;------------------------------------------------------------------------------------------------
[wpn_mp412]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp412_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\Desert Eagle"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_PM
        slot                        = 1
        animation_slot              = 1
        ef_weapon_type              = 5
        hand_dependence             = 1
        single_handed               = 1
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 1
        inv_grid_width              = 2
        inv_grid_x                  = 67
        inv_grid_y                  = 77
        inv_name                    = st_wpn_mp412
        inv_name_short              = st_wpn_mp412
        description                 = st_wpn_mp412_descr
        
        kind                        = w_pistol
        inv_weight                  = 0.9
        cost                        = 14680
        repair_type                 = pistol
        
        hud                         = wpn_mp412_hud
        visual                      = dynamics\weapons\wpn_mp412\wpn_mp412.ogf
        position                    = -0.021, -0.085, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0.0, 0.133, 0.22
        ph_mass                     = 1
        
        flame_particles             = weapons\generic_weapon03
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 			= 0.0, 0.133, 0.047
		shell_dir		 			= 0.0, 0.0, 0.4
		;shell_particles	 		= weapons\45acp

        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 3.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_mp412, up_gr_seconab_mp412
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_mp412
        upgr_icon_x                 = 750
        upgr_icon_y                 = 1850
        upgr_icon_width             = 150
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_357_hp_mag, ammo_357_hp_mag_bad, ammo_357_hp_mag_verybad
        ammo_current                = 90
        ammo_elapsed                = 12
        ammo_limit                  = 120
        ammo_mag_size               = 6
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_status             = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 45
        hit_power                   = 0.6, 0.6, 0.6, 0.6
        hit_type                    = fire_wound
        fire_distance               = 500
        bullet_speed                = 430
        rpm                         = 225
        rpm_empty_click             = 120
        
        use_aim_bullet              = true
        time_to_aim                 = 0.0 ;  1.0
        zoom_dof                    = -1000, 1.0, 1000
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
        crosshair_inertion          = 3.8
        fire_dispersion_base        = 0.54
        fire_dispersion_condition_factor = 0.001
        
        misfire_start_condition     = 0.7 ;  0.85
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.12
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0024
        condition_shot_dec          = 0.0024
        
        cam_return                  = 0
        cam_relax_speed             = 6
        cam_dispersion              = 3.5
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.16
		zoom_cam_dispersion         = 3.0
        
        PDM_disp_accel_factor       = 1.055
        PDM_disp_base               = 0.7
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.05
        
        cam_relax_speed_ai          = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 194
        kill_msg_y                  = 123
        kill_msg_width              = 46
        kill_msg_height             = 27
		weapon_lower_speed			= 0.2
		

[wpn_mp412_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_mp412\wpn_mp412_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0, 0, 0
        hands_position_16x9         = 0, 0, 0
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
		safemode_anm				= 
		safemode_anm2				= 
		
		lowered_hud_offset_pos					 = 0,0.1,0
		lowered_hud_offset_rot					 = 0.3,-0.1,0.1

		lowered_hud_offset_pos_16x9				 = 0,0.1,0
		lowered_hud_offset_rot_16x9				 = 0.3,-0.1,0.1
		
        aim_hud_offset_pos          = -0.08016, 0.04, -0.01
        aim_hud_offset_pos_16x9     = -0.08016, 0.04, -0.01
        aim_hud_offset_rot          = -0.0028, 0, 0
        aim_hud_offset_rot_16x9     = -0.0028, 0, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = mp412_b_holster
        anm_hide_empty              = mp412_b_holster
        anm_idle                    = mp412_b_idle
        anm_idle_aim                = mp412_b_idle_ads
        anm_idle_aim_empty          = mp412_b_idle_ads
        anm_idle_aim_moving         = mp412_b_idle_ads
        anm_idle_aim_moving_crouch  = mp412_b_idle_ads
        anm_idle_aim_moving_crouch_empty = mp412_b_idle_ads
        anm_idle_aim_moving_empty   = mp412_b_idle_ads
        anm_idle_empty              = mp412_b_idle
        anm_idle_moving             = mp412_b_walk
        anm_idle_moving_empty       = mp412_b_walk
        anm_idle_sprint             = mp412_b_sprint, idle, 1.2
        anm_idle_sprint_empty       = mp412_b_sprint, idle, 1.2
        anm_reload                  = mp412_b_reload, reload
        anm_reload_empty            = mp412_b_reload, reload_empty
        anm_shot_l                  = mp412_b_shoot1, mp412_b_shoot
        anm_shots                   = mp412_b_shoot
        anm_show                    = mp412_b_draw
        anm_show_empty              = mp412_b_draw
        
        shell_bone                  = wpn_body
        shell_point                 = 0, 0, -50
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
