[decor_wall]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\Decor\wall.ogf

description								= st_placeable_wall_descr
inv_name								= st_placeable_wall
inv_name_short							= st_placeable_wall

icons_texture							= ui\ui_decor
inv_grid_x								= 5
inv_grid_y								= 15
inv_grid_width							= 3
inv_grid_height							= 1

cost									= 2400
inv_weight								= 5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_wall

[placeable_wall]:physic_object
visual									= dynamics\Decor\wall.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = decor_wall

ui_texture                              = ui_decor_wall

bounding_box_size                        = 4.70895, 0.114076, 2.58663
bounding_box_origin                      = 0.004942, 1.29365, -0.007986


[decor_wall_metal]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\Decor\wall_metal.ogf

description								= st_placeable_wall_metal_descr
inv_name								= st_placeable_wall_metal
inv_name_short							= st_placeable_wall_metal

icons_texture							= ui\ui_decor
inv_grid_x								= 5
inv_grid_y								= 16
inv_grid_width							= 3
inv_grid_height							= 1

cost									= 2700
inv_weight								= 5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_wall_metal

[placeable_wall_metal]:physic_object
visual									= dynamics\Decor\wall_metal.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = decor_wall_metal

ui_texture                              = ui_decor_wall_metal

bounding_box_size                        = 4.70895, 0.114076, 2.58663
bounding_box_origin                      = 0.004942, 1.29365, -0.007986

[decor_wall02]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\Decor\wall02.ogf

description								= st_placeable_wall02_descr
inv_name								= st_placeable_wall02
inv_name_short							= st_placeable_wall02

icons_texture							= ui\ui_decor
inv_grid_x								= 11
inv_grid_y								= 15
inv_grid_width							= 3
inv_grid_height							= 1

cost									= 1400
inv_weight								= 2.5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_wall02

[placeable_wall02]:physic_object
visual									= dynamics\Decor\wall02.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = decor_wall02

ui_texture                              = ui_decor_wall02

bounding_box_size                        = 2.35459, 0.109478, 2.58798
bounding_box_origin                      = -0.022406, 1.29474, -0.007986

[decor_wall02_metal]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\Decor\wall02_metal.ogf

description								= st_placeable_wall02_metal_descr
inv_name								= st_placeable_wall02_metal
inv_name_short							= st_placeable_wall02_metal

icons_texture							= ui\ui_decor
inv_grid_x								= 11
inv_grid_y								= 16
inv_grid_width							= 3
inv_grid_height							= 1

cost									= 1700
inv_weight								= 2.5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_wall02_metal

[placeable_wall02_metal]:physic_object
visual									= dynamics\Decor\wall02_metal.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = decor_wall02_metal

ui_texture                              = ui_decor_wall02_metal

bounding_box_size                        = 2.35459, 0.109478, 2.58798
bounding_box_origin                      = -0.022406, 1.29474, -0.007986

[decor_wall_doorway]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\Decor\wall_doorway.ogf

description								= st_placeable_wall_doorway_descr
inv_name								= st_placeable_wall_doorway
inv_name_short							= st_placeable_wall_doorway

icons_texture							= ui\ui_decor
inv_grid_x								= 8
inv_grid_y								= 15
inv_grid_width							= 3
inv_grid_height							= 1

cost									= 3000
inv_weight								= 5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_wall_doorway

[placeable_wall_doorway]:physic_object
visual									= dynamics\Decor\wall_doorway.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = decor_wall_doorway

ui_texture                              = ui_decor_wall_doorway

bounding_box_size                        = 4.70895, 0.114076, 2.58663
bounding_box_origin                      = 0.004942, 1.29365, -0.007986

fixed_bones                             = link1, link2, link3

[decor_wall_doorway_metal]:tch_junk
class									= II_ATTCH
kind								    = i_tool
visual									= dynamics\Decor\wall_doorway_metal.ogf

description								= st_placeable_wall_doorway_metal_descr
inv_name								= st_placeable_wall_doorway_metal
inv_name_short							= st_placeable_wall_doorway_metal

icons_texture							= ui\ui_decor
inv_grid_x								= 8
inv_grid_y								= 16
inv_grid_width							= 3
inv_grid_height							= 1

cost									= 3300
inv_weight								= 5

use1_functor         				    = placeable_furniture.place_item
use1_action_functor  					= placeable_furniture.func_place_item

placeable_type                          = prop
placeable_section                       = placeable_wall_doorway_metal

[placeable_wall_doorway_metal]:physic_object
visual									= dynamics\Decor\wall_doorway_metal.ogf
placeable_type                          = prop
base_rotation                           = 0

script_binding                          = bind_hf_base.init
item_section                            = decor_wall_doorway_metal

ui_texture                              = ui_decor_wall_doorway_metal

bounding_box_size                        = 4.70895, 0.114076, 2.58663
bounding_box_origin                      = 0.004942, 1.29365, -0.007986

fixed_bones                             = link1, link2, link3