;------------------------------------------------------------------------------------------------
[wpn_rpk]:identity_immunities,weapon_probability,default_weapon_params,wpn_rpk_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\ak-74"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 35
        inv_grid_y                  = 18
        inv_name                    = st_wpn_rpk
        inv_name_short              = st_wpn_rpk
        description                 = st_wpn_rpk_descr
        
        kind                        = w_rifle
        inv_weight                  = 4.8
        cost                        = 35860
        repair_type                 = rifle_7
        weapon_class                = assault_rifle
        
        hud                         = wpn_rpk_hud
        visual                      = dynamics\weapons\wpn_rpk\wpn_rpk.ogf
        position                    = -0.026, -0.175, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.218, 0.656
        fire_point2                 = 0, 0.161, 0.583
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point					= 0, 0.216, 0.174
		shell_dir					= 0.0, 0.0, 0.4
		shell_particles	 			= weapons\762x39

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_rpk, up_gr_seconab_rpk, up_gr_thirdab_rpk, up_gr_fourtab_rpk, up_gr_fifthab_rpk, up_gr_fifthcd_rpk
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_ak74
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 800
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, -1
        ammo_class                  = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
        ammo_elapsed                = 40
        ammo_mag_size               = 40
        startup_ammo                = 90
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_pbs1
        silencer_status             = 0
        silencer_x                  = 274
        silencer_y                  = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 0
        grenade_launcher_x          = 120
        grenade_launcher_y          = 9
        launch_speed                = 0
        
        hit_impulse                 = 25
        hit_power                   = 0.585, 0.585, 0.585, 0.585
        hit_type                    = fire_wound
        fire_distance               = 900
        bullet_speed                = 735
        rpm                         = 600
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.4
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 8.5
        fire_dispersion_base        = 0.33
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.82
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.14
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 1.445
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0006
cam_max_angle                            = 200.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.06
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 1.445
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.0001
zoom_cam_max_angle                       = 200.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.06
        
        PDM_disp_accel_factor       = 2.5
        PDM_disp_base               = 1.15
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.5
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 28
        kill_msg_width              = 84
        kill_msg_height             = 28
 

[wpn_rpk_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_rpk\wpn_rpk_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0, 0, 0
        hands_position_16x9         = 0, 0, 0
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = -0.0765, 0.031, -0.14
        aim_hud_offset_pos_16x9     = -0.0765, 0.031, -0.14
        aim_hud_offset_rot          = 0.0046, 0.0003, 0
        aim_hud_offset_rot_16x9     = 0.0046, 0.0003, 0
        
lowered_hud_offset_pos_16x9				 = 0.19,0.02,0
lowered_hud_offset_rot_16x9				 = 0.1,-0.8,0.1
        
        anm_hide                    = blnd_rpk_holster, idle, 0.95
        anm_idle                    = blnd_rpk_idle, idle, 0.75
        anm_idle_aim                = blnd_rpk_idle_ads
        anm_idle_aim_moving         = blnd_rpk_idle_ads
        anm_idle_aim_moving_crouch  = blnd_rpk_idle_ads
        anm_idle_moving             = blnd_rpk_walk, idle, 0.92
        anm_idle_sprint             = blnd_rpk_sprint, idle, 1.2
        anm_reload                  = blnd_rpk_reload, reload
		anm_reload_empty			= blnd_rpk_reload_empty, reload_empty
		anm_reload_misfire			= blnd_rpk_unjam, unjam, 1
        anm_shots                   = blnd_rpk_shoot, shoot
        anm_show                    = blnd_rpk_draw, idle, 0.85
		anm_switch_mode             = blnd_rpk_firemode, idle, 1
        
        shell_bone                  = gilza
        shell_dir                   = 0, 0, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[wpn_rpk74]:wpn_rpk
        parent_section              = wpn_rpk74
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 35
        inv_grid_y                  = 14
        inv_name                    = st_wpn_rpk74
        inv_name_short              = st_wpn_rpk74
        description                 = st_wpn_rpk74_descr
        
        kind                        = w_rifle
        cost                        = 38980
        repair_type                 = rifle_5
        
        hud                         = wpn_rpk74_hud
        visual                      = dynamics\weapons\wpn_rpk\wpn_rpk74.ogf
        
        upgrades                    = up_gr_firstab_rpk74, up_gr_seconab_rpk74, up_gr_thirdab_rpk74, up_gr_fourtab_rpk74, up_gr_fifthab_rpk74, up_gr_fifthcd_rpk74
        upgr_icon_x                 = 0
        upgr_icon_y                 = 200
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, -1
        ammo_class                  = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
        ammo_elapsed                = 45
        ammo_mag_size               = 45
        
        scopes                      = 1p29, kobra, ps01
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_tgp-a
        silencer_status             = 2
        silencer_x                  = 274
        silencer_y                  = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_x          = 120
        grenade_launcher_y          = 9
        
        hit_power                   = 0.51, 0.51, 0.51, 0.51
        fire_distance               = 1000
        bullet_speed                = 925
        rpm                         = 650
        
        zoom_enabled                = true
        zoom_rotate_time            = 0.4
control_inertion_factor = 1.0f
        crosshair_inertion          = 8.3
        fire_dispersion_base        = 0.28
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.84
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.14
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 1.345
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0006
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.55
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 1.345
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.0001
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.05
        
        PDM_disp_accel_factor       = 2.5
        PDM_disp_base               = 1.1
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.5
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        
        kill_msg_x                  = 0
        kill_msg_y                  = 28
        kill_msg_width              = 84
        kill_msg_height             = 28
 

[wpn_rpk74_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_rpk\wpn_rpk74_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0, 0, 0
        hands_position_16x9         = 0, 0, 0
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        aim_hud_offset_pos          = -0.0765, 0.031, -0.14
        aim_hud_offset_pos_16x9     = -0.0765, 0.031, -0.14
        aim_hud_offset_rot          = 0.0046, 0.0003, 0
        aim_hud_offset_rot_16x9     = 0.0046, 0.0003, 0
        
lowered_hud_offset_pos_16x9				 = 0.19,0.02,0
lowered_hud_offset_rot_16x9				 = 0.1,-0.8,0.1
        
        anm_hide                    = blnd_rpk_holster, idle, 0.95
        anm_idle                    = blnd_rpk_idle, idle, 0.75
        anm_idle_aim                = blnd_rpk_idle_ads
        anm_idle_aim_moving         = blnd_rpk_idle_ads
        anm_idle_aim_moving_crouch  = blnd_rpk_idle_ads
        anm_idle_moving             = blnd_rpk_walk, idle, 0.92
        anm_idle_sprint             = blnd_rpk_sprint, idle, 1.2
        anm_reload                  = blnd_rpk_reload, reload
		anm_reload_empty			= blnd_rpk_reload_empty, reload_empty
		anm_reload_misfire			= blnd_rpk_unjam, unjam, 1
        anm_shots                   = blnd_rpk74_shoot, shoot
        anm_show                    = blnd_rpk_draw, idle, 0.85
        
        shell_bone                  = gilza
        shell_dir                   = 0, 0, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
;------------------------------------------------------------------------------------------------
[wpn_rpk74_1p29]:wpn_rpk74
        1icon_layer                 = 1p29
        1icon_layer_x               = 42
        1icon_layer_y               = 0
        
        inv_weight                  = 5.6
        
        hud                         = wpn_rpk74_1p29_hud
        visual                      = dynamics\weapons\wpn_rpk\wpn_rpk74_1p29.ogf
        
        scope_status                = 1
        scope_dynamic_zoom          = off
        scope_texture               = wpn_crosshair_1p29
        scope_zoom_factor           = 15
        
        zoom_rotate_time            = 0.38
 

[wpn_rpk74_1p29_hud]:wpn_rpk74_hud
        item_visual                 = anomaly_weapons\wpn_rpk\wpn_rpk74_1p29_hud.ogf
		
		aim_hud_offset_pos          = -0.076, 0.002, -0.08
        aim_hud_offset_pos_16x9     = -0.076, 0.002, -0.08
 
;------------------------------------------------------------------------------------------------
[wpn_rpk74_kobra]:wpn_rpk74
        1icon_layer                 = kobra
        1icon_layer_x               = 53
        1icon_layer_y               = 4
        
        inv_weight                  = 5.2
        
        hud                         = wpn_rpk74_kobra_hud
        visual                      = dynamics\weapons\wpn_rpk\wpn_rpk74_kobra.ogf
 

[wpn_rpk74_kobra_hud]:wpn_rpk74_hud
        item_visual                 = anomaly_weapons\wpn_rpk\wpn_rpk74_kobra_hud.ogf
        
        aim_hud_offset_pos          = -0.074, 0.002, -0.08
        aim_hud_offset_pos_16x9     = -0.074, 0.002, -0.08
 
;------------------------------------------------------------------------------------------------
[wpn_rpk74_ps01]:wpn_rpk74
        1icon_layer                 = ps01
        1icon_layer_x               = 20
        1icon_layer_y               = 2
        
        inv_weight                  = 5.42
        
        scope_status                = 1
        scope_dynamic_zoom          = off
        scope_texture               = wpn_crosshair_pso1
        scope_zoom_factor           = 15
        
        zoom_rotate_time            = 0.38
 

[wpn_rpk_sk1_hud]:wpn_rpk_hud
        item_visual                 = anomaly_weapons\wpn_rpk\wpn_rpk_sk1_hud.ogf
		
		aim_hud_offset_pos          = -0.068, 0.022, -0.08
        aim_hud_offset_pos_16x9     = -0.068, 0.022, -0.08
 
