Files
Divergent/mods/Body Health System Realistic Overhaul/gamedata/shaders/r1/shared/common.h
T
Rage 255081e1ee Added New Mods; Swapped Mods and Removed Some
Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
2024-03-30 06:43:01 -04:00

60 lines
1.7 KiB
C

#ifndef SHARED_COMMON_H
#define SHARED_COMMON_H
//
uniform float3x4 m_W;
uniform float3x4 m_V;
uniform float4x4 m_P;
uniform float3x4 m_WV;
uniform float4x4 m_VP;
uniform float4x4 m_WVP;
uniform half4 timers;
uniform half4 fog_plane;
uniform float4 fog_params; // x=near*(1/(far-near)), ?,?, w = -1/(far-near)
uniform half4 fog_color;
uniform half3 L_sun_color;
uniform half3 L_sun_dir_w;
uniform half3 L_sun_dir_e;
uniform half4 L_hemi_color;
uniform half4 L_ambient; // L_ambient.w = skynbox-lerp-factor
uniform float3 eye_position;
uniform half3 eye_direction;
uniform half3 eye_normal;
uniform half4 dt_params;
//GUNSLINGER**************************//
uniform half4 m_hud_params;
uniform half4 screen_res;
uniform half4 m_zoom_deviation;
uniform float4 m_actor_params;
uniform float4 m_affects;
uniform float4 m_timearrow;
uniform float4 m_timearrow2;
uniform float4 m_digiclock;
//************************************//
half3 unpack_normal (half3 v) { return 2*v-1; }
half3 unpack_bx2 (half3 v) { return 2*v-1; }
half3 unpack_bx4 (half3 v) { return 4*v-2; }
float2 unpack_tc_base (float2 tc, float du, float dv) {
return (tc.xy + float2 (du,dv))*(32.f/32768.f);
}
float2 unpack_tc_lmap (float2 tc) { return tc*(1.f/32768.f); } // [-1 .. +1 ]
float calc_cyclic (float x) {
float phase = 1/(2*3.141592653589f);
float sqrt2 = 1.4142136f;
float sqrt2m2 = 2.8284271f;
float f = sqrt2m2*frac(x)-sqrt2; // [-sqrt2 .. +sqrt2]
return f*f - 1.f; // [-1 .. +1]
}
float2 calc_xz_wave (float2 dir2D, float frac) {
// Beizer
float2 ctrl_A = float2(0.f, 0.f );
float2 ctrl_B = float2(dir2D.x, dir2D.y );
return lerp (ctrl_A, ctrl_B, frac);
}
#endif