Tweaked AI Settings, Leveling and MOAR Spawning

This commit is contained in:
2025-01-14 00:52:51 -05:00
parent 6eecae59f6
commit 15ddd52ac6
7 changed files with 40 additions and 40 deletions
@@ -72,7 +72,7 @@ gradualBossInvasion On/Off = true
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 0 to 100
bossInvasionSpawnChance = 0
bossInvasionSpawnChance = 5
## Allows the main bosses (not knight,rogues,raiders) to invade other maps with a reduced retinue, by default they will spawn in native boss locations
# Setting type: Boolean
@@ -132,17 +132,17 @@ scavMaxGroupSize = 4
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 0 to 10
pmcMaxGroupSize = 5
pmcMaxGroupSize = 4
## Increases chances of pmc groups spawning, doesn't dramatically increase quantity.
# Setting type: Boolean
# Default value: false
morePmcGroups On/Off = true
morePmcGroups On/Off = false
## Increases chances of scav groups spawning, doesn't dramatically increase quantity.
# Setting type: Boolean
# Default value: false
moreScavGroups On/Off = true
moreScavGroups On/Off = false
## Max bots permitted in any particular spawn zone, recommend not to touch this.
# Setting type: Int32
@@ -166,18 +166,18 @@ ZombieHealth = 1
# Setting type: Double
# Default value: 1
# Acceptable value range: From 0 to 10
ZombieWaveQuantity = 1.5
ZombieWaveQuantity = 1
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
# Setting type: Double
# Default value: 0.5
# Acceptable value range: From 0 to 1
ZombieWaveDistribution = 0.2
ZombieWaveDistribution = 0.5
## Enables zombies to spawn
# Setting type: Boolean
# Default value: false
zombiesEnabled On/Off = true
zombiesEnabled On/Off = false
## Determines the weighting of spawns at the beginning (1) spread evenly throughout (0.5) or at the end(0) of the raid
# Setting type: Double