Archived
Tweaked AI Settings, Leveling and MOAR Spawning
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@@ -72,7 +72,7 @@ gradualBossInvasion On/Off = true
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# Setting type: Int32
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# Default value: 5
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# Acceptable value range: From 0 to 100
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bossInvasionSpawnChance = 0
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bossInvasionSpawnChance = 5
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## Allows the main bosses (not knight,rogues,raiders) to invade other maps with a reduced retinue, by default they will spawn in native boss locations
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# Setting type: Boolean
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@@ -132,17 +132,17 @@ scavMaxGroupSize = 4
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# Setting type: Int32
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# Default value: 4
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# Acceptable value range: From 0 to 10
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pmcMaxGroupSize = 5
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pmcMaxGroupSize = 4
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## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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# Default value: false
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morePmcGroups On/Off = true
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morePmcGroups On/Off = false
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## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
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# Setting type: Boolean
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# Default value: false
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moreScavGroups On/Off = true
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moreScavGroups On/Off = false
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## Max bots permitted in any particular spawn zone, recommend not to touch this.
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# Setting type: Int32
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@@ -166,18 +166,18 @@ ZombieHealth = 1
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# Setting type: Double
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# Default value: 1
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# Acceptable value range: From 0 to 10
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ZombieWaveQuantity = 1.5
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ZombieWaveQuantity = 1
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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# Setting type: Double
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# Default value: 0.5
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# Acceptable value range: From 0 to 1
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ZombieWaveDistribution = 0.2
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ZombieWaveDistribution = 0.5
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## Enables zombies to spawn
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# Setting type: Boolean
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# Default value: false
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zombiesEnabled On/Off = true
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zombiesEnabled On/Off = false
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## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
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# Setting type: Double
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