Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
33 lines
729 B
PostScript
33 lines
729 B
PostScript
#include "common.h"
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struct v2p
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{
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float2 tc0: TEXCOORD0; // base
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// float2 tc1: TEXCOORD1; // lmap
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float4 c0: COLOR0; // sun
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};
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uniform float4 m_affects;
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float get_noise(float2 co)
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{
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return (frac(sin(dot(co.xy ,float2(12.9898,78.233))) * 43758.5453))*0.5;
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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float4 main( v2p I ) : SV_Target
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{
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// float4 t_base = tex2D (s_base,I.tc0);
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float4 t_base = s_base.Sample( smp_base, I.tc0 );
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// Øóì ïðè âûáðîñå
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float noise = get_noise(I.tc0*timers.z) * m_affects.x * 2;
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t_base.r += noise;
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t_base.g += noise;
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t_base.b += noise;
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// out
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return float4 (t_base.r,t_base.g,t_base.b,t_base.a * I.c0.a);
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}
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