;------------------------------------------------------------------------------------------------
[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params,wpn_fort_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\fort"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_PM
        slot                        = 1
        animation_slot              = 1
        ef_weapon_type              = 5
        hand_dependence             = 1
        single_handed               = 1
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 71
        inv_grid_y                  = 78
        inv_name                    = st_wpn_fort
        inv_name_short              = st_wpn_fort
        description                 = st_wpn_fort_descr
        
        kind                        = w_pistol
        inv_weight                  = 0.680
        cost                        = 5660
        repair_type                 = pistol
        
        hud                         = wpn_fort_hud
        visual                      = dynamics\weapons\wpn_fort\wpn_fort.ogf
        position                    = -0.021, -0.1, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.148, 0.161
        ph_mass                     = 1
        
        flame_particles             = weapons\generic_weapon03
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 	        = 0.0, 0.133, 0.047
		shell_dir		 	        = 0.0, 0.0, 0.4
		shell_particles	 		    = weapons\9x18

        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 3.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_fort
        upgr_icon_x                 = 1150
        upgr_icon_y                 = 300
        upgr_icon_width             = 150
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
        ammo_elapsed                = 12
        ammo_mag_size               = 12
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_9mm
        silencer_status             = 2
        silencer_x                  = 62
        silencer_y                  = -18
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 20
        hit_power                   = 0.45, 0.45, 0.45, 0.45
        hit_type                    = fire_wound
        fire_distance               = 300
        bullet_speed                = 290
        rpm                         = 700
        rpm_empty_click             = 120
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_dof                    = -1000, 1.0, 1000
        zoom_enabled                = true
        zoom_rotate_time            = 0.17
        reload_dof                  = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
        crosshair_inertion          = 2.8
        fire_dispersion_base        = 0.55
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.88
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.1
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0019
        condition_shot_dec          = 0.0019
        
        cam_return                  = 0
        cam_relax_speed             = 8
        cam_dispersion              = 2.0
        cam_dispersion_frac         = 0.85
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.54
		zoom_cam_dispersion         = 1.5
        
        PDM_disp_accel_factor       = 1.055
        PDM_disp_base               = 0.65
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.05
        
        cam_relax_speed_ai          = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 104
        kill_msg_y                  = 178
        kill_msg_width              = 28
        kill_msg_height             = 21
		weapon_lower_speed			= 0.2
		

[wpn_fort_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_fort\wpn_fort_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0.042, -0.04, 0
        hands_position_16x9         = 0.042, -0.04, 0
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
		safemode_anm				= 
		safemode_anm2				= 
		
		lowered_hud_offset_pos					 = 0,0.1,0
		lowered_hud_offset_rot					 = 0.3,-0.1,0.1

		lowered_hud_offset_pos_16x9				 = 0,0.1,0
		lowered_hud_offset_rot_16x9				 = 0.3,-0.1,0.1
		
        aim_hud_offset_pos          = -0.0433, 0.037, -0.1
        aim_hud_offset_pos_16x9     = -0.0433, 0.037, -0.1
        aim_hud_offset_rot          = -0.007, 0.0002, 0
        aim_hud_offset_rot_16x9     = -0.007, 0.0002, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
	anm_bore                                 = fort_b_inspect, idle
	anm_bore_empty                           = fort_b_inspect, idle_empty
	anm_hide                                 = fort_b_holster, idle, 1.07
	anm_hide_empty                           = fort_b_holster, idle_empty, 1.07
	anm_idle                                 = fort_b_idle, idle, 0.75
	anm_idle_aim                             = fort_b_idle_ads, idle
	anm_idle_aim_empty                       = fort_b_idle_ads, idle_empty
	anm_idle_aim_moving                      = fort_b_walk, idle
	anm_idle_aim_moving_crouch               = fort_b_walk, idle
	anm_idle_aim_moving_crouch_empty         = fort_b_walk, idle_empty
	anm_idle_aim_moving_empty                = fort_b_walk, idle_empty
	anm_idle_empty                           = fort_b_idle, idle_empty
	anm_idle_moving                          = fort_b_walk, idle, 0.85
	anm_idle_moving_crouch                   = fort_b_walk, idle, 0.95
	anm_idle_moving_crouch_empty             = fort_b_walk, idle_empty, 0.95
	anm_idle_moving_empty                    = fort_b_walk, idle_empty
	anm_idle_sprint                          = fort_b_sprint, idle
	anm_idle_sprint_empty                    = fort_b_sprint, idle_empty
	anm_reload                               = fort_b_reload, reload, 1.1
	anm_reload_empty                         = fort_b_reload_empty, reload_empty, 1.1
	anm_shot_l                               = fort_b_shoot, shoot_empty, 1.05
	anm_shots                                = fort_b_shoot, fort_b_shoot, 1.05
	anm_show                                 = fort_b_draw, idle
	anm_show_empty                           = fort_b_draw, idle_empty
	anm_reload_misfire                       = fort_b_unjam, unjam, 1.05
        
        shell_bone                  = gilza
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 

[wpn_fort_sk1_hud]:wpn_fort_hud
        item_visual                 = anomaly_weapons\wpn_fort\wpn_fort_sk1_hud.ogf
 

[wpn_fort_sk2_hud]:wpn_fort_hud
        item_visual                 = anomaly_weapons\wpn_fort\wpn_fort_sk2_hud.ogf
 
;------------------------------------------------------------------------------------------------
[wpn_fort_snag]:wpn_fort
        $spawn                      = "weapons\wpn_fort_snag"
 
