;------------------------------------------------------------------------------------------------
[wpn_pb]:identity_immunities,weapon_probability,default_weapon_params,wpn_pm_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\pb"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_PM
slot                                     = 1
animation_slot                           = 1
ef_weapon_type                           = 5
hand_dependence                          = 1
single_handed                            = 1

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 1
inv_grid_width                           = 2
inv_grid_x                               = 71
inv_grid_y                               = 79
inv_name                                 = st_wpn_pb
inv_name_short                           = st_wpn_pb
description                              = st_wpn_pb_descr

kind                                     = w_pistol
inv_weight                               = 1.15
cost                                     = 6580
repair_type                              = pistol

hud                                      = wpn_pb_hud
visual                                   = dynamics\weapons\wpn_pb\wpn_pb.ogf
position                                 = -0.021, -0.07, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.104, 0.273
ph_mass                                  = 1

flame_particles                          = weapons\generic_weapon03
smoke_particles                          = weapons\generic_shoot_00

shell_point		 				         = 0.0, 0.133, 0.047
shell_dir		 				         = 0.0, 0.0, 0.4
shell_particles	 				         = weapons\9x18

light_color                              = 0.6, 0.5, 0.3
light_range                              = 3.0
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_pb, up_gr_seconab_pb, up_gr_thirdab_pb, up_gr_fourtab_pb, up_gr_fifthab_pb
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_pb
upgr_icon_x                              = 1150
upgr_icon_y                              = 200
upgr_icon_width                          = 150
upgr_icon_height                         = 100

fire_modes                               = 1
ammo_class                               = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed                             = 8
ammo_mag_size                            = 8

scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_6p9
silencer_status                          = 1
silencer_x                               = 56
silencer_y                               = -14
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_status                  = 0

hit_impulse                              = 1
hit_power                                = 0.45, 0.45, 0.45, 0.45
hit_type                                 = fire_wound
fire_distance                            = 300
bullet_speed                             = 290
rpm                                      = 305
rpm_empty_click                          = 120

use_aim_bullet                           = true
time_to_aim                              = 0.0 ;  1.0
zoom_dof                                 = -1000, 1.0, 1000
zoom_enabled                             = true
zoom_rotate_time                         = 0.17
reload_dof                               = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion                       = 2.8
fire_dispersion_base                     = 0.59
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.89
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.16
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0017
condition_shot_dec                       = 0.0017

cam_return                               = 0
cam_relax_speed                          = 8
cam_dispersion                           = 2.0
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 0.43
zoom_cam_dispersion                      = 1.5

PDM_disp_accel_factor                    = 1.055
PDM_disp_base                            = 0.7
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.05

cam_relax_speed_ai                       = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 80
kill_msg_y                               = 154
kill_msg_width                           = 49
kill_msg_height                          = 22
weapon_lower_speed						 = 0.2


[wpn_pb_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_pb\wpn_pb_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = 0.042, -0.04, -0.03
hands_position_16x9                      = 0.042, -0.04, -0.03
hands_orientation                        = 0, 0, 0
hands_orientation_16x9                   = 0, 0, 0

safemode_anm							 = 
safemode_anm2							 = 

lowered_hud_offset_pos					 = 0,0.1,0
lowered_hud_offset_rot					 = 0.3,-0.1,0.1

lowered_hud_offset_pos_16x9				 = 0,0.1,0
lowered_hud_offset_rot_16x9				 = 0.3,-0.1,0.1

aim_hud_offset_pos          = -0.042, 0.033, -0.05
aim_hud_offset_pos_16x9     = -0.042, 0.033, -0.05
aim_hud_offset_rot          = 0, 0, 0
aim_hud_offset_rot_16x9     = 0, 0, 0

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

shooting_hud_effect			= false

anm_bore                                 = pm_b_inspect
anm_bore_empty                           = pm_b_inspect, idle_empty
anm_hide                                 = pm_b_holster
anm_hide_empty                           = pm_b_holster, idle_empty
anm_idle                                 = pm_b_idle, idle, 0.75
anm_idle_aim                             = pm_b_idle_ads
anm_idle_aim_empty                       = pm_b_idle_ads, idle_empty
anm_idle_aim_moving                      = pm_b_idle_ads, idle
anm_idle_aim_moving_crouch               = pm_b_idle_ads
anm_idle_aim_moving_crouch_empty         = pm_b_idle_ads, idle_empty
anm_idle_aim_moving_empty                = pm_b_idle_ads, idle_empty
anm_idle_empty                           = pm_b_idle, idle_empty, 0.75
anm_idle_moving                          = pm_b_walk, idle, 0.80
anm_idle_moving_crouch                   = pm_b_walk, idle, 0.95
anm_idle_moving_crouch_empty             = pm_b_walk, idle_empty, 0.95
anm_idle_moving_empty                    = pm_b_walk, idle_empty, 0.80
anm_idle_sprint                          = pm_b_sprint
anm_idle_sprint_empty                    = pm_b_sprint, idle_empty
anm_reload                               = blnd_pb_reload_arms, reload
anm_reload_empty                         = blnd_pb_reloadempty_arms, reload_empty
anm_shot_l                               = pm_b_shoot1, shoot_empty
anm_shots                                = pm_b_shoot, shoot
anm_show                                 = pm_b_draw
anm_show_empty                           = pm_b_draw, idle_empty
anm_reload_misfire                       = pm_b_unjam, unjam, 1.05

shell_bone                               = gilza
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_point                               = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_pb_custom]:wpn_pb
inv_grid_x                               = 73
inv_name                                 = st_wpn_pb_custom
inv_name_short                           = st_wpn_pb_custom

cost                                     = 8190

hud                                      = wpn_pb_sk1_hud
visual                                   = dynamics\weapons\wpn_pb\wpn_pb_sk1.ogf

installed_upgrades                       = up_fiftha_pb

rpm                                      = 325

fire_dispersion_base                     = 0.56

misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.004
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.03

condition_queue_shot_dec                 = 0.0016
condition_shot_dec                       = 0.0016


[wpn_pb_sk1_hud]:wpn_pb_hud
item_visual                              = anomaly_weapons\wpn_pb\wpn_pb_sk1_hud.ogf

