Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
32 lines
589 B
PostScript
32 lines
589 B
PostScript
#include "common.h"
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struct v2p
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{
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half2 tc0: TEXCOORD0; // base
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half2 tc1: TEXCOORD1; // environment
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half4 c0: COLOR0; // sun.(fog*fog)
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};
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// Pixel
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uniform float4 m_affects;
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half get_noise(float2 co)
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{
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return (frac(sin(dot(co.xy ,float2(12.9898,78.233))) * 43758.5453))*0.5;
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};
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half4 main ( v2p I ) : COLOR
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{
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half4 t_base = tex2D (s_base, I.tc0);
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// Øóì ïðè âûáðîñå
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half noise = get_noise(I.tc0*timers.z) * m_affects.x * 2;
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t_base.r += noise;
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t_base.g += noise;
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t_base.b += noise;
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return half4 (t_base.r, t_base.g, t_base.b, t_base.a*I.c0.a);
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}
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