Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
39 lines
2.2 KiB
Plaintext
39 lines
2.2 KiB
Plaintext
function axr_companions.UICompanionList:InitControls()
|
|
local xml = utils_xml.get_hud_xml()
|
|
|
|
self.dialog = xml:InitStatic("companion_list", self)
|
|
|
|
local scale = 1
|
|
local ratio = utils_xml.screen_ratio()
|
|
self.dialog:SetWndPos( vector2():set( 1024 - self.dialog:GetWidth() * ratio * scale , 0 ) )
|
|
|
|
self.companion_info = {}
|
|
for i=1,8 do
|
|
self.companion_info[i] = {}
|
|
self.companion_info[i].base = xml:InitStatic("companion_list:slot", self.dialog)
|
|
self.companion_info[i].background = xml:InitStatic("companion_list:slot:background", self.companion_info[i].base)
|
|
self.companion_info[i].icon = xml:InitStatic("companion_list:slot:icon", self.companion_info[i].base)
|
|
self.companion_info[i].danger_indicator = xml:InitStatic("companion_list:slot:danger_indicator", self.companion_info[i].base)
|
|
self.companion_info[i].team_role_shadow = xml:InitStatic("companion_list:slot:team_role", self.companion_info[i].base)
|
|
self.companion_info[i].team_role = xml:InitStatic("companion_list:slot:team_role", self.companion_info[i].base)
|
|
self.companion_info[i].distance_shadow = xml:InitTextWnd("companion_list:slot:distance", self.companion_info[i].base)
|
|
self.companion_info[i].distance = xml:InitTextWnd("companion_list:slot:distance", self.companion_info[i].base)
|
|
self.companion_info[i].prog_health = xml:InitProgressBar("companion_list:slot:health", self.companion_info[i].base)
|
|
|
|
for _,ele in pairs(self.companion_info[i]) do
|
|
local pos = ele:GetWndPos()
|
|
ele:SetWndPos( vector2():set( pos.x * ratio * scale , pos.y * scale ) )
|
|
|
|
local w, h = ele:GetWidth(), ele:GetHeight()
|
|
ele:SetWndSize( vector2():set( w * ratio * scale , h * scale ) )
|
|
end
|
|
|
|
local h = self.companion_info[i].background:GetHeight()
|
|
self.companion_info[i].distance:SetFont(GetFontSmall())
|
|
self.companion_info[i].base:SetWndPos( vector2():set( 0 , self.dialog:GetHeight() - i * (h+5) ) )
|
|
|
|
local pos = self.companion_info[i].team_role:GetWndPos()
|
|
self.companion_info[i].team_role_shadow:SetWndPos( vector2():set( pos.x + 1 * ratio * scale , pos.y + 1 * scale ) )
|
|
self.companion_info[i].team_role_shadow:SetTextureColor( GetARGB(255, 0, 0, 0) )
|
|
end
|
|
end |