b_idle
        anm_idle_moving             = scout_b_walk
        anm_idle_sprint             = scout_b_sprint
        anm_show                    = scout_b_draw
        anm_show_empty              = scout_b_draw
 
;------------------------------------------------------------------------------------------------
[wpn_knife3]:wpn_knife,wpn_knife_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = off
        $prefetch                   = 8
        $spawn                      = "weapons\knife"
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 2
        inv_grid_y                  = 10
        inv_name                    = st_knife_hunting
        inv_name_short              = st_knife_hunting
        description                 = st_knife_hunting_descr
        
        inv_weight                  = 0.302
        cost                        = 6825
        
        hud                         = wpn_knife3_hud
        visual                      = dynamics\weapons\wpn_knife\wpn_knife_hunting.ogf
        
        wm_size                     = 0.065
        
        ammo_class                  = ammo_knife_3
        
        hit_impulse                 = 4.5
        hit_impulse_2               = 11.5
        hit_power                   = 0.42, 0.42, 0.42, 0.42
        hit_power_2                 = 0.71, 0.71, 0.71, 0.71
        hit_power_critical_2        = 1.04, 1.04, 1.04, 1.04
        hit_type                    = wound
        hit_type_2                  = wound
        fire_distance               = 6
        bullet_speed                = 1000
        rpm                         = 1000
        rpm_empty_click             = 1000
        
        use_aim_bullet              = false
        time_to_aim                 = 1.0
        crosshair_inertion          = 0.01
        fire_dispersion_base        = 0.5
        fire_dispersion_condition_factor = 0.0
        
        misfire_probability         = 0.0
        misfire_start_condition     = 0.002
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.001
        misfire_end_prob            = 0.02
        
        condition_queue_shot_dec    = 0.065
        condition_shot_dec          = 0.065
        
        cam_relax_speed             = 8
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 20.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        
        PDM_disp_accel_factor       = 0.8
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 0.8
        
        hit_probability_gd_novice   = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_stalker  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_veteran  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_master   = 1.00 ; value already imported from [weapon_probability], no need to redefine
 

[wpn_knife3_hud]:wpn_knife_hud
        item_visual                 = dynamics\weapons\wpn_knife\wpn_knife_hunting_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_knife4]:wpn_knife,wpn_knife_sounds
		can_stealth_stab			= true
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = off
        $prefetch                   = 8
        $spawn                      = "weapons\knife"
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 4
        inv_grid_y                  = 10
        inv_name                    = st_knife_swat
        inv_name_short              = st_knife_swat
        description                 = st_knife_swat_descr
        
        inv_weight                  = 0.366
        cost                        = 12425
        
        hud                         = wpn_knife4_hud
        visual                      = dynamics\weapons\wpn_knife\wpn_knife_swat.ogf
        
        wm_size                     = 0.067
        
        upgr_icon_x                 = 700
        upgr_icon_y                 = 1700
        upgr_icon_width             = 200
        upgr_icon_height            = 150
        
        ammo_class                  = ammo_knife_4
        
        hit_impulse                 = 10.5
        hit_impulse_2               = 11
        hit_power                   = 0.54, 0.54, 0.54, 0.54
        hit_power_2                 = 0.78, 0.78, 0.78, 0.78
        hit_power_critical_2        = 1.09, 1.09, 1.09, 1.09
        hit_type                    = wound
        hit_type_2                  = wound
        fire_distance               = 6
        bullet_speed                = 5000
        rpm                         = 1000
        rpm_empty_click             = 1000
        
        use_aim_bullet              = false
        time_to_aim                 = 1.0
        crosshair_inertion          = 0.01
        fire_dispersion_base        = 0.5
        fire_dispersion_condition_factor = 0.0
        
        misfire_probability         = 0.0
        misfire_start_condition     = 0.002
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.001
        misfire_end_prob            = 0.02
        
        condition_queue_shot_dec    = 0.008
        condition_shot_dec          = 0.008
        
        cam_relax_speed             = 8
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 20.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        
        PDM_disp_accel_factor       = 0.8
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 0.8
        
        hit_probability_gd_novice   = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_stalker  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_veteran  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_master   = 1.00 ; value already imported from [weapon_probability], no need to redefine
 

[wpn_knife4_hud]:wpn_knife_hud
        item_visual                 = dynamics\weapons\wpn_knife\wpn_knife_swat_hud.ogf
		
		anm_attack                  = spetsnaz_b_swipe
        anm_attack2                 = spetsnaz_b_stab
        anm_hide                    = spetsnaz_b_holster
        anm_idle                    = spetsnaz_b_idle
        anm_idle_aim                = spetsnaz_b_idle
        anm_idle_moving             = spetsnaz_b_walk
        anm_idle_sprint             = spetsnaz_b_sprint
        anm_show                    = spetsnaz_b_draw
        anm_show_empty              = spetsnaz_b_draw
 
;------------------------------------------------------------------------------------------------
[wpn_knife5]:wpn_knife,wpn_knife_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = off
        $prefetch                   = 8
        $spawn                      = "weapons\knife"
        scheduled                   = off
        
        ef_weapon_type              = 1
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 6
        inv_grid_y                  = 10
        inv_name                    = st_knife_combat
        inv_name_short              = st_knife_combat
        description                 = st_knife_combat_descr
        
        inv_weight                  = 0.279
        cost                        = 15585
        
        hud                         = wpn_knife5_hud
        visual                      = dynamics\weapons\wpn_knife\wpn_knife_combat.ogf
        
        wm_size                     = 0.084
        
        ammo_class                  = ammo_knife_5
        
        hit_impulse                 = 10.5
        hit_impulse_2               = 11.5
        hit_power                   = 0.48, 0.48, 0.48, 0.48
        hit_power_2                 = 0.87, 0.87, 0.87, 0.87
        hit_power_critical_2        = 1.22, 1.22, 1.22, 1.22
        hit_type                    = wound
        hit_type_2                  = wound
        fire_distance               = 6
        bullet_speed                = 1000
        rpm                         = 1000
        rpm_empty_click             = 1000
        
        use_aim_bullet              = false
        time_to_aim                 = 1.0
        crosshair_inertion          = 0.01
        fire_dispersion_base        = 0.5
        fire_dispersion_condition_factor = 0.0
        
        misfire_probability         = 0.0
        misfire_start_condition     = 0.002
        misfire_start_prob          = 0.003
        misfire_end_condition       = 0.001
        misfire_end_prob            = 0.02
        
        condition_queue_shot_dec    = 0.025
        condition_shot_dec          = 0.025
        
        cam_relax_speed             = 8
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 20.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        
        PDM_disp_accel_factor       = 0.8
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 0.8
        
        hit_probability_gd_novice   = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_stalker  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_veteran  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_master   = 1.00 ; value already imported from [weapon_probability], no need to redefine
 

[wpn_knife5_hud]:wpn_knife_hud
        item_visual                 = dynamics\weapons\wpn_knife\wpn_knife_combat_hud.ogf
 

;------------------------------------------------------------------------------------------------
;-- Axe
;------------------------------------------------------------------------------------------------
[wpn_axe]:wpn_knife,wpn_axe_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = off
        $prefetch                   = 8
        $spawn                      = "weapons\knife"
        
        slot                        = 1
        animation_slot              = 5
        ef_main_weapon_type         = 1
        ef_weapon_type              = 4
        hand_dependence             = 1
        single_handed               = 1
        
        inv_grid_height             = 1
        inv_grid_width              = 3
        inv_grid_x                  = 25
        inv_grid_y                  = 81
        inv_name                    = st_axe
        inv_name_short              = st_axe
        description                 = st_axe_descr
        
        inv_weight                  = 1.012
        cost                        = 10550
        
        hud                         = wpn_axe_hud
        visual                      = dynamics\weapons\wpn_knife_m\wpn_axe.ogf
        position                    = -0.01, 0.085, 0.024
        orientation                 = 0, -90, -130
        fire_point                  = 0.0, 0.133, 0.161
        fire_point2                 = 0, 0, 0
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = 0, 0, 0
        strap_orientation           = 0, 0, 0
        
        spash1_dist                 = 2.1
        spash1_radius               = 0.7
        spash2_dist                 = 1.7
        spash2_radius               = 0.5
        splash1_direction           = 0.0, -0.3, 1.0
        splash1_hits_count          = 3
        splash1_pervictim_hcount    = 1
        splash2_direction           = 0.0, 0.0, 1.0
        splash2_hits_count          = 2
        splash_hit_divide_factor    = 0.75
        
        upgr_icon_x                 = 300
        upgr_icon_y                 = 1850
        upgr_icon_width             = 200
        upgr_icon_height            = 100
        
        scope_zoom_factor           = 60
        
        hit_impulse                 = 60
        hit_power                   = 1.6
        hit_type                    = wound
        fire_distance               = 3.5
        bullet_speed                = 1000
        rpm                         = 1000
        
        zoom_enabled                = false
        zoom_rotate_time            = 0.25
        
        cam_relax_speed             = 8
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 20.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        zoom_cam_relax_speed        = 0
        zoom_cam_dispersion         = 0.0
        zoom_cam_dispersion_frac    = 0.0
        zoom_cam_dispersion_inc     = 0.0
        zoom_cam_max_angle          = 1
        zoom_cam_max_angle_horz     = 1
        zoom_cam_step_angle_horz    = 1
        
        PDM_disp_accel_factor       = 0.8
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 0.8
        
        cam_relax_speed_ai          = 360.0
        zoom_cam_relax_speed_ai     = 360.0
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 0.90
        
        snd_on_take                 = other
		can_be_lowered				= true
		weapon_lower_speed			= 0.2
 

[wpn_axe_hud]:wpn_knife_hud
        item_visual                 = dynamics\weapons\wpn_knife_m\wpn_axe_hud.ogf
        
        item_position               = 0.003164, -0.002989, 0.000906
        item_orientation            = 175, 0, -360
        
        hands_position              = -0.021000, -0.180000, 0.08
        hands_position_16x9         = -0.021000, -0.180000, 0.08
        hands_orientation           = -0.500000, 1.000000, 10
        hands_orientation_16x9      = -0.500000, 1.000000, 10
        
        aim_hud_offset_pos          = -0.077000, 0.022000, 0.000000
        aim_hud_offset_rot          = 0.000000, 0.005000, -0.015000
	
		safemode_anm =
		safemode_anm2 =
		
		lowered_hud_offset_pos			= 0.2,0.05,0
		lowered_hud_offset_rot			= 0.4,-0.1,-0.5

		lowered_hud_offset_pos_16x9		= 0.2,0.05,0
		lowered_hud_offset_rot_16x9		= 0.4,-0.1,-0.5
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_attack                  = lancew_knife1_kick_2
        anm_attack2                 = lancew_knife1_kick_1
        anm_hide                    = lancew_knife1_holster
        anm_idle                    = lancew_knife1_idle
        anm_idle_aim                = lancew_knife1_idle
        anm_idle_moving             = lancew_knife1_moving
        anm_idle_sprint             = lancew_knife1_sprint
        anm_show                    = lancew_knife1_draw
        anm_show_empty              = lancew_knife1_draw
        
        shell_bone                  = wpn_body
        shell_point                 = 0, 0, 0
        
        fire_bone                   = knife
        fire_point                  = 0.004500, 0.062500, -0.178499
 
		freelook_z_offset_mul		= 0.9
 
;------------------------------------------------------------------------------------------------
[wpn_axe2]:wpn_axe,wpn_axe_sounds
        slot                        = 1
        
        inv_grid_height             = 1
        inv_grid_width              = 3
        inv_grid_x                  = 28
        inv_grid_y                  = 81
        inv_name                    = st_axe2
        inv_name_short              = st_axe2
        description                 = st_axe2_descr
        
        inv_weight                  = 1.210
        cost                        = 11455
        
        hud                         = wpn_axe2_hud
        visual                      = dynamics\weapons\wpn_axe\wpn_axe.ogf
        fire_point2                 = 0, 0, 0
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = 0, 0, 0
        strap_orientation           = 0, 0, 0
        
        ammo_class                  = ammo_knife_5
        
        hit_impulse                 = 60
        hit_power                   = 1.8
        hit_power_critical_2        = 1.0, 1.0, 1.0, 1.0
        hit_type                    = wound
        fire_distance               = 3.5
        
        zoom_dof                    = 0.5, 1.0, 180
        zoom_rotate_time            = 0.25
        
        condition_shot_dec          = 0.00130
        
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        zoom_cam_relax_speed        = 0
        zoom_cam_dispersion         = 0.0
        zoom_cam_dispersion_frac    = 0.0
        zoom_cam_dispersion_inc     = 0.0
        zoom_cam_max_angle          = 1
        zoom_cam_max_angle_horz     = 1
        zoom_cam_step_angle_horz    = 1
        
        cam_relax_speed_ai          = 360.0
        zoom_cam_relax_speed_ai     = 360.0
        holder_fov_modifier         = 1.0
 

[wpn_axe2_hud]:wpn_axe_hud
        item_visual                 = dynamics\weapons\wpn_axe\wpn_axe_hud.ogf
        
        item_position               = -0.0100, 0.0100, -0.1280
        item_orientation            = 175, 0, -360
        
        hands_position              = -0.021000, -0.180000, 0.08
        hands_position_16x9         = -0.021000, -0.180000, 0.08
        hands_orientation           = -0.500000, 1.000000, 10
        hands_orientation_16x9      = -0.500000, 1.000000, 10
		
		safemode_anm =
		safemode_anm2 =
		
		lowered_hud_offset_pos			= 0.2,0.05,0
		lowered_hud_offset_rot			= 0.4,-0.1,-0.5

		lowered_hud_offset_pos_16x9		= 0.2,0.05,0
		lowered_hud_offset_rot_16x9		= 0.4,-0.1,-0.5
        
        anm_attack                  = lancew_knife1_kick_2
        anm_attack2                 = lancew_knife1_kick_1
        anm_hide                    = lancew_knife1_holster
        anm_idle                    = lancew_knife1_idle
        anm_idle_aim                = lancew_knife1_idle
        anm_idle_moving             = lancew_knife1_moving
        anm_idle_sprint             = lancew_knife1_sprint
        anm_show                    = lancew_knife1_draw
        anm_show_empty              = lancew_knife1_draw
 
;------------------------------------------------------------------------------------------------
[wpn_axe3]:wpn_axe2,wpn_axe_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        scheduled                   = off
        cform                       = skeleton
        
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        quest_item                  = false
        can_trade                   = true
        
        inv_grid_height             = 1
        inv_grid_width              = 3
        inv_grid_x                  = 31
        inv_grid_y                  = 81
        inv_name                    = st_axe3
        inv_name_short              = st_axe3
        description                 = st_axe3_descr
        
        inv_weight                  = 1.079
        cost                        = 12455
        
        hud                         = wpn_axe3_hud
        visual                      = dynamics\weapons\wpn_axe\wpn_axe3.ogf
        position                    = -0.021, -0.085, 0.024
        orientation                 = 0, 90, 0
        fire_point                  = 0.0, 0.133, 0.161
        fire_point2                 = 0, 0, 0
        ph_mass                     = 4
        
        spash1_dist                 = 2.1
        spash1_radius               = 0.7
        spash2_dist                 = 1.7
        spash2_radius               = 0.5
        splash1_direction           = 0.0, -0.3, 1.0
        splash1_hits_count          = 3
        splash1_pervictim_hcount    = 1
        splash2_direction           = 0.0, 0.0, 1.0
        splash2_hits_count          = 2
        splash_hit_divide_factor    = 0.75
        
        flame_particles             =
        smoke_particles             =
        
        light_disabled              = true
        
        wm_size                     = 0.0058
        
        ammo_current                = 96
        ammo_elapsed                = 16
        ammo_limit                  = 120
        ammo_mag_size               = 1
        startup_ammo                = 1000
        
        hit_impulse                 = 20.5
        hit_impulse_2               = 11.5
        hit_power                   = 0.571, 0.571, 0.571, 0.571
        hit_power_2                 = 1.87, 0.87, 0.87, 0.87
        hit_power_critical_2        = 1.22, 1.22, 1.22, 1.22
        hit_type                    = wound
        hit_type_2                  = wound
        
        zoom_dof                    = 0.5, 1.0, 180
        reload_dof                  = 0.0, 0.5, 5, 1.7
        control_inertion_factor     = 1
        crosshair_inertion          = 0.01
        fire_dispersion_base        = 0.5
        fire_dispersion_condition_factor = 0.015
        
        misfire_probability         = 0.001
        misfire_start_condition     = 0.002
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.001
        misfire_end_prob            = 0.085
        
        condition_queue_shot_dec    = 0.012
        condition_shot_dec          = 0.012
        
        cam_relax_speed             = 8
        cam_dispersion              = 0.65
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 20.0
        cam_max_angle_horz          = 10.0
        cam_step_angle_horz         = 0.9
        
        PDM_disp_accel_factor       = 0.8
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 0.8
        
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_stalker  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_veteran  = 1.00 ; value already imported from [weapon_probability], no need to redefine
        hit_probability_gd_master   = 1.00 ; value already imported from [weapon_probability], no need to redefine
 

[wpn_axe3_hud]:wpn_axe2_hud
        item_visual                 = dynamics\weapons\wpn_axe\wpn_axe3_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0.003164, -0.002989, -0.000906
        
        hands_position              = -0.021000, -0.180000, 0.08
        hands_position_16x9         = -0.021000, -0.180000, 0.08
        hands_orientation           = -0.500000, 1.000000, 10
        hands_orientation_16x9      = -0.500000, 1.000000, 10
        
        aim_hud_offset_pos          = -0.077000, 0.022000, 0.000000
        aim_hud_offset_rot          = 0.000000, 0.005000, -0.015000
        
        anm_attack                  = lancew_knife1_kick_2
        anm_attack2                 = lancew_knife1_kick_1
        anm_hide                    = lancew_knife1_holster
        anm_idle                    = lancew_knife1_idle
        anm_idle_aim                = lancew_knife1_idle
        anm_idle_moving             = lancew_knife1_moving
        anm_idle_sprint             = lancew_knife1_sprint
        anm_show                    = lancew_knife1_draw
        anm_show_empty              = lancew_knife1_draw
        
        shell_bone                  = wpn_body
        shell_point                 = 0, 0, 0
        
        fire_bone                   = knife
        fire_point                  = 0.004500, 0.062500, -0.178499
 