Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
26 lines
674 B
PostScript
26 lines
674 B
PostScript
#include "common.h"
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struct v2p
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{
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half4 tc0: TEXCOORD0; // base
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half4 tc1: TEXCOORD1; // environment
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half4 c0: COLOR0; // sun.(fog*fog)
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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half4 main_ps_1_4 ( v2p I ) : COLOR
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{
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half4 t_base = tex2D (s_base,I.tc0);
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t_base.g += clamp(0.5-abs(m_actor_params.y-0.5), 0, 0.5)*t_base.a;
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t_base.r += (1-m_actor_params.y)*t_base.a;
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//ïîëó÷àåì ïèêñåëü øóìà è ìàñøòàáèðóåì åãî â ñîîòâåòñòâèè ñ òåêóùèì óðîâíåì ïðîáëåì
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half4 t_noise = tex2D(s_lmap, I.tc0) * m_affects.x * 2;
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t_base.rgb += t_noise.rgb;
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return half4 (t_base.r, t_base.g, t_base.b, 1);
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}
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