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Divergent/mods/New Levels/gamedata/configs/models/objects/projy_shkaff_destroy.ltx
T
Rage 376b4b9689 Added New Mods and Profiles Folders
This is a complete rebuild of the modpack, with all new mods and updates for 1.5.3 of Anomaly.
2025-01-14 05:07:53 -05:00

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4.7 KiB
TeX

;--- destroyed sections --------------------------------------------------------
;-------------------------------------------------------------------------------
;--- disable -------------------------------------------------------------------
;-------------------------------------------------------------------------------
[disable]
linear_factor = 0.5
angular_factor = 0.5
;-------------------------------------------------------------------------------
;--- collide -------------------------------------------------------------------
;-------------------------------------------------------------------------------
[collide]
not_collide_parts
;-------------------------------------------------------------------------------
;--- destroyed part ------------------------------------------------------------
;-------------------------------------------------------------------------------
[collide_parts]
small_object
[destroyed]
dynamics\collaider\part\shkaff_destroy_part_1
dynamics\collaider\part\shkaff_destroy_part_2
dynamics\collaider\part\shkaff_destroy_part_3
dynamics\collaider\part\shkaff_destroy_part_4
dynamics\collaider\part\shkaff_destroy_part_5
dynamics\collaider\part\shkaff_destroy_part_6
dynamics\collaider\part\shkaff_destroy_part_7
dynamics\collaider\part\shkaff_destroy_part_8
dynamics\collaider\part\shkaff_destroy_part_9
dynamics\collaider\part\shkaff_destroy_part_10
dynamics\collaider\part\shkaff_destroy_part_11
[autoremove_parts]
time = 35
;-------------------------------------------------------------------------------
;--- damage params -------------------------------------------------------------
;-------------------------------------------------------------------------------
[collision_damage]
link = 0.004
;-------------------------------------------------------------------------------
;--- particles -----------------------------------------------------------------
;-------------------------------------------------------------------------------
[particles]
destroy_particles = destroy_fx\destroy_wood_00
;-------------------------------------------------------------------------------
;--- particle_bones ------------------------------------------------------------
;-------------------------------------------------------------------------------
[particle_bones]
link = 0.0, 0.44, 0.0
;-------------------------------------------------------------------------------
;--- sound ---------------------------------------------------------------------
;-------------------------------------------------------------------------------
[sound]
break_sound = material\wood\wood_big_hard_1
;-------------------------------------------------------------------------------
;--- damage_bones --------------------------------------------------------------
;-------------------------------------------------------------------------------
;bone_name = <hit_scale>,<-1>,<wound_scale>
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - íåçàäåéñòâîâàí
;-------------------------------------------------------------------------------
default = 1.0, -1, 0.0
[immunities]
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 0.5
shock_immunity = 0.0
wound_immunity = 0.5
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 1.0
fire_wound_immunity = 0.5
;-------------------------------------------------------------------------------
;--- impulse_transition --------------------------------------------------------
;-------------------------------------------------------------------------------
[impulse_transition_to_parts]
random_min = 5.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ìàññå íîâîãî îáúåêòà
random_hit_imp = 2.0 ; âåëè÷èíà ñëó÷àéíî íàïðàâëåííîãî èìïóëüñà ïðîïîðöèîíàëüíî ðàçðóøàþùåìó õèòó
;ref_bone ; êîñòü èç ïî êîòîðîé îïðåäåëÿåòñÿ ñêîðîñòü äëÿ ÷àñòåé ó êîòîðûé ñâÿçü íå çàäàíà, ïî óìîë÷àíèþ ðóò
imp_transition_factor = 1.0 ; ôàêòîð ñ êîòîðûì ïðèêëàäûâàåòñÿ õèò ïî èñõîäíîìó îáúåêòó êî âñåì ÷àñòÿì
lv_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è ëèíåéíîé ñêîðîñòè
av_transition_factor = 0.5 ; êîýôôèöèåíò ïåðåäà÷è óãëîâîé ñêîðîñòè
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
;-------------------------------------------------------------------------------