Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
24 lines
972 B
Plaintext
24 lines
972 B
Plaintext
local ratio = utils_xml.screen_ratio()
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local uisleep_initcontrols = ui_sleep_dialog.UISleep.InitControls
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ui_sleep_dialog.UISleep.InitControls = function(self)
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uisleep_initcontrols(self)
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self.wide = false
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end
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local uisleep_initialize = ui_sleep_dialog.UISleep.Initialize
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ui_sleep_dialog.UISleep.Initialize = function(self)
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uisleep_initialize(self)
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self.sleep_static:SetWndSize(vector2():set(self.sleep_static:GetWidth() * ratio, self.sleep_static:GetHeight() ))
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self.sleep_static2:SetWndSize(vector2():set(self.sleep_static2:GetWidth() * ratio, self.sleep_static:GetHeight() ))
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self.sleep_static2:SetWndPos(vector2():set(self.sleep_static:GetWndPos().x + self.sleep_static:GetWidth(), self.sleep_static:GetWndPos().y ))
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end
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local uisleep_update = ui_sleep_dialog.UISleep.Update
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ui_sleep_dialog.UISleep.Update = function(self)
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uisleep_update(self)
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if self:IsShown() then
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self.st_marker:SetWndPos(vector2():set(self.st_marker:GetWndPos().x * ratio, 5))
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end
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end
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