;------------------------------------------------------------------------------------------------
[wpn_pp2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_pp2000_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\mp5"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_pp2000
        
        class                       = WP_LR300
        slot                        = 2
        animation_slot              = 8
        ef_main_weapon_type         = 2
        ef_weapon_type              = 6
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 3
        inv_grid_x                  = 47
        inv_grid_y                  = 59
        inv_name                    = st_wpn_pp2000
        inv_name_short              = st_wpn_pp2000
        description                 = st_wpn_pp2000_descr
        
        kind                        = w_smg ;w_pistol
        inv_weight                  = 1.66
        cost                        = 19650
        repair_type                 = pistol
        weapon_class                = assault_rifle
        
        hud                         = wpn_pp2000_hud
        visual                      = dynamics\weapons\wpn_pp2000\wpn_pp2000.ogf
        position                    = -0.021, -0.085, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.133, 0.161
        fire_point2                 = 0, 0.133, 0.161
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.16, -0.36, 0.15
        strap_orientation           = -10, -5, 10
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point		 			= 0,0.133,0.047
		shell_dir		 			= 0,0,0.4
		shell_particles	 			= weapons\9x19

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_mp5
        upgr_icon_x                 = 900
        upgr_icon_y                 = 400
        upgr_icon_width             = 250
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 3, -1
        ammo_class                  = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 90
        
        scopes                      = ac10632, acog, eot
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_9mm
        silencer_status             = 2
        silencer_x                  = 138
        silencer_y                  = 11
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_status     = 0
        launch_speed                = 0
        
        hit_impulse                 = 20
        hit_power                   = 0.47, 0.47, 0.47, 0.47
        hit_type                    = fire_wound
        fire_distance               = 400
        bullet_speed                = 380
        rpm                         = 700
        rpm_empty_click             = 200
        ap_modifier                 = 1.1
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.20
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 4.25
        fire_dispersion_base        = 0.60
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.83
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.16
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0009
        condition_shot_dec          = 0.0010
        
cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.65
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0005
cam_max_angle                            = 41
cam_max_angle_horz                       = 0.35
cam_step_angle_horz                      = 8
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.65
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0002
zoom_cam_max_angle                       = 41
zoom_cam_max_angle_horz                  = 0.35
zoom_cam_step_angle_horz                 = 8
        
        PDM_disp_accel_factor       = 1.155
        PDM_disp_base               = 0.6
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.15
        
        cam_relax_speed_ai          = 120.75
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 72
        kill_msg_y                  = 82
        kill_msg_width              = 56
        kill_msg_height             = 23
 

[wpn_pp2000_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_pp2000\wpn_pp2000_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = -0.01, 0, 0
        hands_position_16x9         = -0.01, 0, 0
        hands_orientation           = -0.01, 0, 0
        hands_orientation_16x9      = -0.01, 0, 0
        
        aim_hud_offset_pos          = -0.0623, 0.0375, -0.08
        aim_hud_offset_pos_16x9     = -0.0623, 0.0375, -0.08
        aim_hud_offset_rot          = 0, -0.002, 0
        aim_hud_offset_rot_16x9     = 0, -0.002, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_pos_16x9      = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        gl_hud_offset_rot_16x9      = 0, 0, 0
		
		lowered_hud_offset_pos					 = 0.1, 0.019, 0
		lowered_hud_offset_rot				     = 0.08, -0.45, 0.3
		lowered_hud_offset_pos_16x9				 = 0.1, 0.019, 0
		lowered_hud_offset_rot_16x9				 = 0.08, -0.45, 0.3
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
		anm_bore                    = pp2k_afk, idle
        anm_hide                    = pp2k_holster, idle, 1.12
        anm_idle                    = pp2k_idle, idle, 0.75
        anm_idle_aim                = pp2k_idleads, idle, 0.80
        anm_idle_aim_moving         = pp2k_idleads, idle, 0.80
        anm_idle_aim_moving_crouch  = pp2k_idleads, idle, 0.80
        anm_idle_moving             = pp2k_walk, idle, 0.87
        anm_idle_sprint             = pp2k_sprint, idle, 1.2
        anm_reload                  = pp2k_reload, reload
		anm_reload_empty            = pp2k_reload_empty, reload_empty
		anm_reload_misfire          = pp2k_unjam, unjam
        anm_shots                   = pp2k_shoot
        anm_show                    = pp2k_draw, idle, 1.12
		anm_switch_mode             = pp2k_firemode
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0.028, 0.078, 0.113
        
        fire_bone                   = wpn_body
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0.039682, 0.215739
        fire_point2                 = 0, -0.009, 0.601
 
		freelook_z_offset_mul		= 0.5
 
;------------------------------------------------------------------------------------------------
[wpn_pp2000_ac10632]:wpn_pp2000
        1icon_layer                 = ac10632
        1icon_layer_x               = 56
        1icon_layer_y               = -6
        
        inv_weight                  = 1.77
        
        hud                         = wpn_pp2000_ac10632_hud
        visual                      = dynamics\weapons\wpn_pp2000\wpn_pp2000_ac10632.ogf
 

[wpn_pp2000_ac10632_hud]:wpn_pp2000_hud
        item_visual                 = anomaly_weapons\wpn_pp2000\wpn_pp2000_ac10632_hud.ogf
        
        aim_hud_offset_pos          = -0.0635, 0.0088, -0.13
        aim_hud_offset_pos_16x9     = -0.0635, 0.0088, -0.13
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[wpn_pp2000_acog]:wpn_pp2000
        1icon_layer                 = acog
        1icon_layer_x               = 58
        1icon_layer_y               = -4
        
        inv_weight                  = 2.06
        
        hud                         = wpn_pp2000_acog_hud
        visual                      = dynamics\weapons\wpn_pp2000\wpn_pp2000_acog.ogf
        
        scope_status                = 0
        scope_zoom_factor           = 20
        
        zoom_rotate_time            = 0.25
 

[wpn_pp2000_acog_hud]:wpn_pp2000_hud,hud_low_interia
        item_visual                 = anomaly_weapons\wpn_pp2000\wpn_pp2000_acog_hud.ogf
        
        aim_hud_offset_pos          = -0.06335, 0.0112, -0.18
        aim_hud_offset_pos_16x9     = -0.06335, 0.0112, -0.18
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[wpn_pp2000_eot]:wpn_pp2000
        1icon_layer                 = eot
        1icon_layer_x               = 61
        1icon_layer_y               = 0
        
        inv_weight                  = 1.97
        
        hud                         = wpn_pp2000_eot_hud
        visual                      = dynamics\weapons\wpn_pp2000\wpn_pp2000_eot.ogf
 

[wpn_pp2000_eot_hud]:wpn_pp2000_hud
        item_visual                 = anomaly_weapons\wpn_pp2000\wpn_pp2000_eot_hud.ogf
        
        aim_hud_offset_pos          = -0.0635, 0.004, -0.15
        aim_hud_offset_pos_16x9     = -0.0635, 0.004, -0.15
        aim_hud_offset_rot          = 0, 0, 0
        aim_hud_offset_rot_16x9     = 0, 0, 0
 
