;------------------------------------------------------------------------------------------------
[wpn_vsk94]:identity_immunities,weapon_probability,default_weapon_params,wpn_vsk94_sounds
GroupControlSection                      = spawn_group
$npc                                     = off
$prefetch                                = 8
$spawn                                   = "weapons\val"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_vsk94

class                                    = WP_VAL
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 28
inv_name                                 = st_wpn_vsk94
inv_name_short                           = st_wpn_vsk94
description                              = st_wpn_vsk94_descr

kind                                     = w_rifle
inv_weight                               = 2.8
cost                                     = 33960
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_vsk94_hud
visual                                   = dynamics\weapons\wpn_vsk94\wpn_vsk94.ogf
position                                 = -0.026, -0.131, 0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.174, 0.562
fire_point2                              = 0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point				                 = -0.02,0.167,0.082
shell_dir		 			             = 0, 1, 0
shell_particles         				 = weapons\9x39

light_disabled                           = true
light_color                              = 0.6, 0.5, 0.3
light_range                              = 0.01
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_vsk94, up_gr_seconab_vsk94, up_gr_thirdab_vsk94, up_gr_fourtab_vsk94, up_gr_fifthab_vsk94
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_val
upgr_icon_x                              = 900
upgr_icon_y                              = 1600
upgr_icon_width                          = 250
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed                             = 20
ammo_mag_size                            = 20
startup_ammo                             = 90

scopes                                   = 1p29, kobra, pso1m21
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_vsk94
silencer_status                          = 1
silencer_x                               = 180
silencer_y                               = 19
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 109
grenade_launcher_y                       = 30
launch_speed                             = 0

hit_impulse                              = 33
hit_power                                = 0.59, 0.59, 0.59, 0.59
hit_type                                 = fire_wound
fire_distance                            = 600
bullet_speed                             = 280
rpm                                      = 700
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.8
fire_dispersion_base                     = 0.33
fire_dispersion_condition_factor         = 9

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.82
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.14
misfire_end_prob                         = 0.09

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 1
cam_dispersion_frac                      = 0.9
cam_dispersion_inc                       = 0.05
cam_max_angle                            = 46.0
cam_max_angle_horz                       = 46.0
cam_step_angle_horz                      = 1
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 1
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.04
zoom_cam_max_angle                       = 46.0
zoom_cam_max_angle_horz                  = 46.0
zoom_cam_step_angle_horz                 = 0.86

PDM_disp_accel_factor                    = 1.745
PDM_disp_base                            = 0.73
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.745

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 154
kill_msg_width                           = 78
kill_msg_height                          = 21


[wpn_vsk94_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0,0,0
item_orientation                         = 0,0,0

hands_position                           = 0,-0.015,0.01
hands_position_16x9                      = 0,-0.015,0.01
hands_orientation                        = 1, 1, 0
hands_orientation_16x9                   = 1, 1, 0

aim_hud_offset_pos                       = -0.07173, 0.032514, -0.16
aim_hud_offset_pos_16x9                  = -0.07173, 0.032514, -0.16
aim_hud_offset_rot                       = -0.004687, 0.018336, -0.002
aim_hud_offset_rot_16x9                  = -0.004687, 0.018336, -0.002

lowered_hud_offset_pos					 = 0.067425, 0.003969, 0
lowered_hud_offset_rot					 = 0.103157, -0.363081, 0.144205
lowered_hud_offset_pos_16x9				 = 0.067425, 0.003969, 0
lowered_hud_offset_rot_16x9				 = 0.103157, -0.363081, 0.144205

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_bore                                 = vsk94_inspect, idle, 1
anm_hide                                 = vsk94_holster, idle, 1
anm_idle                                 = vsk94_idle, idle, 0.4
anm_idle_aim                             = vsk94_idle_ads, idle
anm_idle_aim_moving                      = vsk94_idle_ads, idle
anm_idle_aim_moving_crouch               = vsk94_idle_ads, idle
anm_idle_moving                          = vsk94_walk, idle, 0.87
anm_idle_moving_crouch                   = vsk94_walk, idle, 0.87
anm_idle_sprint                          = vsk94_sprint, idle, 1.2
anm_reload                               = vsk94_reload, reload, 1
anm_reload_empty                         = vsk94_reload_empty, reload_empty, 1
anm_shots                                = vsk94_shoot, shoot
anm_shots1                               = vsk94_shoot1, shoot
anm_shots2                               = vsk94_shoot2, shoot
anm_show                                 = vsk94_draw, idle, 1
anm_reload_misfire                       = vsk94_unjam, unjam, 1
anm_switch_mode                  		 = vsk94_firemode, idle, 1

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.02, 0.04, 0.131

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.047854, 0.618059
fire_point2                              = -0.014, 0.01, -0.037

grenade_bone                             = grenade

;------------------------------------------------------------------------------------------------
[wpn_vsk94_1p29]:wpn_vsk94
1icon_layer                              = 1p29
1icon_layer_x                            = 67
1icon_layer_y                            = 9

inv_weight                               = 3.61

hud                                      = wpn_vsk94_1p29_hud
visual                                   = dynamics\weapons\wpn_vsk94\wpn_vsk94_1p29.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.25


[wpn_vsk94_1p29_hud]:wpn_vsk94_hud
item_visual                              = anomaly_weapons\wpn_vsk94\wpn_vsk94_1p29_hud.ogf

aim_hud_offset_pos                       = -0.069859, 0.000473, -0.13
aim_hud_offset_pos_16x9                  = -0.069859, 0.000473, -0.13
aim_hud_offset_rot                       = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9                  = 0.013, 0.00177, -0.002

;------------------------------------------------------------------------------------------------
[wpn_vsk94_kobra]:wpn_vsk94
1icon_layer                              = kobra
1icon_layer_x                            = 74
1icon_layer_y                            = 12

inv_weight                               = 3.2

hud                                      = wpn_vsk94_kobra_hud
visual                                   = dynamics\weapons\wpn_vsk94\wpn_vsk94_kobra.ogf


[wpn_vsk94_kobra_hud]:wpn_vsk94_1p29_hud
item_visual                              = anomaly_weapons\wpn_vsk94\wpn_vsk94_kobra_hud.ogf

aim_hud_offset_pos                       = -0.063501, -0.00116, -0.16
aim_hud_offset_pos_16x9                  = -0.063501, -0.00116, -0.16
aim_hud_offset_rot                       = 0,0,0
aim_hud_offset_rot_16x9                  = 0,0,0


;------------------------------------------------------------------------------------------------
[wpn_vsk94_pso1m21]:wpn_vsk94
1icon_layer                              = pso1m21
1icon_layer_x                            = 47
1icon_layer_y                            = 11

inv_weight                               = 3.44

hud                                      = wpn_vsk94_pso1m21_hud

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.25


[wpn_vsk94_pso1m21_hud]:wpn_vsk94_hud
item_visual                              = anomaly_weapons\wpn_vsk94\wpn_vsk94_hud.ogf

aim_hud_offset_pos                       = -0.058, 0.017, -0.1
aim_hud_offset_pos_16x9                  = -0.058, 0.017, -0.1
aim_hud_offset_rot                       = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9                  = 0.013, 0.00177, -0.002

